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src/Sentry.Unity.Editor/Native/BuildPostProcess.cs

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@@ -197,7 +197,7 @@ private static void UploadDebugSymbols(IDiagnosticLogger logger, BuildTarget tar
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addPath(Path.GetFullPath($"Packages/{SentryPackageInfo.GetName()}/Plugins/macOS/Sentry/Sentry.dylib.dSYM"));
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if (isMono)
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{
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{
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addFilesMatching(buildOutputDir, new[] { "*.pdb" });
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// Unity stores the .pdb files in './Library/ScriptAssemblies/' and starting with 2020 in

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