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Skip Texture2DIntegerTestES3.IntegerTextureNonZeroBaseLevel
on Win AMD OpenGL Bug: angleproject:3478 Change-Id: I8f0ffeb0da31d08f4f4f45048d295c847cf095bd Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1626328 Reviewed-by: Yuly Novikov <[email protected]> Commit-Queue: Yuly Novikov <[email protected]>
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src/tests/gl_tests/TextureTest.cpp

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@@ -4551,6 +4551,9 @@ TEST_P(Texture2DTestES3, MinificationWithSamplerNoMipmapping)
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// texture is output.
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TEST_P(Texture2DIntegerTestES3, IntegerTextureNonZeroBaseLevel)
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{
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// http://anglebug.com/3478
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ANGLE_SKIP_TEST_IF(IsWindows() && IsAMD() && IsDesktopOpenGL());
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glActiveTexture(GL_TEXTURE0);
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glBindTexture(GL_TEXTURE_2D, mTexture2D);
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int width = getWindowWidth();

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