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Commit fa9ef80

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Make stroke cap smoothing way less aggressive
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impeller/entity/contents/solid_stroke_contents.cc

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@@ -212,7 +212,6 @@ bool SolidStrokeContents::Render(const ContentContext& renderer,
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}
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cmd.pipeline = renderer.GetSolidStrokePipeline(options);
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cmd.stencil_reference = entity.GetStencilDepth();
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cmd.primitive_type = PrimitiveType::kLineStrip;
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auto smoothing = SmoothingApproximation(
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60.0 / (stroke_size_ * entity.GetTransformation().GetMaxBasisLength()),

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