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// Sonora
// June 2004
// Nov. 2005 - JSB - Aztecs to Apache for Age3Xpack. Maya villages left as-is.
// Nov 06 - YP update
// Main entry point for random map script
include "mercenaries.xs";
include "ypAsianInclude.xs";
include "ypKOTHInclude.xs";
void main(void)
{
// Text
// These status text lines are used to manually animate the map generation progress bar
rmSetStatusText("",0.01);
// ***************** CHOOSE NATIVES ******************
int subCiv0=-1;
int subCiv1=-1;
int subCiv2=-1;
// Which natives? 1 = Maya/Apache, 2 = Navajo
int whichNatives=-1;
whichNatives = rmRandInt(1,2);
if (rmAllocateSubCivs(3) == true)
{
if ( whichNatives == 1 )
{
// Always Maya.
subCiv0=rmGetCivID("maya");
if (subCiv0 >= 0)
rmSetSubCiv(0, "maya");
// And for now, always apache.
subCiv1=rmGetCivID("apache");
if (subCiv1 >= 0)
rmSetSubCiv(1, "apache");
// And for now, always apache.
subCiv2=rmGetCivID("apache");
if (subCiv2 >= 0)
rmSetSubCiv(2, "apache");
}
else
{
subCiv0=rmGetCivID("navajo");
if (subCiv0 >= 0)
rmSetSubCiv(0, "navajo");
subCiv1=rmGetCivID("navajo");
if (subCiv1 >= 0)
rmSetSubCiv(1, "navajo");
subCiv2=rmGetCivID("navajo");
if (subCiv2 >= 0)
rmSetSubCiv(2, "navajo");
}
}
// ********************* MAP PARAMETERS ************************
// Picks the map size
// int playerTiles=10000; old setting
int playerTiles = 18000;
if (cNumberNonGaiaPlayers >4)
playerTiles = 16000;
if (cNumberNonGaiaPlayers >6)
playerTiles = 12000;
/*
if(cMapSize == 1)
{
playerTiles = 18000;
rmEchoInfo("Large map");
}
*/
int size=2.0*sqrt(cNumberNonGaiaPlayers*playerTiles);
rmEchoInfo("Map size="+size+"m x "+size+"m");
rmSetMapSize(size, size);
// rmSetMapElevationParameters(cElevTurbulence, 0.4, 6, 0.5, 3.0); // DAL - original
rmSetMapElevationParameters(cElevTurbulence, 0.02, 4, 0.7, 8.0);
rmSetMapElevationHeightBlend(1);
// Picks a default water height
rmSetSeaLevel(4.0);
// Picks default terrain and water
rmSetSeaType("Amazon River");
rmSetBaseTerrainMix("sonora_dirt");
rmTerrainInitialize("sonora\ground2_son", 4.0);
rmSetMapType("sonora");
rmSetMapType("grass");
rmSetMapType("land");
rmSetLightingSet("Sonora");
// Choose mercs.
chooseMercs();
// Corner constraint.
rmSetWorldCircleConstraint(false);
int classPlayer=rmDefineClass("player");
rmDefineClass("classHill");
rmDefineClass("classPatch");
rmDefineClass("starting settlement");
rmDefineClass("startingUnit");
rmDefineClass("classForest");
rmDefineClass("importantItem");
rmDefineClass("natives");
rmDefineClass("classCliff");
rmDefineClass("secrets");
rmDefineClass("classNugget");
rmDefineClass("center");
int canyon=rmDefineClass("canyon");
int avoidVultures=rmCreateTypeDistanceConstraint("avoids Vultures", "PropVulturePerching", 40.0);
int avoidCanyons=rmCreateClassDistanceConstraint("avoid canyons", rmClassID("canyon"), 35.0);
int shortAvoidCanyons=rmCreateClassDistanceConstraint("short avoid canyons", rmClassID("canyon"), 15.0);
int veryShortAvoidCanyons=rmCreateClassDistanceConstraint("very short avoid canyons", rmClassID("canyon"), 4.0);
int avoidNatives=rmCreateClassDistanceConstraint("avoid natives", rmClassID("natives"), 15.0);
int shortAvoidNatives=rmCreateClassDistanceConstraint("short avoid natives", rmClassID("natives"), 10.0);
int avoidSilver=rmCreateTypeDistanceConstraint("gold avoid gold", "Mine", 55.0);
int shortAvoidSilver=rmCreateTypeDistanceConstraint("short gold avoid gold", "Mine", 20.0);
int avoidImpassableLand=rmCreateTerrainDistanceConstraint("avoid impassable land", "Land", false, 10.0);
int shortAvoidImpassableLand=rmCreateTerrainDistanceConstraint("short avoid impassable land", "Land", false, 4.0);
int centerConstraintFar=rmCreateClassDistanceConstraint("stay away from center far", rmClassID("center"), rmXFractionToMeters(0.23));
int centerConstraint=rmCreateClassDistanceConstraint("stay away from center", rmClassID("center"), rmXFractionToMeters(0.10));
int forestConstraint=rmCreateClassDistanceConstraint("forest vs. forest", rmClassID("classForest"), 50.0);
int shortForestConstraint=rmCreateClassDistanceConstraint("short forest vs. forest", rmClassID("classForest"), 10.0);
int avoidHill = rmCreateTypeDistanceConstraint("avoid hill", "ypKingsHill", 8.0);
int avoidResource=rmCreateTypeDistanceConstraint("resource avoid resource", "resource", 10.0);
int shortAvoidResource=rmCreateTypeDistanceConstraint("short resource avoid resource", "resource", 4.0);
int avoidBuzzards=rmCreateTypeDistanceConstraint("buzzard avoid buzzard", "BuzzardFlock", 70.0);
int avoidBison=rmCreateTypeDistanceConstraint("avoid Bison", "Bison", 40);
int avoidPronghorn=rmCreateTypeDistanceConstraint("avoid Pronghorn", "Pronghorn", 40);
int avoidTradeRoute=rmCreateTradeRouteDistanceConstraint("trade route", 5.0);
int longPlayerConstraint=rmCreateClassDistanceConstraint("long stay away from players", classPlayer, 40.0);
int playerConstraint=rmCreateClassDistanceConstraint("stay away from players", classPlayer, 30.0);
int mediumPlayerConstraint=rmCreateClassDistanceConstraint("medium stay away from players", classPlayer, 20.0);
int shortPlayerConstraint=rmCreateClassDistanceConstraint("stay away from players short", classPlayer, 8.0);
int avoidNugget=rmCreateClassDistanceConstraint("nugget vs. nugget long", rmClassID("classNugget"), 60.0);
int shortAvoidNugget=rmCreateClassDistanceConstraint("nugget vs. nugget short", rmClassID("classNugget"), 8.0);
int avoidTradeRouteSockets=rmCreateTypeDistanceConstraint("avoid Trade Socket", "sockettraderoute", 10);
int avoidStartingUnits=rmCreateClassDistanceConstraint("objects avoid starting units", rmClassID("startingUnit"), 8.0);
int circleConstraint=rmCreatePieConstraint("circle Constraint", 0.5, 0.5, 0, rmZFractionToMeters(0.47), rmDegreesToRadians(0), rmDegreesToRadians(360));
int patchConstraint=rmCreateClassDistanceConstraint("patch vs. patch", rmClassID("classPatch"), 5.0);
int avoidAll=rmCreateTypeDistanceConstraint("avoid all", "all", 7.0);
// starting resources
int TCID = rmCreateObjectDef("player TC");
if (rmGetNomadStart())
{
rmAddObjectDefItem(TCID, "CoveredWagon", 1, 0.0);
}
else
{
rmAddObjectDefItem(TCID, "townCenter", 1, 0);
}
rmSetObjectDefMinDistance(TCID, 0.0);
rmSetObjectDefMaxDistance(TCID, 10.0);
rmAddObjectDefConstraint(TCID, avoidTradeRoute);
rmAddObjectDefToClass(TCID, rmClassID("player"));
rmAddObjectDefToClass(TCID, rmClassID("startingUnit"));
int startingUnits = rmCreateStartingUnitsObjectDef(5.0);
rmSetObjectDefMinDistance(startingUnits, 8.0);
rmSetObjectDefMaxDistance(startingUnits, 12.0);
rmAddObjectDefConstraint(startingUnits, avoidAll);
rmAddObjectDefToClass(startingUnits, rmClassID("startingUnit"));
rmAddObjectDefConstraint(startingUnits, avoidStartingUnits);
int playerSilverID = rmCreateObjectDef("player silver");
rmAddObjectDefItem(playerSilverID, "mine", 1, 0);
rmAddObjectDefConstraint(playerSilverID, avoidTradeRoute);
rmSetObjectDefMinDistance(playerSilverID, 20.0);
rmSetObjectDefMaxDistance(playerSilverID, 25.0);
//rmAddObjectDefConstraint(playerSilverID, avoidAll);
rmAddObjectDefToClass(playerSilverID, rmClassID("startingUnit"));
rmAddObjectDefConstraint(playerSilverID, avoidImpassableLand);
rmAddObjectDefConstraint(playerSilverID, avoidStartingUnits);
int StartAreaTreeID=rmCreateObjectDef("starting trees");
rmAddObjectDefItem(StartAreaTreeID, "TreeSonora", rmRandInt(7,10), 4.0);
rmAddObjectDefItem(StartAreaTreeID, "UnderbrushDesert", rmRandInt(4,6), 4.0);
rmSetObjectDefMinDistance(StartAreaTreeID, 8);
rmSetObjectDefMaxDistance(StartAreaTreeID, 15);
rmAddObjectDefToClass(StartAreaTreeID, rmClassID("startingUnit"));
rmAddObjectDefConstraint(StartAreaTreeID, avoidImpassableLand);
rmAddObjectDefConstraint(StartAreaTreeID, avoidTradeRoute);
//rmAddObjectDefConstraint(StartAreaTreeID, shortAvoidSilver);
rmAddObjectDefConstraint(StartAreaTreeID, avoidStartingUnits);
//rmAddObjectDefConstraint(StartAreaTreeID, avoidResource);
int StartTurkeyID=rmCreateObjectDef("starting berries");
rmAddObjectDefItem(StartTurkeyID, "berrybush", 4, 4.0);
//rmSetObjectDefCreateHerd(StartTurkeyID, true);
rmSetObjectDefMinDistance(StartTurkeyID, 10);
rmSetObjectDefMaxDistance(StartTurkeyID, 18);
rmAddObjectDefToClass(StartTurkeyID, rmClassID("startingUnit"));
rmAddObjectDefConstraint(StartTurkeyID, avoidImpassableLand);
rmAddObjectDefConstraint(StartTurkeyID, avoidTradeRoute);
rmAddObjectDefConstraint(StartTurkeyID, avoidStartingUnits);
rmAddObjectDefConstraint(StartTurkeyID, avoidResource);
// Text
rmSetStatusText("",0.2);
int canyonConstraint=rmCreateClassDistanceConstraint("canyons start away from each other", canyon, 5.0);
int failCount=0;
int numTries=cNumberNonGaiaPlayers*15;
// Text
rmSetStatusText("",0.6);
// ************************* TRADE ROUTE **********************
int socketID=rmCreateObjectDef("sockets to dock Trade Posts");
rmAddObjectDefItem(socketID, "SocketTradeRoute", 1, 0.0);
rmSetObjectDefAllowOverlap(socketID, true);
rmSetObjectDefMinDistance(socketID, 0.0);
rmSetObjectDefMaxDistance(socketID, 6.0);
rmAddObjectDefConstraint(socketID, shortAvoidCanyons);
int tradeRouteID = rmCreateTradeRoute();
rmSetObjectDefTradeRouteID(socketID, tradeRouteID);
rmAddTradeRouteWaypoint(tradeRouteID, 0.7, 0.0);
rmAddTradeRouteWaypoint(tradeRouteID, 0.65, 0.21);
rmAddTradeRouteWaypoint(tradeRouteID, 0.60, 0.31);
rmAddTradeRouteWaypoint(tradeRouteID, 0.36, 0.35);
rmAddTradeRouteWaypoint(tradeRouteID, 0.30, 0.50); // center
rmAddTradeRouteWaypoint(tradeRouteID, 0.36, 0.66);
rmAddTradeRouteWaypoint(tradeRouteID, 0.60, 0.70);
rmAddTradeRouteWaypoint(tradeRouteID, 0.61, 0.75);
rmAddTradeRouteWaypoint(tradeRouteID, 0.65, 0.90);
rmAddTradeRouteWaypoint(tradeRouteID, 0.60, 1.0);
bool placedTradeRouteA = rmBuildTradeRoute(tradeRouteID, "dirt");
if(placedTradeRouteA == false)
rmEchoError("Failed to place trade route");
rmPlaceObjectDefAtLoc(socketID, 0, 0.63, 0.21);
// rmPlaceObjectDefAtLoc(socketID, 0, 0.60, 0.31);
rmPlaceObjectDefAtLoc(socketID, 0, 0.36, 0.35);
rmPlaceObjectDefAtLoc(socketID, 0, 0.30, 0.50);
rmPlaceObjectDefAtLoc(socketID, 0, 0.36, 0.66);
// rmPlaceObjectDefAtLoc(socketID, 0, 0.61, 0.75);
rmPlaceObjectDefAtLoc(socketID, 0, 0.62, 0.85);
// Create a center area.
int centerID=rmCreateArea("center");
rmSetAreaSize(centerID, 0.05, 0.05);
rmSetAreaLocation(centerID, 0.5, 0.5);
rmSetAreaCoherence(centerID, 1.0);
rmAddAreaToClass(centerID, rmClassID("center"));
// ****************************** PLACE PLAYERS ******************************
int teamZeroCount = rmGetNumberPlayersOnTeam(0);
int teamOneCount = rmGetNumberPlayersOnTeam(1);
// 2 team and FFA support
float OneVOnePlacement=rmRandFloat(0, 1);
if (cNumberNonGaiaPlayers == 2)
{
if ( OneVOnePlacement < 0.5)
{
rmSetPlacementTeam(0);
rmPlacePlayersLine(0.42, 0.15, 0.46, 0.15, 0, 0.05);
rmSetPlacementTeam(1);
rmPlacePlayersLine(0.40, 0.87, 0.44, 0.87, 0, 0.05);
}
else
{
rmSetPlacementTeam(0);
rmPlacePlayersLine(0.40, 0.87, 0.44, 0.87, 0, 0.05);
rmSetPlacementTeam(1);
rmPlacePlayersLine(0.42, 0.15, 0.46, 0.15, 0, 0.05);
}
}
else if ( cNumberTeams <= 2 && teamZeroCount <= 4 && teamOneCount <= 4)
{
rmSetPlacementTeam(0);
rmSetPlacementSection(0.35, 0.6); // 0.5
rmSetTeamSpacingModifier(0.25);
rmPlacePlayersCircular(0.38, 0.40, 0);
rmSetPlacementTeam(1);
rmSetPlacementSection(0.85, 0.10); // 0.5
rmSetTeamSpacingModifier(0.25);
rmPlacePlayersCircular(0.38, 0.40, 0);
}
else
{
rmSetTeamSpacingModifier(0.7);
rmPlacePlayersCircular(0.42, 0.44, 0.0);
}
/*
if ( cNumberTeams == 2 )
{
rmSetPlacementTeam(0);
rmPlacePlayersLine(0.60, 0.10, 0.65, 0.1, 0, 0.002);
rmSetPlacementTeam(1);
rmPlacePlayersLine(0.50, 0.9, 0.55, 0.9, 0, 0.002);
}
else
{
rmSetPlacementSection(0.0, 0.95);
rmPlacePlayersCircular(0.35, 0.40, 0.0);
}
*/
// Set up player areas.
float playerFraction=rmAreaTilesToFraction(100);
for(i=1; <cNumberPlayers)
{
// Create the area.
int id=rmCreateArea("Player"+i);
// Assign to the player.
rmSetPlayerArea(i, id);
// Set the size.
rmSetAreaSize(id, playerFraction, playerFraction);
rmAddAreaToClass(id, classPlayer);
rmSetAreaMinBlobs(id, 1);
rmSetAreaMaxBlobs(id, 1);
// rmAddAreaConstraint(id, playerConstraint);
// rmAddAreaConstraint(id, playerEdgeConstraint);
rmSetAreaLocPlayer(id, i);
rmSetAreaTerrainType(id, "sonora\ground7_son");
rmSetAreaWarnFailure(id, false);
}
// Build the areas.
rmBuildAllAreas();
// Text
rmSetStatusText("",0.8);
// ******************************* UBER MINE AT CENTER **************************************
float centerType = rmRandFloat(0.0, 1.0);
// check for KOTH game mode
if(rmGetIsKOTH()) {
int randLoc = rmRandInt(1,3);
float xLoc = 0.5;
float yLoc = 0.5;
float walk = 0.05;
ypKingsHillPlacer(xLoc, yLoc, walk, shortAvoidCanyons);
rmEchoInfo("XLOC = "+xLoc);
rmEchoInfo("XLOC = "+yLoc);
}
else if (centerType <= 0.5)
{
int uberMineType = rmRandInt(1,3);
int uberMineID = -1;
uberMineID = rmCreateGrouping("ubermine","sonoramegamine_0"+uberMineType);
rmSetGroupingMinDistance(uberMineID, 0.0);
rmSetGroupingMaxDistance(uberMineID, 0.0);
rmAddGroupingToClass(uberMineID, rmClassID("canyon"));
rmPlaceGroupingAtLoc(uberMineID, 0, 0.55, 0.50);
}
else if (centerType <= 0.8)
{
if (subCiv2 == rmGetCivID("Apache")) // RANDOM CENTER NATIVES
{
int apacheVillage2ID = -1;
int apacheVillage2Type = rmRandInt(1,3); //rmRandInt(1,9);
apacheVillage2ID = rmCreateGrouping("apache village2", "native apache village "+apacheVillage2Type);
rmSetGroupingMinDistance(apacheVillage2ID, 0.0);
rmSetGroupingMaxDistance(apacheVillage2ID, 0.0);
rmAddGroupingToClass(apacheVillage2ID, rmClassID("natives"));
rmAddGroupingToClass(apacheVillage2ID, rmClassID("canyon"));
rmAddGroupingToClass(apacheVillage2ID, rmClassID("importantItem"));
rmPlaceGroupingAtLoc(apacheVillage2ID, 0, 0.55, 0.55);
}
else
{
int navajoVillage2ID = -1;
int navajoVillage2Type = rmRandInt(1,3); //rmRandInt(1,9);
navajoVillage2ID = rmCreateGrouping("navajo village 2", "native navajo village "+navajoVillage2Type);
rmSetGroupingMinDistance(navajoVillage2ID, 0.0);
rmSetGroupingMaxDistance(navajoVillage2ID, 0.0);
rmAddGroupingToClass(navajoVillage2ID, rmClassID("natives"));
rmAddGroupingToClass(navajoVillage2ID, rmClassID("canyon"));
rmAddGroupingToClass(navajoVillage2ID, rmClassID("importantItem"));
rmPlaceGroupingAtLoc(navajoVillage2ID, 0, 0.55, 0.55);
}
}
// *********************************** PLACE NATIVES ***********************************
int randomPlacement = -1;
if (subCiv0 == rmGetCivID("maya"))
{
int mayaVillageID = -1;
int mayaVillageType = rmRandInt(1,5);
randomPlacement = rmRandInt(1,10);
mayaVillageID = rmCreateGrouping("maya village", "native maya village "+mayaVillageType);
rmSetGroupingMinDistance(mayaVillageID, 0.0);
rmSetGroupingMaxDistance(mayaVillageID, 20.0);
rmAddGroupingConstraint(mayaVillageID, avoidImpassableLand);
rmAddGroupingToClass(mayaVillageID, rmClassID("natives"));
rmAddGroupingToClass(mayaVillageID, rmClassID("importantItem"));
if (randomPlacement <= 5)
rmPlaceGroupingAtLoc(mayaVillageID, 0, 0.82, 0.5);
else
rmPlaceGroupingAtLoc(mayaVillageID, 0, 0.82, 0.5);
}
else
{
int navajoVillageID = -1;
int navajoVillageType = rmRandInt(1,5);
randomPlacement = rmRandInt(1,10);
navajoVillageID = rmCreateGrouping("navajo village", "native navajo village "+navajoVillageType);
rmSetGroupingMinDistance(navajoVillageID, 0.0);
rmSetGroupingMaxDistance(navajoVillageID, 20.0);
rmAddGroupingConstraint(navajoVillageID, avoidImpassableLand);
rmAddGroupingToClass(navajoVillageID, rmClassID("natives"));
rmAddGroupingToClass(navajoVillageID, rmClassID("importantItem"));
if (randomPlacement <= 5)
rmPlaceGroupingAtLoc(navajoVillageID, 0, 0.82, 0.5);
else
rmPlaceGroupingAtLoc(navajoVillageID, 0, 0.82, 0.5);
}
if (subCiv1 == rmGetCivID("apache"))
{
int apacheVillageID = -1;
int apacheVillageType = rmRandInt(1,5);
apacheVillageID = rmCreateGrouping("apache village", "native apache village "+apacheVillageType);
rmSetGroupingMinDistance(apacheVillageID, 0.0);
rmSetGroupingMaxDistance(apacheVillageID, 20.0);
rmAddGroupingConstraint(apacheVillageID, avoidImpassableLand);
rmAddGroupingToClass(apacheVillageID, rmClassID("natives"));
rmPlaceGroupingAtLoc(apacheVillageID, 0, 0.18, 0.5);
}
else
{
int navajoVillage3ID = -1;
int navajoVillage3Type = rmRandInt(1,5);
navajoVillage3ID = rmCreateGrouping("navajo village 3", "native navajo village "+navajoVillageType);
rmSetGroupingMinDistance(navajoVillage3ID, 0.0);
rmSetGroupingMaxDistance(navajoVillage3ID, 20.0);
rmAddGroupingConstraint(navajoVillage3ID, avoidImpassableLand);
rmAddGroupingToClass(navajoVillage3ID, rmClassID("natives"));
rmPlaceGroupingAtLoc(navajoVillage3ID, 0, 0.18, 0.5);
}
//**************************************** cliff embellishments *********************************************
for(i=0; <numTries)
{
int cliffHeight=rmRandInt(0,10);
int mesaID=rmCreateArea("mesa"+i);
rmSetAreaSize(mesaID, rmAreaTilesToFraction(2), rmAreaTilesToFraction(200)); // used to be 300
rmSetAreaWarnFailure(mesaID, false);
rmSetAreaCliffType(mesaID, "Sonora");
rmAddAreaToClass(mesaID, rmClassID("canyon")); // Attempt to keep cliffs away from each other.
rmSetAreaCliffEdge(mesaID, 1, 1.0, 0.1, 1.0, 0);
if (cliffHeight <= 5)
rmSetAreaCliffHeight(mesaID, rmRandInt(4,10), 1.0, 1.0);
else
rmSetAreaCliffHeight(mesaID, -15, 1.0, 1.0);
rmAddAreaConstraint(mesaID, avoidCanyons);
rmAddAreaConstraint(mesaID, avoidNatives);
rmSetAreaMinBlobs(mesaID, 3);
rmSetAreaMaxBlobs(mesaID, 5);
rmSetAreaMinBlobDistance(mesaID, 3.0);
rmSetAreaMaxBlobDistance(mesaID, 5.0);
rmSetAreaCoherence(mesaID, 0.5);
rmAddAreaConstraint(mesaID, playerConstraint);
rmAddAreaConstraint(mesaID, avoidTradeRouteSockets);
rmAddAreaConstraint(mesaID, avoidTradeRoute);
rmAddAreaConstraint(mesaID, shortAvoidSilver);
rmAddAreaConstraint(mesaID, avoidHill);
if(rmBuildArea(mesaID)==false)
{
// Stop trying once we fail 3 times in a row.
failCount++;
if(failCount==2)
break;
}
else
failCount=0;
}
// small cliffs
for(i=0; <numTries)
{
int smallCliffHeight=rmRandInt(0,10);
int smallMesaID=rmCreateArea("small mesa"+i);
rmSetAreaSize(smallMesaID, rmAreaTilesToFraction(4), rmAreaTilesToFraction(8)); // used to be 300
rmSetAreaWarnFailure(smallMesaID, false);
rmSetAreaCliffType(smallMesaID, "Sonora");
rmAddAreaToClass(smallMesaID, rmClassID("canyon")); // Attempt to keep cliffs away from each other.
rmSetAreaCliffEdge(smallMesaID, 1, 1.0, 0.1, 1.0, 0);
rmSetAreaCliffHeight(smallMesaID, rmRandInt(6,8), 1.0, 1.0);
rmAddAreaConstraint(smallMesaID, shortAvoidCanyons);
rmSetAreaMinBlobs(smallMesaID, 3);
rmSetAreaMaxBlobs(smallMesaID, 5);
rmSetAreaMinBlobDistance(smallMesaID, 3.0);
rmSetAreaMaxBlobDistance(smallMesaID, 5.0);
rmSetAreaCoherence(smallMesaID, 0.3);
rmAddAreaConstraint(smallMesaID, mediumPlayerConstraint);
rmAddAreaConstraint(smallMesaID, avoidNatives);
rmAddAreaConstraint(smallMesaID, avoidTradeRouteSockets);
rmAddAreaConstraint(smallMesaID, avoidTradeRoute);
rmAddAreaConstraint(smallMesaID, shortAvoidSilver);
rmAddAreaConstraint(smallMesaID, avoidHill);
if(rmBuildArea(smallMesaID)==false)
{
// Stop trying once we fail 3 times in a row.
failCount++;
if(failCount==20)
break;
}
else
failCount=0;
}
for(i=1; <cNumberPlayers)
{
// Test of Marcin's Starting Units stuff...
rmPlaceObjectDefAtLoc(TCID, i, rmPlayerLocXFraction(i), rmPlayerLocZFraction(i));
rmPlaceObjectDefAtLoc(startingUnits, i, rmPlayerLocXFraction(i), rmPlayerLocZFraction(i));
rmPlaceObjectDefAtLoc(playerSilverID, 0, rmPlayerLocXFraction(i), rmPlayerLocZFraction(i));
rmPlaceObjectDefAtLoc(StartTurkeyID, 0, rmPlayerLocXFraction(i), rmPlayerLocZFraction(i));
rmPlaceObjectDefAtLoc(StartAreaTreeID, 0, rmPlayerLocXFraction(i), rmPlayerLocZFraction(i));
vector TCLocation=rmGetUnitPosition(rmGetUnitPlacedOfPlayer(TCID, i));
if(ypIsAsian(i) && rmGetNomadStart() == false)
rmPlaceObjectDefAtLoc(ypMonasteryBuilder(i), i, rmXMetersToFraction(xsVectorGetX(TCLocation)), rmZMetersToFraction(xsVectorGetZ(TCLocation)));
//vector closestPoint=rmGetUnitPosition(rmGetUnitPlacedOfPlayer(startingUnits, i));
//rmSetHomeCityGatherPoint(i, closestPoint);
}
// ************************************ FORESTS **************************************
for(i=0; <cNumberNonGaiaPlayers*15)
{
int edgeForestID=rmCreateArea("edgeForest"+i);
rmSetAreaWarnFailure(edgeForestID, false);
rmSetAreaSize(edgeForestID, rmAreaTilesToFraction(200), rmAreaTilesToFraction(300));
rmSetAreaForestType(edgeForestID, "sonora forest");
rmSetAreaForestDensity(edgeForestID, 1.0);
rmSetAreaForestClumpiness(edgeForestID, 1.0);
rmSetAreaForestUnderbrush(edgeForestID, 0.0);
rmAddAreaToClass(edgeForestID, rmClassID("classForest"));
rmSetAreaMinBlobs(edgeForestID, 1);
rmSetAreaMaxBlobs(edgeForestID, 3);
rmSetAreaMinBlobDistance(edgeForestID, 16.0);
rmSetAreaMaxBlobDistance(edgeForestID, 30.0);
rmSetAreaCoherence(edgeForestID, 0.6);
rmSetAreaSmoothDistance(edgeForestID, 10);
rmAddAreaConstraint(edgeForestID, shortPlayerConstraint);
rmAddAreaConstraint(edgeForestID, forestConstraint);
rmAddAreaConstraint(edgeForestID, shortAvoidSilver);
rmAddAreaConstraint(edgeForestID, canyonConstraint);
rmAddAreaConstraint(edgeForestID, avoidTradeRoute);
rmAddAreaConstraint(edgeForestID, avoidTradeRouteSockets);
rmAddAreaConstraint(edgeForestID, avoidStartingUnits);
rmAddAreaConstraint(edgeForestID, avoidNatives);
rmAddAreaConstraint(edgeForestID, avoidHill);
if(rmBuildArea(edgeForestID)==false)
{
// Stop trying once we fail 5 times in a row.
failCount++;
if(failCount==5)
break;
}
else
failCount=0;
}
// COIN RESOURCES
int silverType = rmRandInt(1,10);
int silverID = -1;
int silverCount = cNumberNonGaiaPlayers*3;
rmEchoInfo("silver count = "+silverCount);
for(i=0; < silverCount)
{
silverID = rmCreateObjectDef("silver"+i);
rmAddObjectDefItem(silverID, "mine", 1, 0);
rmSetObjectDefMinDistance(silverID, 0.0);
rmSetObjectDefMaxDistance(silverID, rmXFractionToMeters(0.45));
rmAddObjectDefConstraint(silverID, avoidImpassableLand);
rmAddObjectDefConstraint(silverID, canyonConstraint);
rmAddObjectDefConstraint(silverID, avoidSilver);
rmAddObjectDefConstraint(silverID, mediumPlayerConstraint);
rmAddObjectDefConstraint(silverID, shortForestConstraint);
rmAddObjectDefConstraint(silverID, avoidNatives);
rmAddObjectDefConstraint(silverID, avoidTradeRouteSockets);
rmPlaceObjectDefAtLoc(silverID, 0, 0.5, 0.5);
}
for(i=0; < 10*cNumberNonGaiaPlayers)
{
int randomTreeID=rmCreateObjectDef("random tree "+i);
rmAddObjectDefItem(randomTreeID, "TreeSonora", rmRandInt(1,4), 3.0);
rmSetObjectDefMinDistance(randomTreeID, 0.0);
rmSetObjectDefMaxDistance(randomTreeID, rmXFractionToMeters(0.3));
rmAddObjectDefConstraint(randomTreeID, avoidResource);
rmAddObjectDefConstraint(randomTreeID, shortAvoidImpassableLand);
rmAddObjectDefConstraint(randomTreeID, avoidTradeRouteSockets);
rmAddObjectDefConstraint(randomTreeID, shortPlayerConstraint);
rmAddObjectDefConstraint(randomTreeID, avoidStartingUnits);
rmAddObjectDefConstraint(randomTreeID, avoidHill);
rmPlaceObjectDefAtLoc(randomTreeID, 0, 0.5, 0.5);
}
// ************************************ TREASURES ***********************************
int nugget1= rmCreateObjectDef("nugget easy");
rmAddObjectDefItem(nugget1, "Nugget", 1, 0.0);
rmSetNuggetDifficulty(1, 1);
rmAddObjectDefToClass(nugget1, rmClassID("classNugget"));
rmAddObjectDefConstraint(nugget1, avoidResource);
rmAddObjectDefConstraint(nugget1, shortAvoidImpassableLand);
rmAddObjectDefConstraint(nugget1, avoidTradeRouteSockets);
rmAddObjectDefConstraint(nugget1, avoidTradeRoute);
rmAddObjectDefConstraint(nugget1, mediumPlayerConstraint);
rmAddObjectDefConstraint(nugget1, avoidStartingUnits);
rmAddObjectDefConstraint(nugget1, shortAvoidCanyons);
rmAddObjectDefConstraint(nugget1, avoidNugget);
rmAddObjectDefConstraint(nugget1, avoidNatives);
rmAddObjectDefConstraint(nugget1, circleConstraint);
rmSetObjectDefMinDistance(nugget1, 40.0);
rmSetObjectDefMaxDistance(nugget1, 60.0);
rmPlaceObjectDefPerPlayer(nugget1, false, 2);
int nugget2= rmCreateObjectDef("nugget medium");
rmAddObjectDefItem(nugget2, "Nugget", 1, 0.0);
rmSetNuggetDifficulty(2, 2);
rmAddObjectDefToClass(nugget2, rmClassID("classNugget"));
rmSetObjectDefMinDistance(nugget2, 0.0);
rmSetObjectDefMaxDistance(nugget2, rmXFractionToMeters(0.5));
rmAddObjectDefConstraint(nugget2, avoidResource);
rmAddObjectDefConstraint(nugget2, shortAvoidImpassableLand);
rmAddObjectDefConstraint(nugget2, avoidTradeRouteSockets);
rmAddObjectDefConstraint(nugget2, avoidTradeRoute);
rmAddObjectDefConstraint(nugget2, mediumPlayerConstraint);
rmAddObjectDefConstraint(nugget2, shortAvoidCanyons);
rmAddObjectDefConstraint(nugget2, avoidStartingUnits);
rmAddObjectDefConstraint(nugget2, avoidNugget);
rmAddObjectDefConstraint(nugget2, avoidNatives);
rmAddObjectDefConstraint(nugget2, circleConstraint);
rmSetObjectDefMinDistance(nugget2, 80.0);
rmSetObjectDefMaxDistance(nugget2, 120.0);
rmPlaceObjectDefPerPlayer(nugget2, false, 1);
int nugget3= rmCreateObjectDef("nugget hard");
rmAddObjectDefItem(nugget3, "Nugget", 1, 0.0);
rmSetNuggetDifficulty(3, 3);
rmAddObjectDefToClass(nugget3, rmClassID("classNugget"));
rmSetObjectDefMinDistance(nugget3, 0.0);
rmSetObjectDefMaxDistance(nugget3, rmXFractionToMeters(0.4));
rmAddObjectDefConstraint(nugget3, avoidResource);
rmAddObjectDefConstraint(nugget3, shortAvoidImpassableLand);
rmAddObjectDefConstraint(nugget3, avoidTradeRouteSockets);
rmAddObjectDefConstraint(nugget3, avoidTradeRoute);
rmAddObjectDefConstraint(nugget3, mediumPlayerConstraint);
rmAddObjectDefConstraint(nugget3, shortAvoidCanyons);
rmAddObjectDefConstraint(nugget3, avoidStartingUnits);
rmAddObjectDefConstraint(nugget3, avoidNugget);
rmAddObjectDefConstraint(nugget3, avoidNatives);
rmAddObjectDefConstraint(nugget3, circleConstraint);
rmPlaceObjectDefAtLoc(nugget3, 0, 0.5, 0.5, cNumberNonGaiaPlayers);
int nugget4= rmCreateObjectDef("nugget nuts");
rmAddObjectDefItem(nugget4, "Nugget", 1, 0.0);
rmSetNuggetDifficulty(4, 4);
rmAddObjectDefToClass(nugget4, rmClassID("classNugget"));
rmSetObjectDefMinDistance(nugget4, 0.0);
rmSetObjectDefMaxDistance(nugget4, rmXFractionToMeters(0.4));
rmAddObjectDefConstraint(nugget4, avoidResource);
rmAddObjectDefConstraint(nugget4, shortAvoidImpassableLand);
rmAddObjectDefConstraint(nugget4, avoidTradeRouteSockets);
rmAddObjectDefConstraint(nugget4, avoidTradeRoute);
rmAddObjectDefConstraint(nugget4, mediumPlayerConstraint);
rmAddObjectDefConstraint(nugget4, shortAvoidCanyons);
rmAddObjectDefConstraint(nugget4, avoidStartingUnits);
rmAddObjectDefConstraint(nugget4, avoidNugget);
rmAddObjectDefConstraint(nugget4, avoidNatives);
rmAddObjectDefConstraint(nugget4, circleConstraint);
rmPlaceObjectDefAtLoc(nugget4, 0, 0.5, 0.5, rmRandInt(0,3));
/*
int nuggetID=rmCreateObjectDef("nugget");
rmAddObjectDefItem(nuggetID, "Nugget", 1, 2.0);
rmSetObjectDefMinDistance(nuggetID, 0.0);
rmSetObjectDefMaxDistance(nuggetID, rmXFractionToMeters(0.49));
rmAddObjectDefConstraint(nuggetID, avoidImpassableLand);
rmAddObjectDefToClass(nuggetID, rmClassID("classNugget"));
rmAddObjectDefConstraint(nuggetID, avoidNugget);
rmAddObjectDefConstraint(nuggetID, shortAvoidSilver);
// rmAddObjectDefConstraint(nuggetID, avoidResource);
rmAddObjectDefConstraint(nuggetID, canyonConstraint);
rmAddObjectDefConstraint(nuggetID, avoidTradeRoute);
rmAddObjectDefConstraint(nuggetID, shortForestConstraint);
rmAddObjectDefConstraint(nuggetID, circleConstraint);
rmAddObjectDefConstraint(nuggetID, playerConstraint);
rmAddObjectDefConstraint(nuggetID, avoidNatives);
rmPlaceObjectDefAtLoc(nuggetID, 0, 0.5, 0.5, 6*cNumberNonGaiaPlayers);
*/
int buzzardFlockID=rmCreateObjectDef("buzzards");
rmAddObjectDefItem(buzzardFlockID, "BuzzardFlock", 1, 3.0);
rmSetObjectDefMinDistance(buzzardFlockID, 0.0);
rmSetObjectDefMaxDistance(buzzardFlockID, rmXFractionToMeters(0.3));
rmAddObjectDefConstraint(buzzardFlockID, avoidBuzzards);
rmAddObjectDefConstraint(buzzardFlockID, avoidTradeRouteSockets);
rmAddObjectDefConstraint(buzzardFlockID, avoidImpassableLand);
rmAddObjectDefConstraint(buzzardFlockID, playerConstraint);
rmPlaceObjectDefAtLoc(buzzardFlockID, 0, 0.5, 0.5, 2*cNumberNonGaiaPlayers);
int randomVultureTreeID=rmCreateObjectDef("random vulture tree");
rmAddObjectDefItem(randomVultureTreeID, "PropVulturePerching", 1, 3.0);
rmSetObjectDefMinDistance(randomVultureTreeID, 0.0);
rmSetObjectDefMaxDistance(randomVultureTreeID, rmXFractionToMeters(0.40));
rmAddObjectDefConstraint(randomVultureTreeID, avoidImpassableLand);
rmAddObjectDefConstraint(randomVultureTreeID, playerConstraint);
rmAddObjectDefConstraint(randomVultureTreeID, avoidVultures);
rmAddObjectDefConstraint(randomVultureTreeID, avoidTradeRoute);
rmAddObjectDefConstraint(randomVultureTreeID, avoidTradeRouteSockets);
rmPlaceObjectDefAtLoc(randomVultureTreeID, 0, 0.5, 0.5, 1.5*cNumberNonGaiaPlayers);
if (cNumberNonGaiaPlayers<5)
int bisonCount =4*cNumberNonGaiaPlayers;
else
bisonCount =2*cNumberNonGaiaPlayers;
int bisonID=rmCreateObjectDef("Bison herd");
rmAddObjectDefItem(bisonID, "bison", rmRandInt(6,8), 6.0);
rmSetObjectDefCreateHerd(bisonID, true);
rmSetObjectDefMinDistance(bisonID, 0.0);
rmSetObjectDefMaxDistance(bisonID, rmXFractionToMeters(0.40));
rmAddObjectDefConstraint(bisonID, shortAvoidResource);
rmAddObjectDefConstraint(bisonID, centerConstraint);
rmAddObjectDefConstraint(bisonID, avoidImpassableLand);
rmAddObjectDefConstraint(bisonID, avoidBison);
rmAddObjectDefConstraint(bisonID, shortAvoidNatives);
rmAddObjectDefConstraint(bisonID, veryShortAvoidCanyons);
rmAddObjectDefConstraint(bisonID, avoidPronghorn);
rmAddObjectDefConstraint(bisonID, shortAvoidNugget);
rmAddObjectDefConstraint(bisonID, mediumPlayerConstraint);
rmAddObjectDefConstraint(bisonID, avoidTradeRouteSockets);
rmPlaceObjectDefAtLoc(bisonID, 0, 0.5, 0.5, bisonCount);
if (cNumberNonGaiaPlayers<5)
int pronghornCount =4*cNumberNonGaiaPlayers;
else
pronghornCount =2.25*cNumberNonGaiaPlayers;
int pronghornID=rmCreateObjectDef("pronghorn herd");
rmAddObjectDefItem(pronghornID, "Pronghorn", rmRandInt(8, 10), 6.0);
rmSetObjectDefCreateHerd(pronghornID, true);
rmSetObjectDefMinDistance(pronghornID, 0.0);
rmSetObjectDefMaxDistance(pronghornID, rmXFractionToMeters(0.40));
rmAddObjectDefConstraint(pronghornID, shortAvoidResource);
rmAddObjectDefConstraint(pronghornID, centerConstraint);
rmAddObjectDefConstraint(pronghornID, avoidImpassableLand);
rmAddObjectDefConstraint(pronghornID, shortAvoidNatives);
rmAddObjectDefConstraint(pronghornID, veryShortAvoidCanyons);
rmAddObjectDefConstraint(pronghornID, avoidPronghorn);
rmAddObjectDefConstraint(pronghornID, shortAvoidNugget);
rmAddObjectDefConstraint(pronghornID, mediumPlayerConstraint);
rmAddObjectDefConstraint(pronghornID, avoidBison);
rmAddObjectDefConstraint(pronghornID, avoidTradeRouteSockets);
rmPlaceObjectDefAtLoc(pronghornID, 0, 0.5, 0.5, pronghornCount);
for (i=0; <10)
{
int dirtPatch=rmCreateArea("open dirt patch "+i);
rmSetAreaWarnFailure(dirtPatch, false);
rmSetAreaSize(dirtPatch, rmAreaTilesToFraction(200), rmAreaTilesToFraction(300));
rmSetAreaTerrainType(dirtPatch, "sonora\ground7_son");
// rmAddAreaTerrainLayer(dirtPatch, "great_plains\ground2_gp", 0, 1);
rmAddAreaToClass(dirtPatch, rmClassID("classPatch"));
//rmSetAreaBaseHeight(dirtPatch, 4.0);
rmSetAreaMinBlobs(dirtPatch, 1);
rmSetAreaMaxBlobs(dirtPatch, 5);
rmSetAreaMinBlobDistance(dirtPatch, 16.0);
rmSetAreaMaxBlobDistance(dirtPatch, 40.0);
rmSetAreaCoherence(dirtPatch, 0.0);
rmSetAreaSmoothDistance(dirtPatch, 10);
rmAddAreaConstraint(dirtPatch, shortAvoidImpassableLand);
rmAddAreaConstraint(dirtPatch, patchConstraint);
rmBuildArea(dirtPatch);
}
// Text
rmSetStatusText("",1.0);
}
}