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Revert SwiftShader, consolidate maxDiffPixelRatio to global config
SwiftShader (CPU-based WebGL) is too slow for this app — screenshot stabilization times out. Hardware GPU rendering is inherently non-deterministic between CI runs, so maxDiffPixelRatio is necessary. Consolidate tolerance to a single global 0.05 (was 0.03 global + 0.05 per-test for real_data/). Remove the per-test override and options plumbing from expectScreenshot since all tests use the same tolerance.
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.github/workflows/build.yml

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@@ -81,9 +81,6 @@ jobs:
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run: cd www && npx playwright install --with-deps chromium
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- name: Run Playwright tests
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run: cd www && npx playwright test
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- name: Update Playwright snapshots
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if: failure()
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run: cd www && npx playwright test --update-snapshots
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- name: Upload Playwright report
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uses: actions/upload-artifact@v4
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if: ${{ !cancelled() }}

www/playwright.config.ts

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@@ -14,6 +14,8 @@ export default defineConfig({
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expect: {
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toHaveScreenshot: {
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// Hardware GPU rendering is inherently non-deterministic between runs
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maxDiffPixelRatio: 0.05,
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threshold: 0.2,
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},
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},
@@ -31,12 +33,7 @@ export default defineConfig({
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...devices["Desktop Chrome"],
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viewport: { width: 1280, height: 720 },
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launchOptions: {
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args: [
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"--enable-gpu",
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...(process.env.CI
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? ["--use-angle=swiftshader"]
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: ["--use-angle=default"]),
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],
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args: ["--enable-gpu", "--use-angle=default"],
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},
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},
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},

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