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Chris Elion
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com.unity.ml-agents/CHANGELOG.md

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will result in the values being summed (instead of averaged) when written to
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TensorBoard. Thanks to @brccabral for the contribution! (#4816)
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- The upper limit for the time scale (by setting the `--time-scale` paramater in mlagents-learn) was
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removed when training with a player. The Editor still requires it to be clamped to 100. (#4867)
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removed when training with a player. The Editor still requires it to be clamped to 100. (#4867)
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- Added the IHeuristicProvider interface to allow IActuators as well as Agent implement the Heuristic function to generate actions.
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Updated the Basic example and the Match3 Example to use Actuators.
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Changed the namespace and file names of classes in com.unity.ml-agents.extensions. (#4849)
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additional memory allocations. (#4887)
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- Added `ObservationWriter.AddList()` and deprecated `ObservationWriter.AddRange()`.
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`AddList()` is recommended, as it does not generate any additional memory allocations. (#4887)
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- The Barracuda dependency was upgraded to 1.3.0. (#4898)
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- Added `ActuatorComponent.CreateActuators`, and deprecate `ActuatorComponent.CreateActuator`. The
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default implementation will wrap `ActuatorComponent.CreateActuator` in an array and return that. (#4899)
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com.unity.ml-agents/package.json

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"unity": "2018.4",
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"description": "Use state-of-the-art machine learning to create intelligent character behaviors in any Unity environment (games, robotics, film, etc.).",
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"dependencies": {
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"com.unity.barracuda": "1.2.1-preview",
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"com.unity.barracuda": "1.3.0-preview",
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"com.unity.modules.imageconversion": "1.0.0",
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"com.unity.modules.jsonserialize": "1.0.0",
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"com.unity.modules.physics": "1.0.0",

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