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41 | 41 | // checks to ensure there aren't more than one object added to the lists.
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42 | 42 | // #define GODOT_SCENE_TREE_FTI_EXTRA_CHECKS
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43 | 43 |
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| 44 | +void SceneTreeFTI::_reset_node3d_flags(Node3D &r_node) { |
| 45 | + r_node.data.fti_on_tick_xform_list = false; |
| 46 | + r_node.data.fti_on_tick_property_list = false; |
| 47 | + r_node.data.fti_on_frame_xform_list = false; |
| 48 | + r_node.data.fti_on_frame_property_list = false; |
| 49 | + r_node.data.fti_global_xform_interp_set = false; |
| 50 | + r_node.data.fti_frame_xform_force_update = false; |
| 51 | +} |
| 52 | + |
44 | 53 | void SceneTreeFTI::_reset_flags(Node *p_node) {
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45 | 54 | Node3D *s = Object::cast_to<Node3D>(p_node);
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46 | 55 |
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47 | 56 | if (s) {
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48 |
| - s->data.fti_on_tick_xform_list = false; |
49 |
| - s->data.fti_on_tick_property_list = false; |
50 |
| - s->data.fti_on_frame_xform_list = false; |
51 |
| - s->data.fti_on_frame_property_list = false; |
52 |
| - s->data.fti_global_xform_interp_set = false; |
53 |
| - s->data.fti_frame_xform_force_update = false; |
| 57 | + _reset_node3d_flags(*s); |
54 | 58 |
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55 | 59 | // In most cases the later NOTIFICATION_RESET_PHYSICS_INTERPOLATION
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56 | 60 | // will reset this, but this should help cover hidden nodes.
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@@ -270,13 +274,15 @@ void SceneTreeFTI::node_3d_notify_delete(Node3D *p_node) {
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270 | 274 |
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271 | 275 | MutexLock(data.mutex);
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272 | 276 |
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273 |
| - p_node->data.fti_on_frame_xform_list = false; |
274 |
| - |
275 | 277 | // Ensure this is kept in sync with the lists, in case a node
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276 | 278 | // is removed and re-added to the scene tree multiple times
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277 | 279 | // on the same frame / tick.
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278 | 280 | p_node->_set_physics_interpolation_reset_requested(false);
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279 | 281 |
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| 282 | + // Keep flags consistent for the same as a new node, |
| 283 | + // because this node may re-enter the scene tree. |
| 284 | + _reset_node3d_flags(*p_node); |
| 285 | + |
280 | 286 | // This can potentially be optimized for large scenes with large churn,
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281 | 287 | // as it will be doing a linear search through the lists.
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282 | 288 | data.tick_xform_list[0].erase_unordered(p_node);
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