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fix sigewinne c1 not adding a1 stacks (#2306)
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internal/characters/sigewinne/skill.go

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Original file line numberDiff line numberDiff line change
@@ -11,6 +11,7 @@ import (
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"github.com/genshinsim/gcsim/pkg/core/combat"
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"github.com/genshinsim/gcsim/pkg/core/event"
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"github.com/genshinsim/gcsim/pkg/core/geometry"
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"github.com/genshinsim/gcsim/pkg/core/glog"
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"github.com/genshinsim/gcsim/pkg/core/info"
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"github.com/genshinsim/gcsim/pkg/core/player/character"
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"github.com/genshinsim/gcsim/pkg/core/targets"
@@ -134,6 +135,12 @@ func (c *char) bolsteringBubblebalm(src, tick int) func() {
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// Healing
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c.bubbleHealing()
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if c.Base.Cons >= 1 {
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c.SetTag(convalescenceKey, c.Tag(convalescenceKey)+1)
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c.Core.Log.NewEvent("bounce: adding a1 stack from c1", glog.LogCharacterEvent, c.Index).
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Write("current count", c.Tag(convalescenceKey))
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}
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if tick == c.bubbleHitLimit-1 {
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c.bubbleFinalHealing()
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c.DeleteStatus(skillKey)

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