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Merge pull request #34278 from peppy/update-framework
Update framework
2 parents f503234 + 7f55cc5 commit 68bb440

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4 files changed

+6
-3
lines changed

4 files changed

+6
-3
lines changed

osu.Android.props

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@@ -10,7 +10,7 @@
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<EmbedAssembliesIntoApk>true</EmbedAssembliesIntoApk>
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</PropertyGroup>
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<ItemGroup>
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<PackageReference Include="ppy.osu.Framework.Android" Version="2025.715.0" />
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<PackageReference Include="ppy.osu.Framework.Android" Version="2025.718.0" />
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</ItemGroup>
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<PropertyGroup>
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<!-- Fody does not handle Android build well, and warns when unchanged.

osu.Game/Screens/Edit/Submission/SubmissionStageProgress.cs

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@@ -149,6 +149,8 @@ protected override void LoadComplete()
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progress.BindValueChanged(_ => Scheduler.AddOnce(updateProgress), true);
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progressSampleChannel = progressSample?.GetChannel();
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if (progressSampleChannel != null)
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progressSampleChannel.ManualFree = true;
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}
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public void SetNotStarted() => status.Value = StageStatusType.NotStarted;
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base.Dispose(isDisposing);
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progressSampleChannel?.Stop();
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progressSampleChannel?.Dispose();
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}
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private const float transition_duration = 200;

osu.Game/osu.Game.csproj

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@@ -35,7 +35,7 @@
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<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
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</PackageReference>
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<PackageReference Include="Realm" Version="20.1.0" />
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<PackageReference Include="ppy.osu.Framework" Version="2025.715.0" />
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<PackageReference Include="ppy.osu.Framework" Version="2025.718.0" />
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<PackageReference Include="ppy.osu.Game.Resources" Version="2025.708.0" />
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<PackageReference Include="Sentry" Version="5.1.1" />
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<!-- Held back due to 0.34.0 failing AOT compilation on ZstdSharp.dll dependency. -->

osu.iOS.props

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<MtouchInterpreter>-all</MtouchInterpreter>
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</PropertyGroup>
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<ItemGroup>
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<PackageReference Include="ppy.osu.Framework.iOS" Version="2025.715.0" />
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<PackageReference Include="ppy.osu.Framework.iOS" Version="2025.718.0" />
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</ItemGroup>
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</Project>

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