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Release version 1.3.1
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CMakeLists.txt

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# Copyright (C) 2016-2017 Jonathan Müller <[email protected]>
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# Copyright (C) 2016-2018 Jonathan Müller <[email protected]>
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# This file is subject to the license terms in the LICENSE file
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# found in the top-level directory of this distribution.
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write_basic_package_version_file(
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${CMAKE_CURRENT_BINARY_DIR}/debug_assert-config-version.cmake
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VERSION 1.1
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VERSION 1.3.1
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COMPATIBILITY SameMajorVersion
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)
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LICENSE

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Copyright (C) 2016-2017 Jonathan Müller <[email protected]>
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Copyright (C) 2016-2018 Jonathan Müller <[email protected]>
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This software is provided 'as-is', without any express or
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implied warranty. In no event will the authors be held

README.md

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# debug_assert [ ![Download](https://api.bintray.com/packages/manu343726/conan-packages/debug_assert%3AManu343726/images/download.svg) ](https://bintray.com/manu343726/conan-packages/debug_assert%3AManu343726/_latestVersion)
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# debug_assert[ ![Download](https://api.bintray.com/packages/manu343726/conan-packages/debug_assert%3AManu343726/images/download.svg) ](https://bintray.com/manu343726/conan-packages/debug_assert%3AManu343726/_latestVersion)
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debug_assert is a simple, C++11, header-only library that provides a very flexible `DEBUG_ASSERT()` macro.
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How many times did you write an assertion macro yourself, because `assert()` is controlled globally and cannot be enabled for certain parts of the program only?
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namespace <a href='doc_debug_assert.md#debug_assert.hpp'>debug_assert</a>
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{
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struct <a href='doc_debug_assert.md#debug_assert::source_location'>source_location</a>;
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template &lt;unsigned Level&gt;
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struct <a href='doc_debug_assert.md#debug_assert::level-Level-'>level</a>;
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template &lt;unsigned Level&gt;
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struct <a href='doc_debug_assert.md#debug_assert::set_level-Level-'>set_level</a>;
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struct <a href='doc_debug_assert.md#debug_assert::allow_exception'>allow_exception</a>;
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struct <a href='doc_debug_assert.md#debug_assert::no_handler'>no_handler</a>;
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struct <a href='doc_debug_assert.md#debug_assert::default_handler'>default_handler</a>;
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}</code></pre>
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<pre><code class="language-cpp">struct source_location
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{
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const char* <a href='doc_debug_assert.md#debug_assert::source_location'>file_name</a>;
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unsigned <a href='doc_debug_assert.md#debug_assert::source_location::line_number'>line_number</a>;
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};</code></pre>
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conanfile.py

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class DebugAssert(ConanFile):
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name = 'debug_assert'
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url = 'https://foonathan.github.io/blog/2016/09/16/assertions.html'
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version = '1.3'
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version = '1.3.1'
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exports = '*.hpp'
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generators = 'cmake'
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debug_assert.hpp

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//======================================================================//
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// Copyright (C) 2016-2017 Jonathan Müller <[email protected]>
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// Copyright (C) 2016-2018 Jonathan Müller <[email protected]>
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//
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// This software is provided 'as-is', without any express or
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// implied warranty. In no event will the authors be held
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};
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template <unsigned Level>
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const unsigned set_level<Level>::level;
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const unsigned set_level<Level>::level;
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/// Helper class that controls whether the handler can throw or not.
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/// Inherit from it in your module handler.

doc/README-template.md

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# debug_assert [![badge](https://img.shields.io/badge/conan.io-debug_assert%2F1.0-green.svg?logo=data:image/png;base64%2CiVBORw0KGgoAAAANSUhEUgAAAA4AAAAOCAMAAAAolt3jAAAA1VBMVEUAAABhlctjlstkl8tlmMtlmMxlmcxmmcxnmsxpnMxpnM1qnc1sn85voM91oM11oc1xotB2oc56pNF6pNJ2ptJ8ptJ8ptN9ptN8p9N5qNJ9p9N9p9R8qtOBqdSAqtOAqtR%2BrNSCrNJ/rdWDrNWCsNWCsNaJs9eLs9iRvNuVvdyVv9yXwd2Zwt6axN6dxt%2Bfx%2BChyeGiyuGjyuCjyuGly%2BGlzOKmzOGozuKoz%2BKqz%2BOq0OOv1OWw1OWw1eWx1eWy1uay1%2Baz1%2Baz1%2Bez2Oe02Oe12ee22ujUGwH3AAAAAXRSTlMAQObYZgAAAAFiS0dEAIgFHUgAAAAJcEhZcwAACxMAAAsTAQCanBgAAAAHdElNRQfgBQkREyOxFIh/AAAAiklEQVQI12NgAAMbOwY4sLZ2NtQ1coVKWNvoc/Eq8XDr2wB5Ig62ekza9vaOqpK2TpoMzOxaFtwqZua2Bm4makIM7OzMAjoaCqYuxooSUqJALjs7o4yVpbowvzSUy87KqSwmxQfnsrPISyFzWeWAXCkpMaBVIC4bmCsOdgiUKwh3JojLgAQ4ZCE0AMm2D29tZwe6AAAAAElFTkSuQmCC)](http://www.conan.io/source/debug_assert/1.0/Manu343726/testing)
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# debug_assert[ ![Download](https://api.bintray.com/packages/manu343726/conan-packages/debug_assert%3AManu343726/images/download.svg) ](https://bintray.com/manu343726/conan-packages/debug_assert%3AManu343726/_latestVersion)
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debug_assert is a simple, C++11, header-only library that provides a very flexible `DEBUG_ASSERT()` macro.
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How many times did you write an assertion macro yourself, because `assert()` is controlled globally and cannot be enabled for certain parts of the program only?

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