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<!DOCTYPE html>
<html lang="en">
<head>
<title>
Exult: History
</title>
<meta charset="utf-8" />
<link href="default.css" rel="stylesheet" type="text/css" />
<link rel="icon" href="favicon.png" type="image/png" sizes="96x96" />
<link rel="icon" href="favicon.svg" type="image/svg+xml" />
<link rel="icon" href="favicon.ico" type="image/x-icon" />
</head>
<body>
<div class="centered">
<table class="borderless site-width">
<tr>
<td class="centered">
<table class="borderless full-width">
<tr>
<td class="centered">
<div class="exult_logo">
</div>
</td>
</tr>
<tr>
<td><br /></td>
</tr>
<tr>
<td class="centered">
<b>
<a href="index.html">Home</a>
|
<a href="download.html">Download</a>
|
<a href="docs.html">Documentation</a>
|
<a href="faq.html">FAQ</a>
|
<a href="studio.html">Studio</a>
|
<a href="screenshots.html">Screen Shots</a>
</b>
</td>
</tr>
<tr>
<td class="centered">
<b>
<a href="dev.html">Development</a>
|
<a href="https://github.com/exult/exult/discussions">Discussion</a>
|
<a href="about.html">About Us</a>
|
<a href="letters.html">Letters</a>
|
<a href="history.html">History</a>
|
<a href="links.html">Links</a>
</b>
</td>
</tr>
<tr>
<td><br /></td>
</tr>
</table>
</td>
</tr>
<tr>
<td>
<h1>
History
</h1>
<table class="full-width">
<tr>
<td class="narrow-column valign-top">16 May 2014<br /></td>
<td>
<p><b><u>State of Exult or why there is still no new version</u></b></p>
<p>It's been 3 1/2 years since the release candidate and almost a decade since
our last full release. Duke Nukem Forever was released since then. Imagine that.<br />
So why is there still no new release of Exult?<br />
After the 1.2 release Exult went into experimental mode, mostly making it easier and
more stable to mod the original games via Exult Studio. Along with that many lingering
issues, missing features and unknown data files from the original got implemented. In
turn that broke other things in Exult and for a long time, Exult was just too unstable
to be released. When development slowed down we fixed a lot of stuff and released
1.4.9rc1 - making it a release candidate on purpose. It generated enough interest for
people to play Exult again and send us their bug reports and there were a lot. Some even
game breaking and when the disappearing objects bug was discovered it proved we were correct
in not labeling the release a full release. Since that bug has been squished the 1.4.9rc1
is no longer linked to on our site to prevent people using that and run into that severe bug.<br />
And now we seem to be in a situation that everytime we think Exult could be ready for a new
release, some new bug is discovered that prevents us from releasing.</p>
<p>This time the big bad bug is a flaw in which we handle game eggs
(see <a href="http://sourceforge.net/p/exult/bugs/1875/">Bug #1875</a> ). Mostly you will
not notice that something is wrong until you reach to the abandoned outpost in SI and get
slaughtered by the misbehaving fire shooter/energy barrier trap room
(see <a href="http://sourceforge.net/p/exult/bugs/1848/">Bug #1848</a> - savegame included)
or when you notice that the anti magic rain in BG never stops until you restart Exult or whatever
(see <a href="http://sourceforge.net/p/exult/bugs/1865/">Bug #1865</a>).<br />
Whenever this is fixed you can expect another round of bug reports coming in about all the
things now broken...<br />
(not to mention countless other stuff, including some bug in the way we handle midi music,
some BG intro things etc...)</p>
<p><b>Whenever</b> - because development of Exult is currently not really existing, it hasn't
for a while and doesn't look like it is picking up soon. There have been small bursts of bug
fixing, mostly by Marzo, Willem and Malignant Manor but these are getting fewer and fewer.<br />
Exult is now almost 16 years old and a lot of the developers have been with it since then.
Lives and interests change and it's hard to keep interested in something like Exult that at
times is easier to break than to fix.</p>
<p>So, is Exult dead? No, but it's not teeming with life and as has been written before, without
new developers Exult might never leave this state.<br />
Don't mistake this for a farewell, we just want to be frank about these things.</p>
</td>
</tr>
<tr>
<td><br /><br /></td>
<td></td>
</tr>
<tr>
<td class="narrow-column valign-top">18 November 2013<br /></td>
<td>
<p><b><u>Disappearing objects fixed but still no new version.</u></b></p>
<p>Dr. Code has fixed the disappearing objects and the resulting crashes quite some time ago (August 2012)
and at the time it seemed we could fast forward to a new release. Unfortunately some other crashes were
uncovered and Marzo went on a bug squishing rampage last year. After that very productive outburst our
development almost completely stopped apart from some bug fixes.</p>
<p>On the plus side this means that the current snapshots are much more stable than the last rc1 release,
not to mention the ancient 1.2 version that should never be used again. For that reason we no longer link
to our old releases on our download page.<br />
However there is still no new release and thus the ancient Exult 1.2 version is unfortunately still widely
regarded as the stable version, especially in Linux repositories.</p>
</td>
</tr>
<tr>
<td><br /><br /></td>
<td></td>
</tr>
<tr>
<td class="narrow-column valign-top">29 November 2011<br /></td>
<td>
<p><b><u>After over a decade you can buy the Ultima VII games again.</u></b></p>
<p>As of today <a href="http://www.gog.com/en/gamecard/ultima_7_complete">Good old Games</a> offers
"Ultima VII: The Complete Edition" for $5.99. If you don't already own it - go grab these gems now.<br />
Fortunately the complete edition means that it's both games, The Black Gate and Serpent Isle, with their
addons, The Forge of Virtue and The Silver Seed.</p>
<p>News about Exult are rather slow these days but Marzo has accepted the quest to take on the disappearing
objects.</p>
</td>
</tr>
<tr>
<td><br /><br /></td>
<td></td>
</tr>
<tr>
<td class="narrow-column valign-top">11 February 2011<br /></td>
<td>
<p><u>What we've been up to since the rc1 release and why there is no final version yet.</u></p>
<p>Let's start off with the the bad news:<br />
We have a bug that causes random objects in the games to disappear forever. When this happens
Exult tends to crash badly. Unfortunately this bug is unpredictable and we have no sure way of
reproducing and thus fixing it. We have some ideas of what is happening but no fix yet. This is
a real show stopper and unless we fix it we can't release another release candidate or a final
version. If you encounter this bug (disappearing objects, random crashes, especially in combat)
best you can do is revert to an earlier savegame.</p>
<p>The good news is that we welcome a new member to our team, Malignant Manor, a long time user
of Exult.<br />
He took on many bugs and improved many other things:</p>
<ul>
<li>command line option for portable use of Exult and Exult Studio for Windows</li>
<li>fixed many NPC schedules (baking, serving food, eating food, ...)</li>
<li>fixed talking to NPCs through locked doors (important for the Fawn trial)</li>
<li>added a new combat option to make handling of charmed party members more realistic (and thus
harder) and also fixed normal charmed behavior in some places</li>
<li>added many options to the game menu that you could only change through editing the cfg file</li>
<li>fixed some Silver Seed stairs teleporters</li>
<li>possible to have separate settings for fullscreen and windowed mode</li>
<li>fixed various things for new games created with Exult Studio</li>
<li>and many other things...</li>
</ul>
<p>We also put all our various audio files (digital music pack and the SFX packs) into an
all-in-one package. You can download a zip file for manual installation or an installer for either
Windows or Mac OS X. You don't need to download this if you already downloaded the audio packs
individually before. And if you still prefer to download the smaller, individual packs, these are
also still available.<br />
Head to our <a href="download.html">download page</a> to grab it.</p>
</td>
</tr>
<tr>
<td><br /><br /></td>
<td></td>
</tr>
<tr>
<td class="narrow-column valign-top">21 October 2010<br /></td>
<td>
<p><b><u>Exult 1.4.9rc1 has been released!</u></b><br />
It took us over six years, but with DNF seemingly getting ready to be released after all, we had to do
something.
To prepare for a full release, we have created a first Release Candidate, available on
our <a href="download.html">download page</a>.
Please play with it and tell us of any problem you encounter using the
forum or
<a href="http://sourceforge.net/p/exult/bugs/">bug tracker</a>.</p>
<p>If you have followed the news this list is likely already familiar to you,
but we did a lot with Exult in the years since 1.2:</p>
<ul>
<li>Compatible with the stricter permissions of Windows Vista and Windows 7</li>
<li>Rewrite of the Graphics system to allow switching to full screen on modern systems</li>
<li>Better integration into Mac OS X with default location for the supported games</li>
<li>Smooth scrolling (disabled by default, though)</li>
<li>Aspect correction is now supported</li>
<li>More data from the original has been decoded and thus improved gameplay and combat</li>
<li>In-game Notebook with support for automatic notes (notes created by usecode)</li>
<li>Integrated Pentagram's audio system which means support for real Roland MT-32 device, Roland MT-32
emulation and FluidSynth</li>
<li>Removed dependency of the audio system on SDL_Mixer</li>
<li>New shapes for the paperdolls</li>
<li>Tons of bugfixes</li>
</ul>
<p>There have been many changes to Exult Studio and our support for mods as well:</p>
<ul>
<li>Multi-map support for new games</li>
<li>Moved hard-coded information to datafiles</li>
<li>Increased limits on resource sizes (shapes, frames, etc)</li>
<li>Greatly improved compiler tools to ease new game development</li>
<li>Tons of work on our map editor Exult Studio and the ability to develop new games and mods</li>
</ul>
<p>Worth mentioning is that our team member Marzo has developed two mods, which can be
<a href="http://www.seventowers.org/downloads.php?section=0">downloaded separately</a>:</p>
<ul>
<li>Keyring for BG which adds a large quest to obtain a SI-style keyring, as well as a lot of other
enhancements such as meditating in the shrines and viewing the Codex</li>
<li>SIfixes for SI which corrects many mistakes in the game, for example you can now cure Cantra when you
play with this mod</li>
</ul>
</td>
</tr>
<tr>
<td><br /><br /></td>
<td></td>
</tr>
<tr>
<td class="narrow-column valign-top">11 November 2008<br /></td>
<td>
<p>It's official: the next Exult stable version will be out soon after Duke Nukem Forever. Jokes aside
here's what's been done to the development version in the past 15 months:</p>
<ul>
<li>Unlimited NPCs (Marzo)</li>
<li>Smooth Scrolling (Ryan)</li>
<li>Vast improvements to the Exult toolchain (usecode compiler, ExultStudio, etc) (Marzo)</li>
<li>Most data is now non-hardcoded but read from datafiles (Marzo)</li>
<li>A lot of data from the originals has been decoded and combat should work a lot closer to the
originals now (Marzo)</li>
<li>Tons of fixes (Jeff, Marzo, Willem, Ryan, Phillip)</li>
</ul>
<p>Most of this work has been done by Marzo aka The Unstoppable Hacking Machine !!!</p>
</td>
</tr>
<tr>
<td><br /><br /></td>
<td></td>
</tr>
<tr>
<td class="narrow-column valign-top">19 June 2007<br /></td>
<td>
<ul>
<li>Our newest member, Phillip George, has succeeded in porting Exult to the PocketPC.</li>
<li>Marzo has been actively working on his Keyring mod, in particular, improving Exult and ExultStudio
to support further mod development.</li>
<li>Many bug fixes, such as Marzo's recent implementation of missing weather effects in SerpentIsle. See
the ChangeLog for the complete list.</li>
<li>Support for the "Hq2x" and "Hq3x" screen scalers.</li>
</ul>
</td>
</tr>
<tr>
<td><br /><br /></td>
<td></td>
</tr>
<tr>
<td class="narrow-column valign-top">10 April 2006<br /></td>
<td>
<p>Over the last several months, we've been working in two main areas:</p>
<ul>
<li>Improving our support for game details such as NPC schedules and combat. For this, we have to thank
our users who have pointed out so many features that we've missed.</li>
<li>Support for mods:
<ul>
<li>We now allow more than 1024 shapes, so original art can be added.</li>
<li>There is support for multiple maps (so you can make <i>huge</i> worlds).</li>
<li>Our map-editor, ExultStudio, and the script compiler, UCC, have had numerous bug fixes and
improvements for easier use.</li>
</ul>
</li>
<li>...and, we have the two extensive mods, Marzo's "Serpent Isle Fixes" and the "Black Gate Keyring".
</li>
</ul>
</td>
</tr>
<tr>
<td><br /><br /></td>
<td></td>
</tr>
<tr>
<td class="narrow-column valign-top">23 June 2005<br /></td>
<td>
<p>No we are not dead. Development is slow, but moving ahead.</p>
<ul>
<li>Support for more than 1024 shapes and 2048 global flags</li>
<li>In-game journal (press 'n' for notebook</li>
<li>Support SI intrinsics in BG</li>
<li>New art contributed by Crysta the Elf and Berty Zhang</li>
<li>Colourless has integrated Pentagram's audio subsystem in Exult:
<ul>
<li>Real MT32 support</li>
<li>MT32 Emulation support</li>
<li>Fluidsynth support</li>
<li>It is Better(tm)</li>
</ul>
</li>
</ul>
</td>
</tr>
<tr>
<td><br /><br /></td>
<td></td>
</tr>
<tr>
<td class="narrow-column valign-top">03 August 2004<br /></td>
<td>
There is now a Mac OS X binary for Exult 1.2 available on
our <a href="download.html">download page</a>.
</td>
</tr>
<tr>
<td><br /><br /></td>
<td></td>
</tr>
<tr>
<td class="narrow-column valign-top">03 July 2004<br /></td>
<td>
<p><b><u>What happens next?</u></b><br />
After the successful 1.2 release we are now going to make fundamental
changes to Exult that will make snapshots a lot more unstable for the
coming weeks/months. This time we really mean unstable, don't expect
to be able to play through the games with coming snapshots. For playing
please use the official release.<br />
The changes will include:<br />
<ul>
<li>recent snapshots have the version number 1.4.x (it seems we skipped 1.3)</li>
<li>combat uses dexterity to determine how fast you can strike</li>
<li>wand charges are kept track of</li>
<li>rewrite of the midi & graphics system to make it easier to manage</li>
<li>multimap support</li>
<li>enhanced savegames so we can use more than 1024 shapes
(this might even break old savegames)</li>
<li>other changes intended to make developing of new games easier</li>
</ul>
<br />
Some members of Exult are also busy with <a href="http://pentagram.sf.net">Pentagram</a>,
a project aiming to create an Ultima VIII engine for use on modern operating systems.
They polished up their homepage to be a bit more informative. Have a look.<br />
</td>
</tr>
<tr>
<td><br /><br /></td>
<td></td>
</tr>
<tr>
<td class="narrow-column valign-top">17 June 2004<br /></td>
<td>
<p><b><u>Exult 1.2 has been released!</u></b><br />
The Exult team is pleased to announce the release of Exult 1.2, our
major bugfix and gameplay-improvement version that has been two years
in development.<br />
Sources and binaries for Windows and Zaurus are available at
<a href="download.html">download</a>. We hope to have Mac binaries
available soon.<br /></p>
</td>
</tr>
<tr>
<td><br /><br /></td>
<td></td>
</tr>
<tr>
<td class="narrow-column valign-top">2 April 2004<br /></td>
<td>
<p>The Exult team has just been informed that the Exult sources
have in fact been readily available on our own website for years.
Oops. Sorry about that.<br />
<br />
This year's april fools page is archived
<a href="april2004.html">here</a>.<br />
<br />
In other news, a Zaurus package for 1.1.10rc2 has been released
last week.</p>
</td>
</tr>
<tr>
<td><br /><br /></td>
<td></td>
</tr>
<tr>
<td class="narrow-column valign-top">1 March 2004<br /></td>
<td>
<p><b><u>Exult 1.1.10rc2 has been released!</u></b><br />
This is mainly a bugfix release. We have fixed a number of
potentially plot-stopping crash bugs and additionally resolved
some Windows-only bugs, including a problem with resurrection.
Sources and Fedora Core and Windows binary packages are currently
available for <a href="download.html">download</a>.
Expect binaries for other platforms soon.<br />
Note that the 1.1.10rc2 hasn't propagated to all the SourceForge
download mirrors yet, so you may have to try a few mirrors.<br />
<b>Update:</b> A Mac OS X 10.3 binary has also been released.</p>
</td>
</tr>
<tr>
<td><br /><br /></td>
<td></td>
</tr>
<tr>
<td class="narrow-column valign-top">5 February 2004<br /></td>
<td>
<p>There has been a change in Exult's audio configuration
between 1.1beta3 and 1.1.9rc1 that is worth mentioning here.
If you want to use digital music (.ogg files), you now need to
enable that as follows: while in-game, press <b>escape</b> and
go to the <b>Audio Options</b> menu. There, set
the <b>driver</b> option to <b>Digital</b>.</p>
</td>
</tr>
<tr>
<td><br /><br /></td>
<td></td>
</tr>
<tr>
<td class="narrow-column valign-top">29 January 2004<br /></td>
<td>
<p><b><u>Exult 1.1.9rc1 has been released!</u></b><br />
We have just released Exult 1.1.9rc1. We would like to invite
everyone to download this release and test it thoroughly
to make sure the upcoming Exult 1.2 release will be the
most stable Exult ever. Please report any bugs you find
in our
<a href="http://sourceforge.net/bugs/?group_id=2335">bug tracker</a>.
<br />
Sources and Fedora and Windows binary packages are currently
available for <a href="download.html">download</a>.
Binaries for other platforms are expected soon.<br />
Note that SourceForge is having some problems with its download
mirrors, so you may have to try a few mirrors to actually get the
file.<br />
<b>Update:</b> Zaurus and Mac OS X binaries have also been released.</p>
</td>
</tr>
<tr>
<td><br /><br /></td>
<td></td>
</tr>
<tr>
<td class="narrow-column valign-top">20 October 2003<br /></td>
<td>
<p><b><u>Exult 1.1beta3 has been released!</u></b><br />
We have just released Exult 1.1beta3. This release should fix
all reported item duplication/disappearance bugs, as well as several
other issues. You can download it from our
<a href="download.html">download page</a>. Currently, sources and
Redhat 9 and Windows binary packages are available. Other platforms
should arrive within a few days.
Please report any bugs you find in our
<a href="http://sourceforge.net/bugs/?group_id=2335">bug tracker</a>.
<br /><b>Update:</b> packages for Mac OS X and the Sharp Zaurus are
also available.</p>
</td>
</tr>
<tr>
<td><br /><br /></td>
<td></td>
</tr>
<tr>
<td class="narrow-column valign-top">9 August 2003<br /></td>
<td>
<p><b><u>Exult 1.1beta2 has been released</u></b><br />
Because of some serious bugs in Exult 1.1beta1 we have released
version 1.1beta2. As usual, you can download it from our
<a href="download.html">download page</a>. Sources and Redhat 9,
Windows and Zaurus binary packages are available, others will follow
soon.</p>
</td>
</tr>
<tr>
<td><br /><br /></td>
<td></td>
</tr>
<tr>
<td class="narrow-column valign-top">1 August 2003<br /></td>
<td>
<p>Packages for RedHat 9 and the Sharp Zaurus have been added to the
<a href="download.html">download page</a></p>
</td>
</tr>
<tr>
<td><br /><br /></td>
<td></td>
</tr>
<tr>
<td class="narrow-column valign-top">28 July 2003<br /></td>
<td>
<p><b><u>Exult 1.1Beta1 has been released !!!</u></b><br />
Exult 1.1Beta1 is now available for download. Please read the
<a href="docs.html">documentation</a> and <a href="faq.html">FAQ</a>
before <a href="download.html">downloading</a>.
Please report any bugs you find in this release on
our <a href="http://sourceforge.net/bugs/?group_id=2335">bug tracker</a><br />
Right now the Mac OS X and Windows releases are available for download,
and of course the source code.
Other operating systems should be available soon.
Enjoy !</p>
</td>
</tr>
<tr>
<td><br /><br /></td>
<td></td>
</tr>
<tr>
<td class="narrow-column valign-top">04 May 2003<br /></td>
<td>
<ul>
<li>Jeff changed party formation to look more like the one used in the
original. He also fixed stealing some more.</li>
<li>Nadir's and Kirben's port of ExultStudio to GTK+ 2.0 has been merged with the
main branch but still needs some work.</li>
<li>Dominik updated the documentation, FAQ and the Exult Studio documentation.</li>
<li>As always some other bugfixes as well.</li>
<li>O'Reilly released an article on Exult at
<a href="http://linux.oreillynet.com/pub/a/linux/2003/04/24/exult.html">O'Reilly Network</a>.</li>
</ul>
</td>
</tr>
<tr>
<td><br /><br /></td>
<td></td>
</tr>
<tr>
<td class="narrow-column valign-top">12 March 2003<br /></td>
<td>
<ul>
<li>Behaviour of the bookmark in the spellbook has been improved.</li>
<li>A crash while sleeping has been fixed.</li>
<li>Jeff has been working on improving Exult Studio, including
some bugfixes.</li>
<li>Some miscellaneous bugfixes</li>
</ul>
</td>
</tr>
<tr>
<td><br /><br /></td>
<td></td>
</tr>
<tr>
<td class="narrow-column valign-top">3 March 2003<br /></td>
<td>
<p>Development seems to have picked up again after being stalled for a few
months.</p>
<ul>
<li>DrCode has added a new scaler (Scale2X by Andrea Mazzoleni),
implemented exploding weapons, made pathfinding faster and fixed
a few bugs</li>
<li>WJP has updated the build system to the latest tools, and provided
a couple of fixes</li>
<li>Nadir has been porting ExultStudio to GTK+ 2.0</li>
</ul>
</td>
</tr>
<tr>
<td><br /><br /></td>
<td></td>
</tr>
<tr>
<td class="narrow-column valign-top">7 November 2002<br /></td>
<td>
<p><b><u>Exult 1.0 has been released !!!</u></b><br />
After 4 years of coding we finally see Exult fit to be released as 1.0!<br />
We would like to thank everyone who supported us so far, gave us
<a href="letters.html">feedback</a>, <a href="http://sourceforge.net/bugs/?group_id=2335">bug reports</a>
and helped us in any other way.<br />
Before you go on to the download page we would like you to read our
<a href="read1st.html">ReadMe.1st</a> carefully!<br />
As always please also read the <a href="docs.html">documentation</a> and <a href="faq.html">FAQ</a>.<br />
You can find the 1.00 version on our <a href="download.html">download</a> page.
Not every port is yet available for download but when they are done you will find them there.<br />
Enjoy!</p>
</td>
</tr>
<tr>
<td><br /><br /></td>
<td></td>
</tr>
<tr>
<td class="narrow-column valign-top">24 October 2002<br /></td>
<td>
<p>Allthough news are a little slow at the moment we are still alive!</p>
<ul>
<li>Jeffrey Hoeksma wrote an in depth guide on how to use Exult Studio and Dominus merged it with
the existing documentation. Even though it is still not a complete guide it is already quite
useful and a good informative read. Thanks Jeffrey!
</li>
<li>We added a letter page that contains some of the praise we received from users and Lord British
himself.
</li>
<li>Dr.Code fixed some bugs in Exult (selling baked bread, another trial bug in SI) and Exult Studio.
</li>
</ul>
</td>
</tr>
<tr>
<td><br /><br /></td>
<td></td>
</tr>
<tr>
<td class="narrow-column valign-top">11 September 2002<br /></td>
<td>
<p>Development is proceeding quite slowly, but we're still fixing bugs.
Remember some of the things mentioned here are happening on the development 1.1 branch
whereas the 1.0 is only for bugfixes.</p>
<ul>
<li>More progress on the Zaurus port (MIDI support, also thanks to Colourless' port of the FMOPL driver)
</li>
<li>Weather shows when gumps are open
</li>
<li>Bug fixes
</li>
</ul>
</td>
</tr>
<tr>
<td><br /><br /></td>
<td></td>
</tr>
<tr>
<td class="narrow-column valign-top">19 August 2002<br /></td>
<td>
<p>Artaxerxes is making a lot of progress with the Zaurus port. The latest version supports sound!</p>
<ul>
<li>Explosions inside containers should now properly work
</li>
<li>Fixes to sleeping (you should now lie down in the right bed)
</li>
<li>Various combat-related bugfixes (slimes, party-members not attacking)
</li>
<li>Some cosmetic fixes to conversations
</li>
</ul>
</td>
</tr>
<tr>
<td><br /><br /></td>
<td></td>
</tr>
<tr>
<td class="narrow-column valign-top">28 July 2002<br /></td>
<td>
<p>Artaxerxes is currently porting Exult to the Zaurus! Take a look at the
<A HREF="screenshots_zaurus.html">screenshots</A>. You can also download the current version of the page
from our <A HREF="download.html">download page</A> (under 1.1.x snapshots)</p>
<ul>
<li>Fixed a pathfinding bug in Windows and MacOS that caused trouble with finding paths across
staircases. (e.g., Training in Monitor)
</li>
<li>Fixed a bug that caused the camera to lose the avatar when going through moongates
</li>
<li>Several other bugfixes
</li>
</ul>
</td>
</tr>
<tr>
<td><br /><br /></td>
<td></td>
</tr>
<tr>
<td class="narrow-column valign-top">20 July 2002<br /></td>
<td>
<ul>
<li>Fixed the bug that broke moongates in the Sphere generator (BG)
</li>
<li>Added some more new BG paperdoll art (Thanks sb-x)
</li>
<li>Some fixes to cart-handling
</li>
<li>Serpent Isle has been fully played through with the current 1.0.x snapshots, resulting in a lot of
SI bugfixes.
</li>
</ul>
</td>
</tr>
<tr>
<td><br /><br /></td>
<td></td>
</tr>
<tr>
<td class="narrow-column valign-top">7 July 2002<br /></td>
<td>
<p>We've been fixing lots of bugs in the 1.0.x snapshots the last month:</p>
<ul>
<li>Fixed several combat-related bugs
</li>
<li>Finished adding special object names for Serpent Isle
</li>
<li>The --buildmap command line option is working again
</li>
<li>Fixed a crash that could occur whenever you're near Spektran (SI)
</li>
<li>People should no longer sleep next to their beds or sit next to their chairs
</li>
<li>Some fixes to paperdolls in BG, and some new art by Oblivious.
</li>
<li>Lots of other minor (and not-so-minor) bugfixes
</li>
</ul>
</td>
</tr>
<tr>
<td><br /><br /></td>
<td></td>
</tr>
<tr>
<td class="narrow-column valign-top">10 June 2002<br /></td>
<td>
<p>
If you checked our download page recently, you may have noticed that
we have two sets of development snapshots now: a 1.0.x (stable)
snapshot, and a 1.1.x (unstable) snapshot.
</p>
<p>
The 1.0.x branch will become our 1.0 release soon, hopefully, and we
will mainly be fixing any remaining bugs in this branch. We recommend
using the 1.0.x snapshots for playing and testing Exult.
</p>
<p>
The 1.1.x branch is meant mostly as a 'developer playground' at the
moment. We are making some very destabilizing changes to this branch,
like a rewritten usecode interpreter and new audio code. We do not
recommend using the 1.1.x snapshots for normal playing.
</p>
</td>
</tr>
<tr>
<td><br /><br /></td>
<td></td>
</tr>
<tr>
<td class="narrow-column valign-top">6 June 2002<br /></td>
<td>
<p><b><u>Exult Release Candidate 2 has been released !!!</u></b><br />
Exult 0.99.1RC2 is now available for download. Please read the
<a href="docs.html">documentation</a> and <a href="faq.html">FAQ</a>
before <a href="download.html">downloading</a>.
Please report any bugs you find in this release on
our <a href="http://sourceforge.net/bugs/?group_id=2335">bug tracker</a><br />
Enjoy!</p>
</td>
</tr>
<tr>
<td><br /><br /></td>
<td></td>
</tr>
<tr>
<td class="narrow-column valign-top">19 May 2002<br /></td>
<td>
<ul>
<li>Jeff has changed the party formation a bit.
</li>
<li>Stackable items (coins, arrows, lockpicks...) are now auto-combined when put in a backpack
or bag of the party. In SI keys are now automatically added to the keyring.
</li>
<li>Colourless fixed a bug that affected some Windows users (only the first savegame was visible).
</li>
<li>Simon Quinn has now recorded the SFX for SI and also changed the SFX for BG. Download his
Roland MT32 soundpacks from our download page.
</li>
<li>We now have combos working in Exult Studio (see the documentation for Exult Studio).
</li>
<li>Dominus has updated the FAQ and also the documentation for Exult and Exult Studio</li>
</ul>
</td>
</tr>
<tr>
<td><br /><br /></td>
<td></td>
</tr>
<tr>
<td class="narrow-column valign-top">5 May 2002<br /></td>
<td>
<ul>
<li>Simon Quinn has recorded the SFX for BG with his Roland MT32. If you ever wanted to know how those
sfx sounded download it at <a
href="http://prdownloads.sourceforge.net/exult/sqsfxbg.zip">sqsfxbg.zip</a><br />
Simon plans on recording the sfx for SI as well.
</li>
<li>As always lots of work on Exult Studio.
</li>
<li>Dominus has updated the <a href="http://exult.sourceforge.net/studio.html">documentation for Exult
Studio</a>
</li>
</ul>
</td>
</tr>
<tr>
<td><br /><br /></td>
<td></td>
</tr>
<tr>
<td class="narrow-column valign-top">10 April 2002<br /></td>
<td>
<ul>
<li>Lots of work on Exult Studio, including the beginning of font file support, and continuously
improving support for creating new games.
</li>
<li>Fixed a problem with monsters which caused savegames to grow far too large
</li>
<li>Dominus has started <a href="http://exult.sourceforge.net/studio.html">documentation for Exult
Studio</a>
</li>
<li>Take a look at <a href="http://si-french.sourceforge.net/">SI-French</a> for a project that's
translating all of Serpent Isle into French using Exult
</li>
</ul>
</td>
</tr>
<tr>
<td><br /><br /></td>
<td></td>
</tr>
<tr>
<td class="narrow-column valign-top">1st April 2002<br /></td>
<td>
<p>Happy <b>April Fool's day</b>, we hope you enjoyed our little joke. Sorry if you
got seriously upset by it, but the majority of you seemed to like it :-).
If you missed it, you can still find it <a href="aprilfools.html">here</a></p>
</td>
</tr>
<tr>
<td><br /><br /></td>
<td></td>
</tr>
<tr>
<td class="narrow-column valign-top">23 March 2002<br /></td>
<td>
<ul>
<li>Jeff has continued work on Exult Studio, improving image editing and
terrain editing.
</li>
<li>We fixed a few cosmetic bugs with the German version of BG
</li>
<li>Jack Burton has provided us with a BeOS binary of 0.98rc1. (Thanks!)
You can find it on the <a href="download.html">download page</a>
</li>
</ul>
</td>
</tr>
<tr>
<td><br /><br /></td>
<td></td>
</tr>
<tr>
<td class="narrow-column valign-top">15 March 2002<br /></td>
<td>
<p><b><u>Fixed binary for OS X available</u></b><br />
The Mac OS X binary for Exult 0.98rc1 had some issues related to
mouse movement and full screen mode, caused by the version of SDL used
to create it. We just released a new
<a href="http://prdownloads.sourceforge.net/exult/exult-0.98rc1a.dmg">updated
binary</a> which hopefully fixes these issues. If you still encounter
problems, please report them at our
<a href="http://sourceforge.net/bugs/?group_id=2335">bug tracker</a><br /></p>
</td>
</tr>
<tr>
<td><br /><br /></td>
<td></td>
</tr>
<tr>
<td class="narrow-column valign-top">13 March 2002<br /></td>
<td>
<p><b><u>Exult Release Candidate 1 has been released !!!</u></b><br />
Exult 0.98rc1 is now available for download. Please read the
<a href="docs.html">documentation</a> and <a href="faq.html">FAQ</a>
before <a href="download.html">downloading</a>.
Please report any bugs you find in this release on
our <a href="http://sourceforge.net/bugs/?group_id=2335">bug tracker</a><br />
Enjoy !</p>
</td>
</tr>
<tr>
<td><br /><br /></td>
<td></td>
</tr>
<tr>
<td class="narrow-column valign-top">3 March 2002<br /></td>
<td>
<ul>
<li>Jeff has created an 'ipack' program to help with creating and
modifying art files.
</li>
<li>You can now adjust the combat difficulty in the exult.cfg file
</li>
<li>Several improvements to how map-editing mode works.
</li>
<li>Bug fixes (including some spells, traps and serpent venom)
</li>
</ul>
</td>
</tr>
<tr>
<td><br /><br /></td>
<td></td>
</tr>
<tr>
<td class="narrow-column valign-top">19 February 2002<br /></td>
<td>
<ul>
<li>Gumps can now be moved when in target mode
</li>
<li>Combat takes strength into account a bit more
</li>
<li>Fixes to Exult/ExultStudio to allow for the creation of new games from scratch (i.e. not as patches
to existing games)
</li>
<li>The Photoshop plugin has been fixed for PS6
</li>
<li>Bug fixes
</li>
</ul>
</td>
</tr>
<tr>
<td><br /><br /></td>
<td></td>
</tr>
<tr>
<td class="narrow-column valign-top">11 February 2002<br /></td>
<td>
<ul>
<li>Colourless has made ExultStudio work under Win95 and WinNT
</li>
<li>DrCode has added frame browsing and palette import/export to ExultStudio
</li>
<li>Common code between Exult and Pentagram has been factored out to increase reusability
</li>
<li>Bug fixes (including the skin colour in the sex scenes problem)
</li>
</ul>
</td>
</tr>
<tr>
<td><br /><br /></td>
<td></td>
</tr>
<tr>
<td class="narrow-column valign-top">31 January 2002<br /></td>
<td>
<ul>
<li>Colourless has completed the SI intro and ending with full
synchronization of text/sound/speech
</li>
<li>DrCode has added grouping functionality to ExultStudio
</li>
<li>WJP has fixed wud and wuc (usecode disassembler and assembler) so
that they are now compatible with each other.
</li>
<li>More Pentagram hacking...
</li>
</ul>
</td>
</tr>
<tr>
<td><br /><br /></td>
<td></td>
</tr>
<tr>
<td class="narrow-column valign-top">21 January 2002<br /></td>
<td>
<ul>
<li>Colourless and Kirben have been working a lot to get ExultStudio going under Windows with the help
of Mark Siewert
who has provided drag & drop support amongs other things.<br />
</li>
<li>DrCode has been adding more usability features to ExultStudio
</li>
<li>Nadir has merged Ruediger Hanke's patches for AmigaOS/MorphOS support
</li>
<li>Dominus has updated the FAQ and Documentation. Go and read them now
</li>
<li>Colourless and WJP have been hacking on Pentagram... :)