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chore: update TODO.md
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TODO.md

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- Inner glow effects on borders
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- Floating toplevels with mica are missing rounded border clip on their surface
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- Some layer surfaces with blur and a static position do not update the blur surface correctly (layer surface bar doesn't appear to track a toplevel behind it consistently; moving to an empty workspace from a non-empty workspace leaves behind some stale information in the blur surface)
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- Intel works perfectly but AMD has the following issues: gles2 non-protocol blur buffers render as black; vulkan incorrectly clips surfaces with rounded borders and non-protocol blur buffers are also black
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- Intel works perfectly but AMD has the following issues: gles2 non-protocol blur buffers render as black (doesn't happen with mica); vulkan incorrectly clips surfaces with rounded borders and non-protocol blur buffers are also black (mica seems to not work), shadow also does not render
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- When shadow is enabled on a toplevel with rounded borders, the shadow seems to be clipped where the toplevel was clipped by the rounded border (either a layering or rendering issue)
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# Layout

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