@@ -310,7 +310,7 @@ void ExperimentalCanvas::Save(uint32_t total_content_depth) {
310310 entry.cull_rect = transform_stack_.back ().cull_rect ;
311311 entry.clip_depth = current_depth_ + total_content_depth;
312312 entry.distributed_opacity = transform_stack_.back ().distributed_opacity ;
313- FML_CHECK (entry.clip_depth <= transform_stack_.back ().clip_depth )
313+ FML_DCHECK (entry.clip_depth <= transform_stack_.back ().clip_depth )
314314 << entry.clip_depth << " <=? " << transform_stack_.back ().clip_depth
315315 << " after allocating " << total_content_depth;
316316 entry.clip_height = transform_stack_.back ().clip_height ;
@@ -460,7 +460,7 @@ void ExperimentalCanvas::SaveLayer(
460460 entry.transform = transform_stack_.back ().transform ;
461461 entry.cull_rect = transform_stack_.back ().cull_rect ;
462462 entry.clip_depth = current_depth_ + total_content_depth;
463- FML_CHECK (entry.clip_depth <= transform_stack_.back ().clip_depth )
463+ FML_DCHECK (entry.clip_depth <= transform_stack_.back ().clip_depth )
464464 << entry.clip_depth << " <=? " << transform_stack_.back ().clip_depth
465465 << " after allocating " << total_content_depth;
466466 entry.clip_height = transform_stack_.back ().clip_height ;
@@ -513,7 +513,7 @@ bool ExperimentalCanvas::Restore() {
513513 // to be overly conservative, but we need to jump the depth to
514514 // the clip depth so that the next rendering op will get a
515515 // larger depth (it will pre-increment the current_depth_ value).
516- FML_CHECK (current_depth_ <= transform_stack_.back ().clip_depth )
516+ FML_DCHECK (current_depth_ <= transform_stack_.back ().clip_depth )
517517 << current_depth_ << " <=? " << transform_stack_.back ().clip_depth ;
518518 current_depth_ = transform_stack_.back ().clip_depth ;
519519
@@ -747,7 +747,7 @@ void ExperimentalCanvas::AddRenderEntityToCurrentPass(Entity entity,
747747 // We can render at a depth up to and including the depth of the currently
748748 // active clips and we will still be clipped out, but we cannot render at
749749 // a depth that is greater than the current clips or we will not be clipped.
750- FML_CHECK (current_depth_ <= transform_stack_.back ().clip_depth )
750+ FML_DCHECK (current_depth_ <= transform_stack_.back ().clip_depth )
751751 << current_depth_ << " <=? " << transform_stack_.back ().clip_depth ;
752752 entity.SetClipDepth (current_depth_);
753753
@@ -819,7 +819,7 @@ void ExperimentalCanvas::AddClipEntityToCurrentPass(Entity entity) {
819819 // to know if a clip will actually be used in advance of storing it in
820820 // the DisplayList buffer.
821821 // See https://github.com/flutter/flutter/issues/147021
822- FML_CHECK (current_depth_ <= transform_stack_.back ().clip_depth )
822+ FML_DCHECK (current_depth_ <= transform_stack_.back ().clip_depth )
823823 << current_depth_ << " <=? " << transform_stack_.back ().clip_depth ;
824824 entity.SetClipDepth (transform_stack_.back ().clip_depth );
825825
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