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box2d_c-world.go
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2388 lines (2339 loc) · 90.5 KB
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package b2
import (
"reflect"
"unsafe"
)
var _ unsafe.Pointer
var _ reflect.Type
func b2DefaultWorldDef(tls *_Stack) (r WorldDef) {
var def WorldDef
_ = def
def = WorldDef{}
def.Gravity.X = float32FromFloat32(0)
def.Gravity.Y = -float32FromFloat32(10)
def.HitEventThreshold = float32(float32FromFloat32(1) * b2_lengthUnitsPerMeter)
def.RestitutionThreshold = float32(float32FromFloat32(1) * b2_lengthUnitsPerMeter)
def.MaxContactPushSpeed = float32(float32FromFloat32(3) * b2_lengthUnitsPerMeter)
def.ContactHertz = float32(30)
def.ContactDampingRatio = float32FromFloat32(10)
// 400 meters per second, faster than the speed of sound
def.MaximumLinearSpeed = float32(float32FromFloat32(400) * b2_lengthUnitsPerMeter)
def.EnableSleep = boolUint8(true1 != 0)
def.EnableContinuous = boolUint8(true1 != 0)
def.InternalValue = int32(_B2_SECRET_COOKIE)
return def
}
func b2GetWorldFromId(tls *_Stack, id WorldId) (r uintptr) {
var world uintptr
_ = world
if !(int32(1) <= int32FromUint16(id.Index1) && int32FromUint16(id.Index1) <= int32(_B2_MAX_WORLDS)) && b2InternalAssertFcn(tls, __ccgo_ts+15297, __ccgo_ts+15342, int32FromInt32(47)) != 0 {
__builtin_trap(tls)
}
world = uintptr(unsafe.Pointer(&b2_worlds)) + uintptr(int32FromUint16(id.Index1)-int32FromInt32(1))*1792
if !(int32FromUint16(id.Index1) == int32FromUint16((*b2World)(unsafe.Pointer(world)).WorldId)+int32FromInt32(1)) && b2InternalAssertFcn(tls, __ccgo_ts+15365, __ccgo_ts+15342, int32FromInt32(49)) != 0 {
__builtin_trap(tls)
}
if !(int32FromUint16(id.Generation) == int32FromUint16((*b2World)(unsafe.Pointer(world)).Generation)) && b2InternalAssertFcn(tls, __ccgo_ts+15397, __ccgo_ts+15342, int32FromInt32(50)) != 0 {
__builtin_trap(tls)
}
return world
}
func b2GetWorld(tls *_Stack, index int32) (r uintptr) {
var world uintptr
_ = world
if !(0 <= index && index < int32(_B2_MAX_WORLDS)) && b2InternalAssertFcn(tls, __ccgo_ts+15432, __ccgo_ts+15342, int32FromInt32(56)) != 0 {
__builtin_trap(tls)
}
world = uintptr(unsafe.Pointer(&b2_worlds)) + uintptr(index)*1792
if !(int32FromUint16((*b2World)(unsafe.Pointer(world)).WorldId) == index) && b2InternalAssertFcn(tls, __ccgo_ts+15468, __ccgo_ts+15342, int32FromInt32(58)) != 0 {
__builtin_trap(tls)
}
return world
}
func b2GetWorldLocked(tls *_Stack, index int32) (r uintptr) {
var world uintptr
_ = world
if !(0 <= index && index < int32(_B2_MAX_WORLDS)) && b2InternalAssertFcn(tls, __ccgo_ts+15432, __ccgo_ts+15342, int32FromInt32(64)) != 0 {
__builtin_trap(tls)
}
world = uintptr(unsafe.Pointer(&b2_worlds)) + uintptr(index)*1792
if !(int32FromUint16((*b2World)(unsafe.Pointer(world)).WorldId) == index) && b2InternalAssertFcn(tls, __ccgo_ts+15468, __ccgo_ts+15342, int32FromInt32(66)) != 0 {
__builtin_trap(tls)
}
if (*b2World)(unsafe.Pointer(world)).Locked != 0 {
if bool(!(int32FromInt32(false1) != 0)) && b2InternalAssertFcn(tls, __ccgo_ts+4123, __ccgo_ts+15342, int32FromInt32(69)) != 0 {
__builtin_trap(tls)
}
return uintptrFromInt32(0)
}
return world
}
func b2CreateWorld(tls *_Stack, def uintptr) (r WorldId) {
var generation uint16_t
var i, i1, newCapacity, worldId, v10, v12, v14, v16, v3, v5, v7, v8, v9 int32
var set b2SolverSet
var world, v13, v15, v2, v4, v6 uintptr
_, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _ = generation, i, i1, newCapacity, set, world, worldId, v10, v12, v13, v14, v15, v16, v2, v3, v4, v5, v6, v7, v8, v9
if !((*WorldDef)(unsafe.Pointer(def)).InternalValue == int32FromInt32(_B2_SECRET_COOKIE)) && b2InternalAssertFcn(tls, __ccgo_ts+730, __ccgo_ts+15342, int32FromInt32(103)) != 0 {
__builtin_trap(tls)
}
worldId = -int32(1)
i = 0
for {
if !(i < int32(_B2_MAX_WORLDS)) {
break
}
if int32FromUint8(b2_worlds[i].InUse) == false1 {
worldId = i
break
}
goto _1
_1:
;
i = i + 1
}
if worldId == -int32(1) {
return WorldId{}
}
b2InitializeContactRegisters(tls)
world = uintptr(unsafe.Pointer(&b2_worlds)) + uintptr(worldId)*1792
generation = (*b2World)(unsafe.Pointer(world)).Generation
*(*b2World)(unsafe.Pointer(world)) = b2World{}
(*b2World)(unsafe.Pointer(world)).WorldId = uint16FromInt32(worldId)
(*b2World)(unsafe.Pointer(world)).Generation = generation
(*b2World)(unsafe.Pointer(world)).InUse = boolUint8(true1 != 0)
(*b2World)(unsafe.Pointer(world)).Arena = b2CreateArenaAllocator(tls, int32(2048))
b2CreateBroadPhase(tls, world+40)
b2CreateGraph(tls, world+328, int32(16))
// pools
(*b2World)(unsafe.Pointer(world)).BodyIdPool = b2CreateIdPool(tls)
(*b2World)(unsafe.Pointer(world)).Bodies = b2BodyArray_Create(tls, int32(16))
(*b2World)(unsafe.Pointer(world)).SolverSets = b2SolverSetArray_Create(tls, int32(8))
// add empty static, active, and disabled body sets
(*b2World)(unsafe.Pointer(world)).SolverSetIdPool = b2CreateIdPool(tls)
set = b2SolverSet{}
// static set
set.SetIndex = b2AllocId(tls, world+1040)
v2 = world + 1064
if (*b2SolverSetArray)(unsafe.Pointer(v2)).Count == (*b2SolverSetArray)(unsafe.Pointer(v2)).Capacity {
if (*b2SolverSetArray)(unsafe.Pointer(v2)).Capacity < int32(2) {
v3 = int32(2)
} else {
v3 = (*b2SolverSetArray)(unsafe.Pointer(v2)).Capacity + (*b2SolverSetArray)(unsafe.Pointer(v2)).Capacity>>int32(1)
}
newCapacity = v3
b2SolverSetArray_Reserve(tls, v2, newCapacity)
}
*(*b2SolverSet)(unsafe.Pointer((*b2SolverSetArray)(unsafe.Pointer(v2)).Data + uintptr((*b2SolverSetArray)(unsafe.Pointer(v2)).Count)*88)) = set
*(*int32)(unsafe.Pointer(v2 + 8)) += int32(1)
if !((*(*b2SolverSet)(unsafe.Pointer((*b2World)(unsafe.Pointer(world)).SolverSets.Data + uintptr(b2_staticSet)*88))).SetIndex == int32(b2_staticSet)) && b2InternalAssertFcn(tls, __ccgo_ts+15492, __ccgo_ts+15342, int32FromInt32(147)) != 0 {
__builtin_trap(tls)
}
// disabled set
set.SetIndex = b2AllocId(tls, world+1040)
v4 = world + 1064
if (*b2SolverSetArray)(unsafe.Pointer(v4)).Count == (*b2SolverSetArray)(unsafe.Pointer(v4)).Capacity {
if (*b2SolverSetArray)(unsafe.Pointer(v4)).Capacity < int32(2) {
v5 = int32(2)
} else {
v5 = (*b2SolverSetArray)(unsafe.Pointer(v4)).Capacity + (*b2SolverSetArray)(unsafe.Pointer(v4)).Capacity>>int32(1)
}
newCapacity = v5
b2SolverSetArray_Reserve(tls, v4, newCapacity)
}
*(*b2SolverSet)(unsafe.Pointer((*b2SolverSetArray)(unsafe.Pointer(v4)).Data + uintptr((*b2SolverSetArray)(unsafe.Pointer(v4)).Count)*88)) = set
*(*int32)(unsafe.Pointer(v4 + 8)) += int32(1)
if !((*(*b2SolverSet)(unsafe.Pointer((*b2World)(unsafe.Pointer(world)).SolverSets.Data + uintptr(b2_disabledSet)*88))).SetIndex == int32(b2_disabledSet)) && b2InternalAssertFcn(tls, __ccgo_ts+15554, __ccgo_ts+15342, int32FromInt32(152)) != 0 {
__builtin_trap(tls)
}
// awake set
set.SetIndex = b2AllocId(tls, world+1040)
v6 = world + 1064
if (*b2SolverSetArray)(unsafe.Pointer(v6)).Count == (*b2SolverSetArray)(unsafe.Pointer(v6)).Capacity {
if (*b2SolverSetArray)(unsafe.Pointer(v6)).Capacity < int32(2) {
v7 = int32(2)
} else {
v7 = (*b2SolverSetArray)(unsafe.Pointer(v6)).Capacity + (*b2SolverSetArray)(unsafe.Pointer(v6)).Capacity>>int32(1)
}
newCapacity = v7
b2SolverSetArray_Reserve(tls, v6, newCapacity)
}
*(*b2SolverSet)(unsafe.Pointer((*b2SolverSetArray)(unsafe.Pointer(v6)).Data + uintptr((*b2SolverSetArray)(unsafe.Pointer(v6)).Count)*88)) = set
*(*int32)(unsafe.Pointer(v6 + 8)) += int32(1)
if !((*(*b2SolverSet)(unsafe.Pointer((*b2World)(unsafe.Pointer(world)).SolverSets.Data + uintptr(b2_awakeSet)*88))).SetIndex == int32(b2_awakeSet)) && b2InternalAssertFcn(tls, __ccgo_ts+15620, __ccgo_ts+15342, int32FromInt32(157)) != 0 {
__builtin_trap(tls)
}
(*b2World)(unsafe.Pointer(world)).ShapeIdPool = b2CreateIdPool(tls)
(*b2World)(unsafe.Pointer(world)).Shapes = b2ShapeArray_Create(tls, int32(16))
(*b2World)(unsafe.Pointer(world)).ChainIdPool = b2CreateIdPool(tls)
(*b2World)(unsafe.Pointer(world)).ChainShapes = b2ChainShapeArray_Create(tls, int32(4))
(*b2World)(unsafe.Pointer(world)).ContactIdPool = b2CreateIdPool(tls)
(*b2World)(unsafe.Pointer(world)).Contacts = b2ContactArray_Create(tls, int32(16))
(*b2World)(unsafe.Pointer(world)).JointIdPool = b2CreateIdPool(tls)
(*b2World)(unsafe.Pointer(world)).Joints = b2JointArray_Create(tls, int32(16))
(*b2World)(unsafe.Pointer(world)).IslandIdPool = b2CreateIdPool(tls)
(*b2World)(unsafe.Pointer(world)).Islands = b2IslandArray_Create(tls, int32(8))
(*b2World)(unsafe.Pointer(world)).Sensors = b2SensorArray_Create(tls, int32(4))
(*b2World)(unsafe.Pointer(world)).BodyMoveEvents = b2BodyMoveEventArray_Create(tls, int32(4))
(*b2World)(unsafe.Pointer(world)).SensorBeginEvents = b2SensorBeginTouchEventArray_Create(tls, int32(4))
*(*b2SensorEndTouchEventArray)(unsafe.Pointer(world + 1376)) = b2SensorEndTouchEventArray_Create(tls, int32(4))
*(*b2SensorEndTouchEventArray)(unsafe.Pointer(world + 1376 + 1*16)) = b2SensorEndTouchEventArray_Create(tls, int32(4))
(*b2World)(unsafe.Pointer(world)).ContactBeginEvents = b2ContactBeginTouchEventArray_Create(tls, int32(4))
*(*b2ContactEndTouchEventArray)(unsafe.Pointer(world + 1408)) = b2ContactEndTouchEventArray_Create(tls, int32(4))
*(*b2ContactEndTouchEventArray)(unsafe.Pointer(world + 1408 + 1*16)) = b2ContactEndTouchEventArray_Create(tls, int32(4))
(*b2World)(unsafe.Pointer(world)).ContactHitEvents = b2ContactHitEventArray_Create(tls, int32(4))
(*b2World)(unsafe.Pointer(world)).EndEventArrayIndex = 0
(*b2World)(unsafe.Pointer(world)).StepIndex = uint64(0)
(*b2World)(unsafe.Pointer(world)).SplitIslandId = -int32(1)
(*b2World)(unsafe.Pointer(world)).ActiveTaskCount = 0
(*b2World)(unsafe.Pointer(world)).TaskCount = 0
(*b2World)(unsafe.Pointer(world)).Gravity = (*WorldDef)(unsafe.Pointer(def)).Gravity
(*b2World)(unsafe.Pointer(world)).HitEventThreshold = (*WorldDef)(unsafe.Pointer(def)).HitEventThreshold
(*b2World)(unsafe.Pointer(world)).RestitutionThreshold = (*WorldDef)(unsafe.Pointer(def)).RestitutionThreshold
(*b2World)(unsafe.Pointer(world)).MaxLinearSpeed = (*WorldDef)(unsafe.Pointer(def)).MaximumLinearSpeed
(*b2World)(unsafe.Pointer(world)).MaxContactPushSpeed = (*WorldDef)(unsafe.Pointer(def)).MaxContactPushSpeed
(*b2World)(unsafe.Pointer(world)).ContactHertz = (*WorldDef)(unsafe.Pointer(def)).ContactHertz
(*b2World)(unsafe.Pointer(world)).ContactDampingRatio = (*WorldDef)(unsafe.Pointer(def)).ContactDampingRatio
if (*WorldDef)(unsafe.Pointer(def)).FrictionCallback == uintptrFromInt32(0) {
(*b2World)(unsafe.Pointer(world)).FrictionCallback = __ccgo_fp(b2DefaultFrictionCallback)
} else {
(*b2World)(unsafe.Pointer(world)).FrictionCallback = (*WorldDef)(unsafe.Pointer(def)).FrictionCallback
}
if (*WorldDef)(unsafe.Pointer(def)).RestitutionCallback == uintptrFromInt32(0) {
(*b2World)(unsafe.Pointer(world)).RestitutionCallback = __ccgo_fp(b2DefaultRestitutionCallback)
} else {
(*b2World)(unsafe.Pointer(world)).RestitutionCallback = (*WorldDef)(unsafe.Pointer(def)).RestitutionCallback
}
(*b2World)(unsafe.Pointer(world)).EnableSleep = (*WorldDef)(unsafe.Pointer(def)).EnableSleep
(*b2World)(unsafe.Pointer(world)).Locked = boolUint8(false1 != 0)
(*b2World)(unsafe.Pointer(world)).EnableWarmStarting = boolUint8(true1 != 0)
(*b2World)(unsafe.Pointer(world)).EnableContinuous = (*WorldDef)(unsafe.Pointer(def)).EnableContinuous
(*b2World)(unsafe.Pointer(world)).EnableSpeculative = boolUint8(true1 != 0)
(*b2World)(unsafe.Pointer(world)).UserTreeTask = uintptrFromInt32(0)
(*b2World)(unsafe.Pointer(world)).UserData = (*WorldDef)(unsafe.Pointer(def)).UserData
if (*WorldDef)(unsafe.Pointer(def)).WorkerCount > 0 && (*WorldDef)(unsafe.Pointer(def)).EnqueueTask != uintptrFromInt32(0) && (*WorldDef)(unsafe.Pointer(def)).FinishTask != uintptrFromInt32(0) {
v8 = (*WorldDef)(unsafe.Pointer(def)).WorkerCount
v9 = int32(_B2_MAX_WORKERS)
if v8 < v9 {
v12 = v8
} else {
v12 = v9
}
v10 = v12
goto _11
_11:
(*b2World)(unsafe.Pointer(world)).WorkerCount = v10
(*b2World)(unsafe.Pointer(world)).EnqueueTaskFcn = (*WorldDef)(unsafe.Pointer(def)).EnqueueTask
(*b2World)(unsafe.Pointer(world)).FinishTaskFcn = (*WorldDef)(unsafe.Pointer(def)).FinishTask
(*b2World)(unsafe.Pointer(world)).UserTaskContext = (*WorldDef)(unsafe.Pointer(def)).UserTaskContext
} else {
(*b2World)(unsafe.Pointer(world)).WorkerCount = int32(1)
(*b2World)(unsafe.Pointer(world)).EnqueueTaskFcn = __ccgo_fp(b2DefaultAddTaskFcn)
(*b2World)(unsafe.Pointer(world)).FinishTaskFcn = __ccgo_fp(b2DefaultFinishTaskFcn)
(*b2World)(unsafe.Pointer(world)).UserTaskContext = uintptrFromInt32(0)
}
(*b2World)(unsafe.Pointer(world)).TaskContexts = b2TaskContextArray_Create(tls, (*b2World)(unsafe.Pointer(world)).WorkerCount)
v13 = world + 1296
v14 = (*b2World)(unsafe.Pointer(world)).WorkerCount
b2TaskContextArray_Reserve(tls, v13, v14)
(*b2TaskContextArray)(unsafe.Pointer(v13)).Count = v14
(*b2World)(unsafe.Pointer(world)).SensorTaskContexts = b2SensorTaskContextArray_Create(tls, (*b2World)(unsafe.Pointer(world)).WorkerCount)
v15 = world + 1312
v16 = (*b2World)(unsafe.Pointer(world)).WorkerCount
b2SensorTaskContextArray_Reserve(tls, v15, v16)
(*b2SensorTaskContextArray)(unsafe.Pointer(v15)).Count = v16
i1 = 0
for {
if !(i1 < (*b2World)(unsafe.Pointer(world)).WorkerCount) {
break
}
(*(*b2TaskContext)(unsafe.Pointer((*b2World)(unsafe.Pointer(world)).TaskContexts.Data + uintptr(i1)*56))).ContactStateBitSet = b2CreateBitSet(tls, uint32(1024))
(*(*b2TaskContext)(unsafe.Pointer((*b2World)(unsafe.Pointer(world)).TaskContexts.Data + uintptr(i1)*56))).EnlargedSimBitSet = b2CreateBitSet(tls, uint32(256))
(*(*b2TaskContext)(unsafe.Pointer((*b2World)(unsafe.Pointer(world)).TaskContexts.Data + uintptr(i1)*56))).AwakeIslandBitSet = b2CreateBitSet(tls, uint32(256))
(*(*b2SensorTaskContext)(unsafe.Pointer((*b2World)(unsafe.Pointer(world)).SensorTaskContexts.Data + uintptr(i1)*16))).EventBits = b2CreateBitSet(tls, uint32(128))
goto _17
_17:
;
i1 = i1 + 1
}
(*b2World)(unsafe.Pointer(world)).DebugBodySet = b2CreateBitSet(tls, uint32(256))
(*b2World)(unsafe.Pointer(world)).DebugJointSet = b2CreateBitSet(tls, uint32(256))
(*b2World)(unsafe.Pointer(world)).DebugContactSet = b2CreateBitSet(tls, uint32(256))
(*b2World)(unsafe.Pointer(world)).DebugIslandSet = b2CreateBitSet(tls, uint32(256))
// add one to worldId so that 0 represents a null b2WorldId
return WorldId{
Index1: uint16FromInt32(worldId + int32FromInt32(1)),
Generation: (*b2World)(unsafe.Pointer(world)).Generation,
}
}
func b2DestroyWorld(tls *_Stack, worldId WorldId) {
var chain, set, world uintptr
var chainCapacity, i, i1, i2, i3, sensorCount, setCapacity int32
var generation uint16_t
_, _, _, _, _, _, _, _, _, _, _ = chain, chainCapacity, generation, i, i1, i2, i3, sensorCount, set, setCapacity, world
world = b2GetWorldFromId(tls, worldId)
b2DestroyBitSet(tls, world+1464)
b2DestroyBitSet(tls, world+1480)
b2DestroyBitSet(tls, world+1496)
b2DestroyBitSet(tls, world+1512)
i = 0
for {
if !(i < (*b2World)(unsafe.Pointer(world)).WorkerCount) {
break
}
b2DestroyBitSet(tls, (*b2World)(unsafe.Pointer(world)).TaskContexts.Data+uintptr(i)*56)
b2DestroyBitSet(tls, (*b2World)(unsafe.Pointer(world)).TaskContexts.Data+uintptr(i)*56+16)
b2DestroyBitSet(tls, (*b2World)(unsafe.Pointer(world)).TaskContexts.Data+uintptr(i)*56+32)
b2DestroyBitSet(tls, (*b2World)(unsafe.Pointer(world)).SensorTaskContexts.Data+uintptr(i)*16)
goto _1
_1:
;
i = i + 1
}
b2TaskContextArray_Destroy(tls, world+1296)
b2SensorTaskContextArray_Destroy(tls, world+1312)
b2BodyMoveEventArray_Destroy(tls, world+1328)
b2SensorBeginTouchEventArray_Destroy(tls, world+1344)
b2SensorEndTouchEventArray_Destroy(tls, world+1376+uintptr(0)*16)
b2SensorEndTouchEventArray_Destroy(tls, world+1376+uintptr(1)*16)
b2ContactBeginTouchEventArray_Destroy(tls, world+1360)
b2ContactEndTouchEventArray_Destroy(tls, world+1408+uintptr(0)*16)
b2ContactEndTouchEventArray_Destroy(tls, world+1408+uintptr(1)*16)
b2ContactHitEventArray_Destroy(tls, world+1448)
chainCapacity = (*b2World)(unsafe.Pointer(world)).ChainShapes.Count
i1 = 0
for {
if !(i1 < chainCapacity) {
break
}
chain = (*b2World)(unsafe.Pointer(world)).ChainShapes.Data + uintptr(i1)*48
if (*b2ChainShape)(unsafe.Pointer(chain)).Id != -int32(1) {
b2FreeChainData(tls, chain)
} else {
if !((*b2ChainShape)(unsafe.Pointer(chain)).ShapeIndices == uintptrFromInt32(0)) && b2InternalAssertFcn(tls, __ccgo_ts+15680, __ccgo_ts+15342, int32FromInt32(303)) != 0 {
__builtin_trap(tls)
}
if !((*b2ChainShape)(unsafe.Pointer(chain)).Materials == uintptrFromInt32(0)) && b2InternalAssertFcn(tls, __ccgo_ts+15708, __ccgo_ts+15342, int32FromInt32(304)) != 0 {
__builtin_trap(tls)
}
}
goto _2
_2:
;
i1 = i1 + 1
}
sensorCount = (*b2World)(unsafe.Pointer(world)).Sensors.Count
i2 = 0
for {
if !(i2 < sensorCount) {
break
}
b2ShapeRefArray_Destroy(tls, (*b2World)(unsafe.Pointer(world)).Sensors.Data+uintptr(i2)*40)
b2ShapeRefArray_Destroy(tls, (*b2World)(unsafe.Pointer(world)).Sensors.Data+uintptr(i2)*40+16)
goto _3
_3:
;
i2 = i2 + 1
}
b2SensorArray_Destroy(tls, world+1280)
b2BodyArray_Destroy(tls, world+1024)
b2ShapeArray_Destroy(tls, world+1248)
b2ChainShapeArray_Destroy(tls, world+1264)
b2ContactArray_Destroy(tls, world+1144)
b2JointArray_Destroy(tls, world+1104)
b2IslandArray_Destroy(tls, world+1184)
// Destroy solver sets
setCapacity = (*b2World)(unsafe.Pointer(world)).SolverSets.Count
i3 = 0
for {
if !(i3 < setCapacity) {
break
}
set = (*b2World)(unsafe.Pointer(world)).SolverSets.Data + uintptr(i3)*88
if (*b2SolverSet)(unsafe.Pointer(set)).SetIndex != -int32(1) {
b2DestroySolverSet(tls, world, i3)
}
goto _4
_4:
;
i3 = i3 + 1
}
b2SolverSetArray_Destroy(tls, world+1064)
b2DestroyGraph(tls, world+328)
b2DestroyBroadPhase(tls, world+40)
b2DestroyIdPool(tls, world+1000)
b2DestroyIdPool(tls, world+1200)
b2DestroyIdPool(tls, world+1224)
b2DestroyIdPool(tls, world+1120)
b2DestroyIdPool(tls, world+1080)
b2DestroyIdPool(tls, world+1160)
b2DestroyIdPool(tls, world+1040)
b2DestroyArenaAllocator(tls, world)
// Wipe world but preserve generation
generation = (*b2World)(unsafe.Pointer(world)).Generation
*(*b2World)(unsafe.Pointer(world)) = b2World{}
(*b2World)(unsafe.Pointer(world)).WorldId = uint16(0)
(*b2World)(unsafe.Pointer(world)).Generation = uint16FromInt32(int32FromUint16(generation) + int32(1))
}
func b2World_Step(tls *_Stack, worldId WorldId, timeStep float32, subStepCount int32) {
bp := tls.Alloc(304)
defer tls.Free(304)
var a11, a21, a31, contactHertz, omega, v10, v11, v12, v15, v16, v6, v7, v8 float32
var collideTicks, pairTicks, sensorTicks, solveTicks, stepTicks uint64_t
var world uintptr
var v1, v2, v3, v5 int32
var v13, v17 b2Softness
var _ /* context at bp+0 */ b2StepContext
_, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _ = a11, a21, a31, collideTicks, contactHertz, omega, pairTicks, sensorTicks, solveTicks, stepTicks, world, v1, v10, v11, v12, v13, v15, v16, v17, v2, v3, v5, v6, v7, v8
if !(b2IsValidFloat(tls, timeStep) != 0) && b2InternalAssertFcn(tls, __ccgo_ts+15919, __ccgo_ts+15342, int32FromInt32(697)) != 0 {
__builtin_trap(tls)
}
if !(int32FromInt32(0) < subStepCount) && b2InternalAssertFcn(tls, __ccgo_ts+15946, __ccgo_ts+15342, int32FromInt32(698)) != 0 {
__builtin_trap(tls)
}
world = b2GetWorldFromId(tls, worldId)
if !(int32FromUint8((*b2World)(unsafe.Pointer(world)).Locked) == int32FromInt32(false1)) && b2InternalAssertFcn(tls, __ccgo_ts+1152, __ccgo_ts+15342, int32FromInt32(701)) != 0 {
__builtin_trap(tls)
}
if (*b2World)(unsafe.Pointer(world)).Locked != 0 {
return
}
// Prepare to capture events
// Ensure user does not access stale data if there is an early return
(*b2BodyMoveEventArray)(unsafe.Pointer(world + 1328)).Count = 0
(*b2SensorBeginTouchEventArray)(unsafe.Pointer(world + 1344)).Count = 0
(*b2ContactBeginTouchEventArray)(unsafe.Pointer(world + 1360)).Count = 0
(*b2ContactHitEventArray)(unsafe.Pointer(world + 1448)).Count = 0
(*b2World)(unsafe.Pointer(world)).Profile = Profile{}
if timeStep == float32FromFloat32(0) {
// Swap end event array buffers
(*b2World)(unsafe.Pointer(world)).EndEventArrayIndex = int32(1) - (*b2World)(unsafe.Pointer(world)).EndEventArrayIndex
(*b2SensorEndTouchEventArray)(unsafe.Pointer(world + 1376 + uintptr((*b2World)(unsafe.Pointer(world)).EndEventArrayIndex)*16)).Count = 0
(*b2ContactEndTouchEventArray)(unsafe.Pointer(world + 1408 + uintptr((*b2World)(unsafe.Pointer(world)).EndEventArrayIndex)*16)).Count = 0
// todo_erin would be useful to still process collision while paused
return
}
(*b2World)(unsafe.Pointer(world)).Locked = boolUint8(true1 != 0)
(*b2World)(unsafe.Pointer(world)).ActiveTaskCount = 0
(*b2World)(unsafe.Pointer(world)).TaskCount = 0
stepTicks = b2GetTicks(tls)
// Update collision pairs and create contacts
pairTicks = b2GetTicks(tls)
b2UpdateBroadPhasePairs(tls, world)
(*b2World)(unsafe.Pointer(world)).Profile.Pairs = b2GetMilliseconds(tls, pairTicks)
*(*b2StepContext)(unsafe.Pointer(bp)) = b2StepContext{}
(*(*b2StepContext)(unsafe.Pointer(bp))).World = world
(*(*b2StepContext)(unsafe.Pointer(bp))).Dt = timeStep
v1 = int32(1)
v2 = subStepCount
if v1 > v2 {
v5 = v1
} else {
v5 = v2
}
v3 = v5
goto _4
_4:
(*(*b2StepContext)(unsafe.Pointer(bp))).SubStepCount = v3
if timeStep > float32FromFloat32(0) {
(*(*b2StepContext)(unsafe.Pointer(bp))).Inv_dt = float32FromFloat32(1) / timeStep
(*(*b2StepContext)(unsafe.Pointer(bp))).H = timeStep / float32((*(*b2StepContext)(unsafe.Pointer(bp))).SubStepCount)
(*(*b2StepContext)(unsafe.Pointer(bp))).Inv_h = float32(float32((*(*b2StepContext)(unsafe.Pointer(bp))).SubStepCount) * (*(*b2StepContext)(unsafe.Pointer(bp))).Inv_dt)
} else {
(*(*b2StepContext)(unsafe.Pointer(bp))).Inv_dt = float32FromFloat32(0)
(*(*b2StepContext)(unsafe.Pointer(bp))).H = float32FromFloat32(0)
(*(*b2StepContext)(unsafe.Pointer(bp))).Inv_h = float32FromFloat32(0)
}
(*b2World)(unsafe.Pointer(world)).Inv_h = (*(*b2StepContext)(unsafe.Pointer(bp))).Inv_h
v6 = (*b2World)(unsafe.Pointer(world)).ContactHertz
v7 = float32(float32FromFloat32(0.125) * (*(*b2StepContext)(unsafe.Pointer(bp))).Inv_h)
if v6 < v7 {
v10 = v6
} else {
v10 = v7
}
v8 = v10
goto _9
_9:
// Hertz values get reduced for large time steps
contactHertz = v8
v11 = contactHertz
v12 = (*(*b2StepContext)(unsafe.Pointer(bp))).H
if v11 == float32FromFloat32(0) {
v13 = b2Softness{}
goto _14
}
omega = float32(float32(float32FromFloat32(2)*float32FromFloat32(3.14159265359)) * v11)
a11 = float32(float32FromFloat32(2)*(*b2World)(unsafe.Pointer(world)).ContactDampingRatio) + float32(v12*omega)
a21 = float32(float32(v12*omega) * a11)
a31 = float32FromFloat32(1) / (float32FromFloat32(1) + a21)
v13 = b2Softness{
BiasRate: omega / a11,
MassScale: float32(a21 * a31),
ImpulseScale: a31,
}
goto _14
_14:
(*(*b2StepContext)(unsafe.Pointer(bp))).ContactSoftness = v13
v15 = float32(float32FromFloat32(2) * contactHertz)
v16 = (*(*b2StepContext)(unsafe.Pointer(bp))).H
if v15 == float32FromFloat32(0) {
v17 = b2Softness{}
goto _18
}
omega = float32(float32(float32FromFloat32(2)*float32FromFloat32(3.14159265359)) * v15)
a11 = float32(float32FromFloat32(2)*(*b2World)(unsafe.Pointer(world)).ContactDampingRatio) + float32(v16*omega)
a21 = float32(float32(v16*omega) * a11)
a31 = float32FromFloat32(1) / (float32FromFloat32(1) + a21)
v17 = b2Softness{
BiasRate: omega / a11,
MassScale: float32(a21 * a31),
ImpulseScale: a31,
}
goto _18
_18:
(*(*b2StepContext)(unsafe.Pointer(bp))).StaticSoftness = v17
(*b2World)(unsafe.Pointer(world)).ContactSpeed = (*b2World)(unsafe.Pointer(world)).MaxContactPushSpeed / (*(*b2StepContext)(unsafe.Pointer(bp))).StaticSoftness.MassScale
(*(*b2StepContext)(unsafe.Pointer(bp))).RestitutionThreshold = (*b2World)(unsafe.Pointer(world)).RestitutionThreshold
(*(*b2StepContext)(unsafe.Pointer(bp))).MaxLinearVelocity = (*b2World)(unsafe.Pointer(world)).MaxLinearSpeed
(*(*b2StepContext)(unsafe.Pointer(bp))).EnableWarmStarting = (*b2World)(unsafe.Pointer(world)).EnableWarmStarting
// Update contacts
collideTicks = b2GetTicks(tls)
b2Collide(tls, bp)
(*b2World)(unsafe.Pointer(world)).Profile.Collide = b2GetMilliseconds(tls, collideTicks)
// Integrate velocities, solve velocity constraints, and integrate positions.
if (*(*b2StepContext)(unsafe.Pointer(bp))).Dt > float32FromFloat32(0) {
solveTicks = b2GetTicks(tls)
b2Solve(tls, world, bp)
(*b2World)(unsafe.Pointer(world)).Profile.Solve = b2GetMilliseconds(tls, solveTicks)
}
// Update sensors
sensorTicks = b2GetTicks(tls)
b2OverlapSensors(tls, world)
(*b2World)(unsafe.Pointer(world)).Profile.Sensors = b2GetMilliseconds(tls, sensorTicks)
(*b2World)(unsafe.Pointer(world)).Profile.Step = b2GetMilliseconds(tls, stepTicks)
if !(b2GetArenaAllocation(tls, world) == int32FromInt32(0)) && b2InternalAssertFcn(tls, __ccgo_ts+15963, __ccgo_ts+15342, int32FromInt32(797)) != 0 {
__builtin_trap(tls)
}
// Ensure stack is large enough
b2GrowArena(tls, world)
// Make sure all tasks that were started were also finished
if !((*b2World)(unsafe.Pointer(world)).ActiveTaskCount == int32FromInt32(0)) && b2InternalAssertFcn(tls, __ccgo_ts+16006, __ccgo_ts+15342, int32FromInt32(803)) != 0 {
__builtin_trap(tls)
}
// Swap end event array buffers
(*b2World)(unsafe.Pointer(world)).EndEventArrayIndex = int32(1) - (*b2World)(unsafe.Pointer(world)).EndEventArrayIndex
(*b2SensorEndTouchEventArray)(unsafe.Pointer(world + 1376 + uintptr((*b2World)(unsafe.Pointer(world)).EndEventArrayIndex)*16)).Count = 0
(*b2ContactEndTouchEventArray)(unsafe.Pointer(world + 1408 + uintptr((*b2World)(unsafe.Pointer(world)).EndEventArrayIndex)*16)).Count = 0
(*b2World)(unsafe.Pointer(world)).Locked = boolUint8(false1 != 0)
}
func b2World_Draw(tls *_Stack, worldId WorldId, draw uintptr) {
bp := tls.Alloc(176)
defer tls.Free(176)
var aabb, aabb1, c, v69, v70, v91 AABB
var addColor, color, color1, frictionColor, impulseColor, normalColor, persistColor, speculativeColor b2HexColor1
var body, body1, body2, body3, bodySim, bodySim1, bodySim2, bodySim3, contact, graphColor, island, joint, point, set, set1, set2, shape, shape1, shape2, world, v13, v15, v18, v2, v20, v28, v30, v4, v61, v63, v65, v67, v7, v9 uintptr
var bodyCount, bodyCount1, bodyCount2, bodyId, bodyIndex, bodyIndex1, bodyIndex2, colorIndex, contactCount, contactIndex, count, count1, count2, i, i1, i2, j, pointCount, setCount, setCount1, setCount2, setIndex, setIndex1, setIndex2, shapeCount, shapeId, shapeId1, shapeId2, v14, v19, v29, v3, v62, v66, v8 int32
var colors [12]b2HexColor1
var k_axisScale, k_impulseScale, linearSlop, mass, pointSize, x, y, v37, v41, v43, v48, v56, v71, v72, v73, v75, v76, v77, v78, v80, v81, v82, v83, v85, v86, v87, v88, v90 float32
var normal, offset, offset1, p1, p11, p12, p13, p2, p21, p22, p23, tangent, v24, v25, v34, v35, v42, v44, v45, v47, v49, v50, v52, v53, v55, v57, v58 Vec2
var transform, transform1, xf, v23, v33 Transform
var _ /* buffer at bp+0 */ [32]uint8
var _ /* buffer at bp+64 */ [32]uint8
var _ /* buffer at bp+96 */ [32]uint8
var _ /* vs at bp+128 */ [4]Vec2
var _ /* vs at bp+32 */ [4]Vec2
_, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _ = aabb, aabb1, addColor, body, body1, body2, body3, bodyCount, bodyCount1, bodyCount2, bodyId, bodyIndex, bodyIndex1, bodyIndex2, bodySim, bodySim1, bodySim2, bodySim3, c, color, color1, colorIndex, colors, contact, contactCount, contactIndex, count, count1, count2, frictionColor, graphColor, i, i1, i2, impulseColor, island, j, joint, k_axisScale, k_impulseScale, linearSlop, mass, normal, normalColor, offset, offset1, p1, p11, p12, p13, p2, p21, p22, p23, persistColor, point, pointCount, pointSize, set, set1, set2, setCount, setCount1, setCount2, setIndex, setIndex1, setIndex2, shape, shape1, shape2, shapeCount, shapeId, shapeId1, shapeId2, speculativeColor, tangent, transform, transform1, world, x, xf, y, v13, v14, v15, v18, v19, v2, v20, v23, v24, v25, v28, v29, v3, v30, v33, v34, v35, v37, v4, v41, v42, v43, v44, v45, v47, v48, v49, v50, v52, v53, v55, v56, v57, v58, v61, v62, v63, v65, v66, v67, v69, v7, v70, v71, v72, v73, v75, v76, v77, v78, v8, v80, v81, v82, v83, v85, v86, v87, v88, v9, v90, v91
world = b2GetWorldFromId(tls, worldId)
if !(int32FromUint8((*b2World)(unsafe.Pointer(world)).Locked) == int32FromInt32(false1)) && b2InternalAssertFcn(tls, __ccgo_ts+1152, __ccgo_ts+15342, int32FromInt32(1164)) != 0 {
__builtin_trap(tls)
}
if (*b2World)(unsafe.Pointer(world)).Locked != 0 {
return
}
// todo it seems bounds drawing is fast enough for regular usage
if (*b2DebugDraw)(unsafe.Pointer(draw)).UseDrawingBounds != 0 {
b2DrawWithBounds(tls, world, draw)
return
}
if (*b2DebugDraw)(unsafe.Pointer(draw)).DrawShapes != 0 {
setCount = (*b2World)(unsafe.Pointer(world)).SolverSets.Count
setIndex = 0
for {
if !(setIndex < setCount) {
break
}
v2 = world + 1064
v3 = setIndex
if !(0 <= v3 && v3 < (*b2SolverSetArray)(unsafe.Pointer(v2)).Count) && b2InternalAssertFcn(tls, __ccgo_ts+349, __ccgo_ts+402, int32FromInt32(57)) != 0 {
__builtin_trap(tls)
}
v4 = (*b2SolverSetArray)(unsafe.Pointer(v2)).Data + uintptr(v3)*88
goto _5
_5:
set = v4
bodyCount = (*b2SolverSet)(unsafe.Pointer(set)).BodySims.Count
bodyIndex = 0
for {
if !(bodyIndex < bodyCount) {
break
}
bodySim = (*b2SolverSet)(unsafe.Pointer(set)).BodySims.Data + uintptr(bodyIndex)*100
v7 = world + 1024
v8 = (*b2BodySim)(unsafe.Pointer(bodySim)).BodyId
if !(0 <= v8 && v8 < (*b2BodyArray)(unsafe.Pointer(v7)).Count) && b2InternalAssertFcn(tls, __ccgo_ts+349, __ccgo_ts+380, int32FromInt32(192)) != 0 {
__builtin_trap(tls)
}
v9 = (*b2BodyArray)(unsafe.Pointer(v7)).Data + uintptr(v8)*128
goto _10
_10:
body = v9
if !((*b2Body)(unsafe.Pointer(body)).SetIndex == setIndex) && b2InternalAssertFcn(tls, __ccgo_ts+14091, __ccgo_ts+15342, int32FromInt32(1188)) != 0 {
__builtin_trap(tls)
}
xf = (*b2BodySim)(unsafe.Pointer(bodySim)).Transform
shapeId = (*b2Body)(unsafe.Pointer(body)).HeadShapeId
for shapeId != -int32(1) {
shape = (*b2World)(unsafe.Pointer(world)).Shapes.Data + uintptr(shapeId)*288
if (*b2Shape)(unsafe.Pointer(shape)).CustomColor != uint32(0) {
color = int32FromUint32((*b2Shape)(unsafe.Pointer(shape)).CustomColor)
} else {
if (*b2Body)(unsafe.Pointer(body)).Type1 == int32(b2_dynamicBody) && (*b2Body)(unsafe.Pointer(body)).Mass == float32FromFloat32(0) {
// Bad body
color = int32(b2_colorRed)
} else {
if (*b2Body)(unsafe.Pointer(body)).SetIndex == int32(b2_disabledSet) {
color = int32(b2_colorSlateGray)
} else {
if (*b2Shape)(unsafe.Pointer(shape)).SensorIndex != -int32(1) {
color = int32(b2_colorWheat)
} else {
if (*b2BodySim)(unsafe.Pointer(bodySim)).IsBullet != 0 && (*b2Body)(unsafe.Pointer(body)).SetIndex == int32(b2_awakeSet) {
color = int32(b2_colorTurquoise)
} else {
if (*b2Body)(unsafe.Pointer(body)).IsSpeedCapped != 0 {
color = int32(b2_colorYellow)
} else {
if (*b2BodySim)(unsafe.Pointer(bodySim)).IsFast != 0 {
color = int32(b2_colorSalmon)
} else {
if (*b2Body)(unsafe.Pointer(body)).Type1 == int32(b2_staticBody) {
color = int32(b2_colorPaleGreen)
} else {
if (*b2Body)(unsafe.Pointer(body)).Type1 == int32(b2_kinematicBody) {
color = int32(b2_colorRoyalBlue)
} else {
if (*b2Body)(unsafe.Pointer(body)).SetIndex == int32(b2_awakeSet) {
color = int32(b2_colorPink)
} else {
color = int32(b2_colorGray)
}
}
}
}
}
}
}
}
}
}
b2DrawShape(tls, draw, shape, xf, color)
shapeId = (*b2Shape)(unsafe.Pointer(shape)).NextShapeId
}
goto _6
_6:
;
bodyIndex = bodyIndex + 1
}
goto _1
_1:
;
setIndex = setIndex + 1
}
}
if (*b2DebugDraw)(unsafe.Pointer(draw)).DrawJoints != 0 {
count = (*b2World)(unsafe.Pointer(world)).Joints.Count
i = 0
for {
if !(i < count) {
break
}
joint = (*b2World)(unsafe.Pointer(world)).Joints.Data + uintptr(i)*72
if (*b2Joint)(unsafe.Pointer(joint)).SetIndex == -int32(1) {
goto _11
}
b2DrawJoint(tls, draw, world, joint)
goto _11
_11:
;
i = i + 1
}
}
if (*b2DebugDraw)(unsafe.Pointer(draw)).DrawBounds != 0 {
color1 = int32(b2_colorGold)
setCount1 = (*b2World)(unsafe.Pointer(world)).SolverSets.Count
setIndex1 = 0
for {
if !(setIndex1 < setCount1) {
break
}
v13 = world + 1064
v14 = setIndex1
if !(0 <= v14 && v14 < (*b2SolverSetArray)(unsafe.Pointer(v13)).Count) && b2InternalAssertFcn(tls, __ccgo_ts+349, __ccgo_ts+402, int32FromInt32(57)) != 0 {
__builtin_trap(tls)
}
v15 = (*b2SolverSetArray)(unsafe.Pointer(v13)).Data + uintptr(v14)*88
goto _16
_16:
set1 = v15
bodyCount1 = (*b2SolverSet)(unsafe.Pointer(set1)).BodySims.Count
bodyIndex1 = 0
for {
if !(bodyIndex1 < bodyCount1) {
break
}
bodySim1 = (*b2SolverSet)(unsafe.Pointer(set1)).BodySims.Data + uintptr(bodyIndex1)*100
__builtin_snprintf(tls, bp, uint64(32), __ccgo_ts+16104, vaList(bp+168, (*b2BodySim)(unsafe.Pointer(bodySim1)).BodyId))
(*(*func(*_Stack, Vec2, uintptr, HexColor, uintptr))(unsafe.Pointer(&struct{ uintptr }{(*b2DebugDraw)(unsafe.Pointer(draw)).DrawStringFcn})))(tls, (*b2BodySim)(unsafe.Pointer(bodySim1)).Center, bp, int32(b2_colorWhite), (*b2DebugDraw)(unsafe.Pointer(draw)).Context)
v18 = world + 1024
v19 = (*b2BodySim)(unsafe.Pointer(bodySim1)).BodyId
if !(0 <= v19 && v19 < (*b2BodyArray)(unsafe.Pointer(v18)).Count) && b2InternalAssertFcn(tls, __ccgo_ts+349, __ccgo_ts+380, int32FromInt32(192)) != 0 {
__builtin_trap(tls)
}
v20 = (*b2BodyArray)(unsafe.Pointer(v18)).Data + uintptr(v19)*128
goto _21
_21:
body1 = v20
if !((*b2Body)(unsafe.Pointer(body1)).SetIndex == setIndex1) && b2InternalAssertFcn(tls, __ccgo_ts+14091, __ccgo_ts+15342, int32FromInt32(1283)) != 0 {
__builtin_trap(tls)
}
shapeId1 = (*b2Body)(unsafe.Pointer(body1)).HeadShapeId
for shapeId1 != -int32(1) {
shape1 = (*b2World)(unsafe.Pointer(world)).Shapes.Data + uintptr(shapeId1)*288
aabb = (*b2Shape)(unsafe.Pointer(shape1)).FatAABB
*(*[4]Vec2)(unsafe.Pointer(bp + 32)) = [4]Vec2{
0: {
X: aabb.LowerBound.X,
Y: aabb.LowerBound.Y,
},
1: {
X: aabb.UpperBound.X,
Y: aabb.LowerBound.Y,
},
2: {
X: aabb.UpperBound.X,
Y: aabb.UpperBound.Y,
},
3: {
X: aabb.LowerBound.X,
Y: aabb.UpperBound.Y,
},
}
(*(*func(*_Stack, uintptr, int32, HexColor, uintptr))(unsafe.Pointer(&struct{ uintptr }{(*b2DebugDraw)(unsafe.Pointer(draw)).DrawPolygonFcn})))(tls, bp+32, int32(4), color1, (*b2DebugDraw)(unsafe.Pointer(draw)).Context)
shapeId1 = (*b2Shape)(unsafe.Pointer(shape1)).NextShapeId
}
goto _17
_17:
;
bodyIndex1 = bodyIndex1 + 1
}
goto _12
_12:
;
setIndex1 = setIndex1 + 1
}
}
if (*b2DebugDraw)(unsafe.Pointer(draw)).DrawBodyNames != 0 {
offset = Vec2{
X: float32FromFloat32(0.05),
Y: float32FromFloat32(0.05),
}
count1 = (*b2World)(unsafe.Pointer(world)).Bodies.Count
i1 = 0
for {
if !(i1 < count1) {
break
}
body2 = (*b2World)(unsafe.Pointer(world)).Bodies.Data + uintptr(i1)*128
if (*b2Body)(unsafe.Pointer(body2)).SetIndex == -int32(1) {
goto _22
}
if int32FromUint8(*(*uint8)(unsafe.Pointer(body2))) == 0 {
goto _22
}
bodySim2 = b2GetBodySim(tls, world, body2)
transform = Transform{
P: (*b2BodySim)(unsafe.Pointer(bodySim2)).Center,
Q: (*b2BodySim)(unsafe.Pointer(bodySim2)).Transform.Q,
}
v23 = transform
v24 = offset
x = float32(v23.Q.C*v24.X) - float32(v23.Q.S*v24.Y) + v23.P.X
y = float32(v23.Q.S*v24.X) + float32(v23.Q.C*v24.Y) + v23.P.Y
v25 = Vec2{
X: x,
Y: y,
}
goto _26
_26:
p1 = v25
(*(*func(*_Stack, Vec2, uintptr, HexColor, uintptr))(unsafe.Pointer(&struct{ uintptr }{(*b2DebugDraw)(unsafe.Pointer(draw)).DrawStringFcn})))(tls, p1, body2, int32(b2_colorBlueViolet), (*b2DebugDraw)(unsafe.Pointer(draw)).Context)
goto _22
_22:
;
i1 = i1 + 1
}
}
if (*b2DebugDraw)(unsafe.Pointer(draw)).DrawMass != 0 {
offset1 = Vec2{
X: float32FromFloat32(0.1),
Y: float32FromFloat32(0.1),
}
setCount2 = (*b2World)(unsafe.Pointer(world)).SolverSets.Count
setIndex2 = 0
for {
if !(setIndex2 < setCount2) {
break
}
v28 = world + 1064
v29 = setIndex2
if !(0 <= v29 && v29 < (*b2SolverSetArray)(unsafe.Pointer(v28)).Count) && b2InternalAssertFcn(tls, __ccgo_ts+349, __ccgo_ts+402, int32FromInt32(57)) != 0 {
__builtin_trap(tls)
}
v30 = (*b2SolverSetArray)(unsafe.Pointer(v28)).Data + uintptr(v29)*88
goto _31
_31:
set2 = v30
bodyCount2 = (*b2SolverSet)(unsafe.Pointer(set2)).BodySims.Count
bodyIndex2 = 0
for {
if !(bodyIndex2 < bodyCount2) {
break
}
bodySim3 = (*b2SolverSet)(unsafe.Pointer(set2)).BodySims.Data + uintptr(bodyIndex2)*100
transform1 = Transform{
P: (*b2BodySim)(unsafe.Pointer(bodySim3)).Center,
Q: (*b2BodySim)(unsafe.Pointer(bodySim3)).Transform.Q,
}
(*(*func(*_Stack, Transform, uintptr))(unsafe.Pointer(&struct{ uintptr }{(*b2DebugDraw)(unsafe.Pointer(draw)).DrawTransformFcn})))(tls, transform1, (*b2DebugDraw)(unsafe.Pointer(draw)).Context)
v33 = transform1
v34 = offset1
x = float32(v33.Q.C*v34.X) - float32(v33.Q.S*v34.Y) + v33.P.X
y = float32(v33.Q.S*v34.X) + float32(v33.Q.C*v34.Y) + v33.P.Y
v35 = Vec2{
X: x,
Y: y,
}
goto _36
_36:
p2 = v35
if (*b2BodySim)(unsafe.Pointer(bodySim3)).InvMass > float32FromFloat32(0) {
v37 = float32FromFloat32(1) / (*b2BodySim)(unsafe.Pointer(bodySim3)).InvMass
} else {
v37 = float32FromFloat32(0)
}
mass = v37
__builtin_snprintf(tls, bp+64, uint64(32), __ccgo_ts+16092, vaList(bp+168, float64(mass)))
(*(*func(*_Stack, Vec2, uintptr, HexColor, uintptr))(unsafe.Pointer(&struct{ uintptr }{(*b2DebugDraw)(unsafe.Pointer(draw)).DrawStringFcn})))(tls, p2, bp+64, int32(b2_colorWhite), (*b2DebugDraw)(unsafe.Pointer(draw)).Context)
goto _32
_32:
;
bodyIndex2 = bodyIndex2 + 1
}
goto _27
_27:
;
setIndex2 = setIndex2 + 1
}
}
if (*b2DebugDraw)(unsafe.Pointer(draw)).DrawContacts != 0 {
k_impulseScale = float32FromFloat32(1)
k_axisScale = float32FromFloat32(0.3)
linearSlop = float32(float32FromFloat32(0.005) * b2_lengthUnitsPerMeter)
speculativeColor = int32(b2_colorLightGray)
addColor = int32(b2_colorGreen)
persistColor = int32(b2_colorBlue)
normalColor = int32(b2_colorDimGray)
impulseColor = int32(b2_colorMagenta)
frictionColor = int32(b2_colorYellow)
colors = [12]b2HexColor1{
0: int32(b2_colorRed),
1: int32(b2_colorOrange),
2: int32(b2_colorYellow),
3: int32(b2_colorGreen),
4: int32(b2_colorCyan),
5: int32(b2_colorBlue),
6: int32(b2_colorViolet),
7: int32(b2_colorPink),
8: int32(b2_colorChocolate),
9: int32(b2_colorGoldenRod),
10: int32(b2_colorCoral),
}
colorIndex = 0
for {
if !(colorIndex < int32(_B2_GRAPH_COLOR_COUNT)) {
break
}
graphColor = world + 328 + uintptr(colorIndex)*56
contactCount = (*b2GraphColor)(unsafe.Pointer(graphColor)).ContactSims.Count
contactIndex = 0
for {
if !(contactIndex < contactCount) {
break
}
contact = (*b2GraphColor)(unsafe.Pointer(graphColor)).ContactSims.Data + uintptr(contactIndex)*176
pointCount = (*b2ContactSim)(unsafe.Pointer(contact)).Manifold.PointCount
normal = (*b2ContactSim)(unsafe.Pointer(contact)).Manifold.Normal
j = 0
for {
if !(j < pointCount) {
break
}
point = contact + 36 + 12 + uintptr(j)*48
if (*b2DebugDraw)(unsafe.Pointer(draw)).DrawGraphColors != 0 && 0 <= colorIndex && colorIndex <= int32(_B2_GRAPH_COLOR_COUNT) {
if colorIndex == int32FromInt32(_B2_GRAPH_COLOR_COUNT)-int32FromInt32(1) {
v41 = float32FromFloat32(7.5)
} else {
v41 = float32FromFloat32(5)
}
// graph color
pointSize = v41
(*(*func(*_Stack, Vec2, float32, HexColor, uintptr))(unsafe.Pointer(&struct{ uintptr }{(*b2DebugDraw)(unsafe.Pointer(draw)).DrawPointFcn})))(tls, (*ManifoldPoint)(unsafe.Pointer(point)).Point, pointSize, colors[colorIndex], (*b2DebugDraw)(unsafe.Pointer(draw)).Context)
// m_context->draw.DrawString(point->position, "%d", point->color);
} else {
if (*ManifoldPoint)(unsafe.Pointer(point)).Separation > linearSlop {
// Speculative
(*(*func(*_Stack, Vec2, float32, HexColor, uintptr))(unsafe.Pointer(&struct{ uintptr }{(*b2DebugDraw)(unsafe.Pointer(draw)).DrawPointFcn})))(tls, (*ManifoldPoint)(unsafe.Pointer(point)).Point, float32FromFloat32(5), speculativeColor, (*b2DebugDraw)(unsafe.Pointer(draw)).Context)
} else {
if int32FromUint8((*ManifoldPoint)(unsafe.Pointer(point)).Persisted) == false1 {
// Add
(*(*func(*_Stack, Vec2, float32, HexColor, uintptr))(unsafe.Pointer(&struct{ uintptr }{(*b2DebugDraw)(unsafe.Pointer(draw)).DrawPointFcn})))(tls, (*ManifoldPoint)(unsafe.Pointer(point)).Point, float32FromFloat32(10), addColor, (*b2DebugDraw)(unsafe.Pointer(draw)).Context)
} else {
if int32FromUint8((*ManifoldPoint)(unsafe.Pointer(point)).Persisted) == int32(true1) {
// Persist
(*(*func(*_Stack, Vec2, float32, HexColor, uintptr))(unsafe.Pointer(&struct{ uintptr }{(*b2DebugDraw)(unsafe.Pointer(draw)).DrawPointFcn})))(tls, (*ManifoldPoint)(unsafe.Pointer(point)).Point, float32FromFloat32(5), persistColor, (*b2DebugDraw)(unsafe.Pointer(draw)).Context)
}
}
}
}
if (*b2DebugDraw)(unsafe.Pointer(draw)).DrawContactNormals != 0 {
p11 = (*ManifoldPoint)(unsafe.Pointer(point)).Point
v42 = p11
v43 = k_axisScale
v44 = normal
v45 = Vec2{
X: v42.X + float32(v43*v44.X),
Y: v42.Y + float32(v43*v44.Y),
}
goto _46
_46:
p21 = v45
(*(*func(*_Stack, Vec2, Vec2, HexColor, uintptr))(unsafe.Pointer(&struct{ uintptr }{(*b2DebugDraw)(unsafe.Pointer(draw)).DrawSegmentFcn})))(tls, p11, p21, normalColor, (*b2DebugDraw)(unsafe.Pointer(draw)).Context)
} else {
if (*b2DebugDraw)(unsafe.Pointer(draw)).DrawContactImpulses != 0 {
p12 = (*ManifoldPoint)(unsafe.Pointer(point)).Point
v47 = p12
v48 = float32(k_impulseScale * (*ManifoldPoint)(unsafe.Pointer(point)).TotalNormalImpulse)
v49 = normal
v50 = Vec2{
X: v47.X + float32(v48*v49.X),
Y: v47.Y + float32(v48*v49.Y),
}
goto _51
_51:
p22 = v50
(*(*func(*_Stack, Vec2, Vec2, HexColor, uintptr))(unsafe.Pointer(&struct{ uintptr }{(*b2DebugDraw)(unsafe.Pointer(draw)).DrawSegmentFcn})))(tls, p12, p22, impulseColor, (*b2DebugDraw)(unsafe.Pointer(draw)).Context)
__builtin_snprintf(tls, bp+96, uint64FromInt32(int32FromUint64(uint64FromInt64(32)/uint64FromInt64(1))), __ccgo_ts+16107, vaList(bp+168, float64(float32FromFloat32(1000)*(*ManifoldPoint)(unsafe.Pointer(point)).TotalNormalImpulse)))
(*(*func(*_Stack, Vec2, uintptr, HexColor, uintptr))(unsafe.Pointer(&struct{ uintptr }{(*b2DebugDraw)(unsafe.Pointer(draw)).DrawStringFcn})))(tls, p12, bp+96, int32(b2_colorWhite), (*b2DebugDraw)(unsafe.Pointer(draw)).Context)
}
}
if (*b2DebugDraw)(unsafe.Pointer(draw)).DrawContactFeatures != 0 {
__builtin_snprintf(tls, bp+96, uint64FromInt32(int32FromUint64(uint64FromInt64(32)/uint64FromInt64(1))), __ccgo_ts+16104, vaList(bp+168, int32FromUint16((*ManifoldPoint)(unsafe.Pointer(point)).Id)))
(*(*func(*_Stack, Vec2, uintptr, HexColor, uintptr))(unsafe.Pointer(&struct{ uintptr }{(*b2DebugDraw)(unsafe.Pointer(draw)).DrawStringFcn})))(tls, (*ManifoldPoint)(unsafe.Pointer(point)).Point, bp+96, int32(b2_colorOrange), (*b2DebugDraw)(unsafe.Pointer(draw)).Context)
}
if (*b2DebugDraw)(unsafe.Pointer(draw)).DrawFrictionImpulses != 0 {
v52 = normal
v53 = Vec2{
X: v52.Y,
Y: -v52.X,
}
goto _54
_54:
tangent = v53
p13 = (*ManifoldPoint)(unsafe.Pointer(point)).Point
v55 = p13
v56 = float32(k_impulseScale * (*ManifoldPoint)(unsafe.Pointer(point)).TangentImpulse)
v57 = tangent
v58 = Vec2{
X: v55.X + float32(v56*v57.X),
Y: v55.Y + float32(v56*v57.Y),
}
goto _59
_59:
p23 = v58
(*(*func(*_Stack, Vec2, Vec2, HexColor, uintptr))(unsafe.Pointer(&struct{ uintptr }{(*b2DebugDraw)(unsafe.Pointer(draw)).DrawSegmentFcn})))(tls, p13, p23, frictionColor, (*b2DebugDraw)(unsafe.Pointer(draw)).Context)
__builtin_snprintf(tls, bp+96, uint64FromInt32(int32FromUint64(uint64FromInt64(32)/uint64FromInt64(1))), __ccgo_ts+16107, vaList(bp+168, float64((*ManifoldPoint)(unsafe.Pointer(point)).TangentImpulse)))
(*(*func(*_Stack, Vec2, uintptr, HexColor, uintptr))(unsafe.Pointer(&struct{ uintptr }{(*b2DebugDraw)(unsafe.Pointer(draw)).DrawStringFcn})))(tls, p13, bp+96, int32(b2_colorWhite), (*b2DebugDraw)(unsafe.Pointer(draw)).Context)
}
goto _40
_40:
;
j = j + 1
}
goto _39
_39:
;
contactIndex = contactIndex + 1
}
goto _38
_38:
;