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| 1 | +const std = @import("std.zig"); |
| 2 | +const builtin = std.builtin; |
| 3 | +const testing = std.testing; |
| 4 | + |
| 5 | +pub fn once(comptime f: fn () void) Once(f) { |
| 6 | + return Once(f){}; |
| 7 | +} |
| 8 | + |
| 9 | +/// An object that executes the function `f` just once. |
| 10 | +pub fn Once(comptime f: fn () void) type { |
| 11 | + return struct { |
| 12 | + done: bool = false, |
| 13 | + mutex: std.Mutex = std.Mutex.init(), |
| 14 | + |
| 15 | + /// Call the function `f`. |
| 16 | + /// If `call` is invoked multiple times `f` will be executed only the |
| 17 | + /// first time. |
| 18 | + /// The invocations are thread-safe. |
| 19 | + pub fn call(self: *@This()) void { |
| 20 | + if (@atomicLoad(bool, &self.done, .Acquire)) |
| 21 | + return; |
| 22 | + |
| 23 | + return self.callSlow(); |
| 24 | + } |
| 25 | + |
| 26 | + fn callSlow(self: *@This()) void { |
| 27 | + @setCold(true); |
| 28 | + |
| 29 | + const T = self.mutex.acquire(); |
| 30 | + defer T.release(); |
| 31 | + |
| 32 | + // The first thread to acquire the mutex gets to run the initializer |
| 33 | + if (!self.done) { |
| 34 | + f(); |
| 35 | + @atomicStore(bool, &self.done, true, .Release); |
| 36 | + } |
| 37 | + } |
| 38 | + }; |
| 39 | +} |
| 40 | + |
| 41 | +var global_number: i32 = 0; |
| 42 | +var global_once = once(incr); |
| 43 | + |
| 44 | +fn incr() void { |
| 45 | + global_number += 1; |
| 46 | +} |
| 47 | + |
| 48 | +test "Once executes its function just once" { |
| 49 | + if (builtin.single_threaded) { |
| 50 | + global_once.call(); |
| 51 | + global_once.call(); |
| 52 | + } else { |
| 53 | + var threads: [10]*std.Thread = undefined; |
| 54 | + defer for (threads) |handle| handle.wait(); |
| 55 | + |
| 56 | + for (threads) |*handle| { |
| 57 | + handle.* = try std.Thread.spawn(@as(u8, 0), struct { |
| 58 | + fn thread_fn(x: u8) void { |
| 59 | + global_once.call(); |
| 60 | + } |
| 61 | + }.thread_fn); |
| 62 | + } |
| 63 | + } |
| 64 | + |
| 65 | + testing.expectEqual(@as(i32, 1), global_number); |
| 66 | +} |
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