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* a system to determine how to hold onto the properties the longest. This scenario says as long as it meets 1 rule
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*/
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holdRules: IRule<HoldRuleTypes>[];
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/**
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* This is how to prioritize the properties that come up. Use one, or use all rules! The order you put them in here, is the order it evaluates them as. {@link PurchaseRuleTypes} for possible rules
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*/
@@ -88,6 +94,7 @@ export function simulate(options: ISimulateOptions): ITimeline {
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