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- Some layer surfaces with blur and a static position do not update the blur surface correctly (layer surface bar doesn't appear to track a toplevel behind it consistently; moving to an empty workspace from a non-empty workspace leaves behind some stale information in the blur surface)
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- Intel works perfectly but AMD has the following issues: gles2 non-protocol blur buffers render as black; vulkan has an abort when closing some toplevels, incorrectly clips surfaces with rounded borders and blur surfaces are missing
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- When shadow is enabled on a toplevel with rounded borders, the shadow seems to be clipped where the toplevel was clipped by the rounded border (either a layering or rendering issue)
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- Screen shaders appear to be broken
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# Layout
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- Better tab grouping (see sway or Hyprland for reference)
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