Commit 20df811
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Revert SwiftShader, consolidate maxDiffPixelRatio to global config
SwiftShader (CPU-based WebGL) is too slow for this app — screenshot
stabilization times out. Hardware GPU rendering is inherently
non-deterministic between CI runs, so maxDiffPixelRatio is necessary.
Consolidate tolerance to a single global 0.05 (was 0.03 global + 0.05
per-test for real_data/). Remove the per-test override and options
plumbing from expectScreenshot since all tests use the same tolerance.1 parent 74bf327 commit 20df811
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