Godot Engine使い方メモ #92
AheadGameStudio
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General
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シグナルの接続の種類 func _ready():
var flag:int = CONNECT_DEFERRED
body_entered.connect(_on_body_entered, flag)
# または…
connect("body_entered", Callable(self, "_on_body_entered", flag))フラグを入れるといろんな挙動ができる。
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行末にバックスラッシュか、カッコでブロックにする |
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4.0のウィンドウの使い方 extends Node
var window:Window
func _ready():
get_window().gui_embed_subwindows = false
window = Window.new()
window.add_child(ColorRect.new())
add_child(window)
window.popup_centered(Vector2i(300,300))
閉じるボタンはデフォルトでは無効なので自前の実装が必要となる。(最小化・最大化はできる) |
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逆引きリファレンスを作るにあたって、細かく記事にしにくいので、
ちょっとしたメモは全部このスレッドに記載していく。
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