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    • High-Performance Rendering Framework on Stream Architectures
      C++
      90918241Updated Sep 25, 2025Sep 25, 2025
    • Static reflection for enums (to string, from string, iteration) for modern C++, work with any enum type without any macro or boilerplate code
      C++
      509000Updated Sep 14, 2025Sep 14, 2025
    • marl

      Public
      A hybrid thread / fiber task scheduler written in C++ 11
      C++
      193000Updated Sep 14, 2025Sep 14, 2025
    • Source Code for SIGGRAPH North America 2025 Paper "Practical Stylized Nonlinear Monte Carlo Rendering"
      Rust
      23610Updated Sep 13, 2025Sep 13, 2025
    • High-Performance Cross-Platform Monte Carlo Renderer Based on LuisaCompute
      C++
      4356750Updated Sep 11, 2025Sep 11, 2025
    • EASTL

      Public
      EASTL stands for Electronic Arts Standard Template Library. It is an extensive and robust implementation that has an emphasis on high performance.
      C++
      999500Updated Sep 7, 2025Sep 7, 2025
    • mimalloc

      Public
      mimalloc is a compact general purpose allocator with excellent performance.
      C
      988200Updated Sep 7, 2025Sep 7, 2025
    • Luisa Compute Clang-frontend example
      C++
      0400Updated Aug 29, 2025Aug 29, 2025
    • The GaussianSplatting Implementation based on LuisaCompute
      C++
      01000Updated Aug 27, 2025Aug 27, 2025
    • C
      0000Updated Aug 26, 2025Aug 26, 2025
    • nanobind

      Public
      nanobind — Seamless operability between C++17 and Python
      C++
      252000Updated Aug 25, 2025Aug 25, 2025
    • spdlog

      Public
      Fast C++ logging library.
      C++
      4.9k000Updated Jul 8, 2025Jul 8, 2025
    • A new Python DSL front frontend for LuisaCompute
      Python
      0400Updated Jul 5, 2025Jul 5, 2025
    • pybind11

      Public
      Seamless operability between C++11 and Python
      C++
      2.2k000Updated May 13, 2025May 13, 2025
    • EABase

      Public
      EABase is a small set of header files that define platform-independent data types and platform feature macros.
      C++
      123000Updated Apr 1, 2025Apr 1, 2025
    • LaLuisa

      Public
      LLM-Automated Documentation Generation for Luisa.
      Rust
      0100Updated Mar 25, 2025Mar 25, 2025
    • Rust frontend to LuisaCompute and more!
      Rust
      95630Updated Dec 19, 2024Dec 19, 2024
    • LuisaRender-coroutine

      Public archive
      C++
      0200Updated Nov 27, 2024Nov 27, 2024
    • LuisaCompute with Coroutine Support (Experimental)
      C++
      0300Updated Nov 27, 2024Nov 27, 2024
    • A starter template for using LuisaCompute as a submodule with the CMake build system.
      C++
      1800Updated Oct 22, 2024Oct 22, 2024
    • Code for SIGGRAPH Asia 2024 (TOG) Paper "Efficient Image-Space Shape Splatting for Monte Carlo Rendering"
      Rust
      12900Updated Sep 22, 2024Sep 22, 2024
    • Unity3D Plugin for Luisa-Compute
      C
      2100Updated Sep 11, 2024Sep 11, 2024
    • PBRT-v3 to LuisaRender Scene Converter
      C++
      1100Updated Jun 3, 2024Jun 3, 2024
    • minipbrt

      Public
      A simple and fast parser for PBRT v3 files
      C++
      6100Updated May 25, 2024May 25, 2024
    • An xmake starter template
      C++
      01010Updated May 22, 2024May 22, 2024
    • reproc

      Public
      A cross-platform (C99/C++11) process library
      C
      71000Updated Apr 16, 2024Apr 16, 2024
    • SDKs

      Public
      Binary SDKs for Luisa-Group
      0000Updated Apr 12, 2024Apr 12, 2024
    • A simple LMDB python binding
      C
      0000Updated Feb 28, 2024Feb 28, 2024
    • Scenes for LuisaRender
      Python
      52400Updated Nov 24, 2023Nov 24, 2023
    • docs

      Public
      LuisaGroup Document
      0100Updated Jun 14, 2023Jun 14, 2023