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// We retrieve IBindable<WorkingBeatmap> from our dependency cache instead of passing WorkingBeatmap directly into EditorBackgroundScreen.
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// Otherwise, DummyWorkingBeatmap will be erroneously passed in whenever creating a new beatmap (since the Schedule() in the Editor that populates
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// a new WorkingBeatmap with correct values generally runs after EditorBackgroundScreen is created), which causes any background changes to not be displayed.
// this kooky container nesting is here because the storyboard needs a custom clock
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// but also needs it on an isolated-enough level that doesn't break screen stack expiry logic (which happens if the clock was put on `this`),
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// or doesn't make it literally impossible to fade the storyboard in/out in real time (which happens if the fade transforms were to be applied directly to the storyboard).
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