Typo in Basis Determinant Documentation #13147
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Dark-Horizons
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3D
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I'd suggest opening a PR here to fix this if you think it's wrong! Edit: This is indeed wrong, and probably due to a copy/paste error from |
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Pull request opened: |
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Fixed by godotengine/godot#110424 |
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Hi,
In the documentation for Basis, it says:
This seems incorrect for 3D. For a 3x3 Basis matrix, if the scale is uniform, the determinant should be scale³ (not scale²), because determinant represents the 3D volume scaling.
Thanks!
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