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Change default value back for sanity
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osu.Framework/Timing/InterpolatingFramedClock.cs

Lines changed: 6 additions & 6 deletions
Original file line numberDiff line numberDiff line change
@@ -22,18 +22,18 @@ public sealed class InterpolatingFramedClock : IFrameBasedClock, ISourceChangeab
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public double AllowableErrorMilliseconds { get; set; } = 1000.0 / 60 * 2;
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/// <summary>
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/// Drift recovery half-life in milliseconds. Defaults to 80 ms.
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/// Drift recovery half-life in milliseconds. Defaults to 50 ms.
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/// </summary>
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/// <remarks>
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/// The time error decays exponentially toward the source.
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/// Every <see cref="DriftRecoveryHalfLife"/> ms, the remaining error halves.
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///
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/// An example, starting at 10 ms error with an 80 ms half-life:
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/// An example, starting at 10 ms error with an 50 ms half-life:
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///
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/// - at 0 ms, error is 10 ms.
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/// - at 80 ms, error is 5 ms.
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/// - at 160 ms, error is 2.5 ms.
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/// - at 240 ms, error is 1.25 ms.
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/// - at 50 ms, error is 5 ms.
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/// - at 100 ms, error is 2.5 ms.
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/// - at 150 ms, error is 1.25 ms.
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/// ...
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///
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/// To an observer, it will look like time has a temporary ramp applied to it:
@@ -43,7 +43,7 @@ public sealed class InterpolatingFramedClock : IFrameBasedClock, ISourceChangeab
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///
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/// Only applies when the error is within <see cref="AllowableErrorMilliseconds"/>.
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/// </remarks>
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public double DriftRecoveryHalfLife { get; set; } = 80;
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public double DriftRecoveryHalfLife { get; set; } = 50;
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/// <summary>
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/// Whether interpolation was applied at the last processed frame.

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