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Fix freminet not resetting NA counter when overridden by skill (#2320)
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internal/characters/freminet/attack.go

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@@ -42,6 +42,7 @@ func init() {
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func (c *char) Attack(p map[string]int) (action.Info, error) {
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if c.skillStacks >= 4 {
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c.NormalCounter = 0
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return c.detonateSkill()
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}
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