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Copy file name to clipboardExpand all lines: overrides/config/reccomplex.cfg
+6-3Lines changed: 6 additions & 3 deletions
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@@ -4,6 +4,9 @@ balancing {
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# Enabling this will cancel any structure generation if another structure is present at the cooridnate already. [default: true]
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B:avoidOverlappingGeneration=true
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# If disabled, placers (such as in natural generation structures) will avoid triggering new chunks to be generated. This will decrease the quality of structure placements, but can improve chained chunk generation issues - at least when paired with other methods to avoid this problem. [default: false]
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B:avoidPlacerChunkGeneration=false
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# Chance to use the customArtifactTag when an artifact generation tag fires. [range: 0.0 ~ 1.0, default: 0.0]
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S:customArtifactChance=0.0
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@@ -40,7 +43,7 @@ balancing {
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S:inventoryGeneratorLoadMatcher=
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# Maximum number of reverses per room the maze generator can do. A higher number results in a better generation success rate, but may freeze the server temporarily. [range: -1.0 ~ 100.0, default: 3.0]
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S:mazePlacementReversesPerRoom=3.0
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S:mazePlacementReversesPerRoom=0.0
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# Maze generation timeout, in milliseconds. After the time is over, the maze generation will just give up. [range: -1 ~ 600000, default: 20000]
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I:mazeTimeout=10000
@@ -54,7 +57,7 @@ balancing {
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# Resource Expression that will be applied to each loading structure, determining if it should be set to 'active'. [default: ]
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# remove all recurrent complex structures except for a few
# Resource Expression that will be applied to each loading structure, determining if it should be loaded. [default: ]
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S:structureLoadMatcher=
@@ -66,7 +69,7 @@ balancing {
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S:universalBiomeMatcher=
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# Dimension Expression that will be checked for every single structure. Use this if you want to blacklist / whitelist specific dimensions that shouldn't have structures. [default: ]
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S:universalDimensionMatcher=0
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S:universalBiomeMatcher=0|1
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# Transformer preset names that are gonna be applied to every single generating structure. Use this if you need to enforce specific rules (e.g. "don't ever spawn wood blocks" (with a replace transformer). [default: ]
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