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[upstream] Bug fixes (box2d #897)
rename null joint to filter joint (less confusing) fix for polygon collision in the speculative region example of kinematic target fixed cast result consistency gate demo more character mover testing box2d #875 box2d #880 box2d #868
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data/map01.svg

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data/map02.svg

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data/map03.svg

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src/Box2D.NET.Samples/Samples/Benchmarks/BenchmarkCast.cs

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@@ -128,7 +128,7 @@ void BuildScene()
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box = b2MakeBox(halfWidth, ratio * halfWidth);
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}
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int category = (int)RandomIntRange(0, 2);
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int category = RandomIntRange(0, 2);
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shapeDef.filter.categoryBits = (ulong)(1 << category);
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if (category == 0)
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{

src/Box2D.NET.Samples/Samples/Bodies/Character.cs

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