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impeller/entity/contents/filters/gaussian_blur_filter_contents.cc

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@@ -324,11 +324,10 @@ std::optional<Entity> GaussianBlurFilterContents::RenderFilter(
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Quad blur_uvs = {Point(0, 0), Point(1, 0), Point(0, 1), Point(1, 1)};
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if (expanded_coverage_hint.has_value() &&
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input_snapshot_coverage.has_value() &&
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// TODO(tbd): Remove this condition. There is some flaw in coverage
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// stopping us from using this today. I attempted to use source
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// coordinates to calculate the uvs, but that didn't work
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// either
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// (https://github.com/flutter/engine/pull/49299#issuecomment-1865311438).
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// TODO(https://github.com/flutter/flutter/issues/140890): Remove this
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// condition. There is some flaw in coverage stopping us from using this
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// today. I attempted to use source coordinates to calculate the uvs,
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// but that didn't work either.
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input_snapshot.has_value() &&
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input_snapshot.value().transform.IsTranslationScaleOnly()) {
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// Only process the uvs where the blur is happening, not the whole texture.

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