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Update documentation.
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docs/manual/index.html

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@@ -254,7 +254,7 @@ <h1 id="Introduction" class="man">1. Introduction</h1>
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<p>
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To use miniaudio, just include &quot;miniaudio.h&quot; like any other header and add &quot;miniaudio.c&quot; to your
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source tree. If you don&#39;t want to add it to your source tree you can compile and link to it like
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any other library. Note that ABI compatiblity is not guaranteed between versions, even with bug
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any other library. Note that ABI compatibility is not guaranteed between versions, even with bug
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fix releases, so take care if compiling as a shared object.
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</p>
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<p>
@@ -666,7 +666,7 @@ <h2 id="HighLevelAPI" class="man">1.2. High Level API</h2>
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</p>
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<p>
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The code below shows how you can initialize an engine using it&#39;s default configuration.
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The code below shows how you can initialize an engine using its default configuration.
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</p>
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<div style="font-family:monospace; border:solid 1px #003800; border-left:solid 0.5em #003800; margin:1em 0em; width:100%;"><pre style="margin:0.5em 1em; padding:0; line-height:125%; overflow-x:auto; overflow-y:hidden;">
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<span style="color:#0099cc">ma_result</span> result;
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<span style="font-family:monospace;">ma_sound_stop()</span>. When a sound is stopped, it is not rewound to the start. Use
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<span style="font-family:monospace;">ma_sound_seek_to_pcm_frame(&amp;sound, 0)</span> to seek back to the start of a sound. By default, starting
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and stopping sounds happens immediately, but sometimes it might be convenient to schedule the sound
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the be started and/or stopped at a specific time. This can be done with the following functions:
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to be started and/or stopped at a specific time. This can be done with the following functions:
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</p>
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<div style="font-family:monospace; border:solid 1px #003800; border-left:solid 0.5em #003800; margin:1em 0em; width:100%;"><pre style="margin:0.5em 1em; padding:0; line-height:125%; overflow-x:auto; overflow-y:hidden;">
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ma_sound_set_start_time_in_pcm_frames()
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</p>
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<p>
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You can enable the use of AudioWorkets by defining <span style="font-family:monospace;">MA_ENABLE_AUDIO_WORKLETS</span> and then compiling
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You can enable the use of AudioWorklets by defining <span style="font-family:monospace;">MA_ENABLE_AUDIO_WORKLETS</span> and then compiling
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with the following options:
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</p>
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<ul style="overflow:hidden;">
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This is useful if you have a sound bank where many sounds are stored in the same file and you want
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the data source to only play one of those sub-sounds. Note that once the range is set, everything
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that takes a position, such as cursors and loop points, should always be relatvie to the start of
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that takes a position, such as cursors and loop points, should always be relative to the start of
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the range. When the range is set, any previously defined loop point will be reset.
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</p>
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<p>
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the following:
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</p>
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<div style="font-family:monospace; border:solid 1px #003800; border-left:solid 0.5em #003800; margin:1em 0em; width:100%;"><pre style="margin:0.5em 1em; padding:0; line-height:125%; overflow-x:auto; overflow-y:hidden;">
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result = ma_data_set_loop_point_in_pcm_frames(pDataSource, loopBegInFrames, loopEndInFrames);
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result = ma_data_source_set_loop_point_in_pcm_frames(pDataSource, loopBegInFrames, loopEndInFrames);
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<span style="color:#0033ff">if</span> (result != MA_SUCCESS) {
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<span style="color:#0033ff">return</span> result; <span style="color:#009900">// Failed to set the loop point.</span>
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}

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