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Update Barracuda to 0.6.1-preview (#3584)
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com.unity.ml-agents/CHANGELOG.md

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@@ -25,7 +25,7 @@ and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.
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- Academy.RegisterSideChannel and UnregisterSideChannel methods were added. (#3391)
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- A tutorial on adding custom SideChannels was added (#3391)
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- The stepping logic for the Agent and the Academy has been simplified (#3448)
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- Update Barracuda to 0.6.0-preview
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- Update Barracuda to 0.6.1-preview
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* The interface for `RayPerceptionSensor.PerceiveStatic()` was changed to take an input class and write to an output class, and the method was renamed to `Perceive()`.
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- The checkpoint file suffix was changed from `.cptk` to `.ckpt` (#3470)
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- The command-line argument used to determine the port that an environment will listen on was changed from `--port` to `--mlagents-port`.

com.unity.ml-agents/package.json

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"unity": "2018.4",
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"description": "Add interactivity to your game with Machine Learning Agents trained using Deep Reinforcement Learning.",
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"dependencies": {
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"com.unity.barracuda": "0.6.0-preview"
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"com.unity.barracuda": "0.6.1-preview"
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}
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}

docs/Migrating.md

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* Replace your calls to `SetActionMask` on your Agent to `DiscreteActionMasker.SetActionMask` in `CollectDiscreteActionMasks`.
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* If you call `RayPerceptionSensor.PerceiveStatic()` manually, add your inputs to a `RayPerceptionInput`. To get the previous float array output,
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iterate through `RayPerceptionOutput.rayOutputs` and call `RayPerceptionOutput.RayOutput.ToFloatArray()`.
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* Re-import all of your `*.NN` files to work with the updated Barracuda package.
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* Replace all calls to `Agent.GetStepCount()` with `Agent.StepCount`.
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* Replace `IFloatProperties` variables with `FloatPropertiesChannel` variables.
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