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Merge pull request godotengine#7369 from mhilbrunner/score-and-replay-grammar
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getting_started/first_3d_game/08.score_and_replay.rst

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@@ -155,8 +155,8 @@ There, we increment the score and update the displayed text.
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The second line uses the value of the ``score`` variable to replace the
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placeholder ``%s``. When using this feature, Godot automatically converts values
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to string text, which is convenient to output text in labels or using the ``print()``
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function.
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to string text, which is convenient when outputting text in labels or
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when using the ``print()`` function.
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.. seealso::
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