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When running GPU-parallelized training on PickCube or PushCube tasks,
restarting a training run (say after adjusting reward shaping or domain
randomization) means losing the episode-level context from the previous
run. Checkpoints save the policy, but not things like "which object
positions were harder" or "reward scale of 10 caused instability."
I've been using a simple wrapper that logs episode outcomes to a local
SQLite file and retrieves relevant past entries on environment reset:
Since ManiSkill uses the standard Gymnasium API, the wrapper doesn't
touch ManiSkill internals. The SQLite writes happen outside the step()
loop so they shouldn't affect GPU-parallelized throughput.
Tested on FetchPush-v4 (different env, same idea): ~42% to ~67% over
300 episodes with heuristic policies. Haven't benchmarked on ManiSkill
GPU envs yet — would need to check the overhead doesn't interfere with
the parallelization.
Anyone tried persisting episode-level metadata across training runs?
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When running GPU-parallelized training on PickCube or PushCube tasks,
restarting a training run (say after adjusting reward shaping or domain
randomization) means losing the episode-level context from the previous
run. Checkpoints save the policy, but not things like "which object
positions were harder" or "reward scale of 10 caused instability."
I've been using a simple wrapper that logs episode outcomes to a local
SQLite file and retrieves relevant past entries on environment reset:
Since ManiSkill uses the standard Gymnasium API, the wrapper doesn't
touch ManiSkill internals. The SQLite writes happen outside the step()
loop so they shouldn't affect GPU-parallelized throughput.
Tested on FetchPush-v4 (different env, same idea): ~42% to ~67% over
300 episodes with heuristic policies. Haven't benchmarked on ManiSkill
GPU envs yet — would need to check the overhead doesn't interfere with
the parallelization.
Anyone tried persisting episode-level metadata across training runs?
https://github.com/robotmem/robotmem
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