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[Release 18] Update versions and links (#5414)
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README.md

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# Unity ML-Agents Toolkit
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[![docs badge](https://img.shields.io/badge/docs-reference-blue.svg)](https://github.com/Unity-Technologies/ml-agents/tree/release_17_docs/docs/)
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[![docs badge](https://img.shields.io/badge/docs-reference-blue.svg)](https://github.com/Unity-Technologies/ml-agents/tree/release_18_docs/docs/)
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[![license badge](https://img.shields.io/badge/license-Apache--2.0-green.svg)](LICENSE)
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## Releases & Documentation
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**Our latest, stable release is `Release 17`. Click
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[here](https://github.com/Unity-Technologies/ml-agents/tree/release_17_docs/docs/Readme.md)
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[here](https://github.com/Unity-Technologies/ml-agents/tree/release_18_docs/docs/Readme.md)
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to get started with the latest release of ML-Agents.**
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The table below lists all our releases, including our `main` branch which is

colab/Colab_UnityEnvironment_1_Run.ipynb

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},
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"source": [
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"# ML-Agents Open a UnityEnvironment\n",
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"<img src=\"https://github.com/Unity-Technologies/ml-agents/blob/release_1/docs/images/image-banner.png?raw=true\" align=\"middle\" width=\"435\"/>"
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"<img src=\"https://github.com/Unity-Technologies/ml-agents/blob/release_18_docs/docs/images/image-banner.png?raw=true\" align=\"middle\" width=\"435\"/>"
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]
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},
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{
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" import mlagents\n",
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" print(\"ml-agents already installed\")\n",
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"except ImportError:\n",
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" !pip install -q mlagents==0.25.1\n",
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" !python -m pip install -q mlagents==0.27.0\n",
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" print(\"Installed ml-agents\")"
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],
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"execution_count": null,

colab/Colab_UnityEnvironment_2_Train.ipynb

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},
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"source": [
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"# ML-Agents Q-Learning with GridWorld\n",
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"<img src=\"https://github.com/Unity-Technologies/ml-agents/blob/release_2/docs/images/gridworld.png?raw=true\" align=\"middle\" width=\"435\"/>"
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"<img src=\"https://github.com/Unity-Technologies/ml-agents/blob/release_18_docs/docs/images/gridworld.png?raw=true\" align=\"middle\" width=\"435\"/>"
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]
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},
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{
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" import mlagents\n",
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" print(\"ml-agents already installed\")\n",
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"except ImportError:\n",
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" !pip install -q mlagents==0.25.1\n",
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" !python -m pip install -q mlagents==0.27.0\n",
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" print(\"Installed ml-agents\")"
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],
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"execution_count": null,
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"id": "pZhVRfdoyPmv"
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},
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"source": [
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"The [GridWorld](https://github.com/Unity-Technologies/ml-agents/blob/release_2/docs/Learning-Environment-Examples.md#gridworld) Environment is a simple Unity visual environment. The Agent is a blue square in a 3x3 grid that is trying to reach a green __`+`__ while avoiding a red __`x`__.\n",
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"The [GridWorld](https://github.com/Unity-Technologies/ml-agents/blob/release_18_docs/docs/Learning-Environment-Examples.md#gridworld) Environment is a simple Unity visual environment. The Agent is a blue square in a 3x3 grid that is trying to reach a green __`+`__ while avoiding a red __`x`__.\n",
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"\n",
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"The observation is an image obtained by a camera on top of the grid.\n",
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"\n",

colab/Colab_UnityEnvironment_3_SideChannel.ipynb

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},
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"source": [
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"# ML-Agents Use SideChannels\n",
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"<img src=\"https://raw.githubusercontent.com/Unity-Technologies/ml-agents/release_1/docs/images/3dball_big.png\" align=\"middle\" width=\"435\"/>"
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"<img src=\"https://raw.githubusercontent.com/Unity-Technologies/ml-agents/release_18_docs/docs/images/3dball_big.png\" align=\"middle\" width=\"435\"/>"
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]
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},
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{
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" import mlagents\n",
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" print(\"ml-agents already installed\")\n",
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"except ImportError:\n",
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" !pip install -q mlagents==0.25.1\n",
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" !python -m pip install -q mlagents==0.27.0\n",
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" print(\"Installed ml-agents\")"
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],
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"execution_count": null,
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"## Side Channel\n",
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"\n",
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"SideChannels are objects that can be passed to the constructor of a UnityEnvironment or the `make()` method of a registry entry to send non Reinforcement Learning related data.\n",
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"More information available [here](https://github.com/Unity-Technologies/ml-agents/blob/release_1/docs/Python-API.md#communicating-additional-information-with-the-environment)\n",
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"More information available [here](https://github.com/Unity-Technologies/ml-agents/blob/release_18_docs/docs/Python-API.md#communicating-additional-information-with-the-environment)\n",
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"\n",
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"\n",
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"\n"
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},
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"source": [
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"### Engine Configuration SideChannel\n",
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"The [Engine Configuration Side Channel](https://github.com/Unity-Technologies/ml-agents/blob/release_1/docs/Python-API.md#engineconfigurationchannel) is used to configure how the Unity Engine should run.\n",
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"The [Engine Configuration Side Channel](https://github.com/Unity-Technologies/ml-agents/blob/release_18_docs/docs/Python-API.md#engineconfigurationchannel) is used to configure how the Unity Engine should run.\n",
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"We will use the GridWorld environment to demonstrate how to use the EngineConfigurationChannel."
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]
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},
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},
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"source": [
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"### Environment Parameters Channel\n",
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"The [Environment Parameters Side Channel](https://github.com/Unity-Technologies/ml-agents/blob/release_1/docs/Python-API.md#environmentparameters) is used to modify environment parameters during the simulation.\n",
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"The [Environment Parameters Side Channel](https://github.com/Unity-Technologies/ml-agents/blob/release_18_docs/docs/Python-API.md#environmentparameters) is used to modify environment parameters during the simulation.\n",
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"We will use the GridWorld environment to demonstrate how to use the EngineConfigurationChannel."
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]
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},
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},
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"source": [
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"### Creating your own Side Channels\n",
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"You can send various kinds of data between a Unity Environment and Python but you will need to [create your own implementation of a Side Channel](https://github.com/Unity-Technologies/ml-agents/blob/release_1/docs/Custom-SideChannels.md#custom-side-channels) for advanced use cases.\n"
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"You can send various kinds of data between a Unity Environment and Python but you will need to [create your own implementation of a Side Channel](https://github.com/Unity-Technologies/ml-agents/blob/release_18_docs/docs/Custom-SideChannels.md#custom-side-channels) for advanced use cases.\n"
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]
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}
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]

com.unity.ml-agents.extensions/Documentation~/com.unity.ml-agents.extensions.md

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recommended ways to install the package:
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### Local Installation
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[Clone the repository](https://github.com/Unity-Technologies/ml-agents/tree/release_17_docs/docs/Installation.md#clone-the-ml-agents-toolkit-repository-optional) and follow the
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[Local Installation for Development](https://github.com/Unity-Technologies/ml-agents/tree/release_17_docs/docs/Installation.md#advanced-local-installation-for-development-1)
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[Clone the repository](https://github.com/Unity-Technologies/ml-agents/tree/release_18_docs/docs/Installation.md#clone-the-ml-agents-toolkit-repository-optional) and follow the
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[Local Installation for Development](https://github.com/Unity-Technologies/ml-agents/tree/release_18_docs/docs/Installation.md#advanced-local-installation-for-development-1)
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directions (substituting `com.unity.ml-agents.extensions` for the package name).
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### Github via Package Manager
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In Unity 2019.4 or later, open the Package Manager, hit the "+" button, and select "Add package from git URL".
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![Package Manager git URL](https://github.com/Unity-Technologies/ml-agents/blob/release_17_docs/docs/images/unity_package_manager_git_url.png)
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![Package Manager git URL](https://github.com/Unity-Technologies/ml-agents/blob/release_18_docs/docs/images/unity_package_manager_git_url.png)
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In the dialog that appears, enter
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```
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git+https://github.com/Unity-Technologies/ml-agents.git?path=com.unity.ml-agents.extensions#release_17
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git+https://github.com/Unity-Technologies/ml-agents.git?path=com.unity.ml-agents.extensions#release_18
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```
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You can also edit your project's `manifest.json` directly and add the following line to the `dependencies`
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section:
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```
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"com.unity.ml-agents.extensions": "git+https://github.com/Unity-Technologies/ml-agents.git?path=com.unity.ml-agents.extensions#release_17",
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"com.unity.ml-agents.extensions": "git+https://github.com/Unity-Technologies/ml-agents.git?path=com.unity.ml-agents.extensions#release_18",
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```
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See [Git dependencies](https://docs.unity3d.com/Manual/upm-git.html#subfolder) for more information. Note that this
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may take several minutes to resolve the packages the first time that you add it.
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- No way to customize the action space of the `InputActuatorComponent`
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## Need Help?
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The main [README](https://github.com/Unity-Technologies/ml-agents/tree/release_17_docs/README.md) contains links for contacting the team or getting support.
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The main [README](https://github.com/Unity-Technologies/ml-agents/tree/release_18_docs/README.md) contains links for contacting the team or getting support.

com.unity.ml-agents/CHANGELOG.md

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and this project adheres to
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[Semantic Versioning](http://semver.org/spec/v2.0.0.html).
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## [Unreleased]
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### Major Changes
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#### com.unity.ml-agents / com.unity.ml-agents.extensions (C#)
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#### ml-agents / ml-agents-envs / gym-unity (Python)
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### Minor Changes
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#### com.unity.ml-agents / com.unity.ml-agents.extensions (C#)
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#### ml-agents / ml-agents-envs / gym-unity (Python)
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### Bug Fixes
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#### com.unity.ml-agents / com.unity.ml-agents.extensions (C#)
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#### ml-agents / ml-agents-envs / gym-unity (Python)
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## [2.1.0-exp.1] - 2021-06-09
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### Minor Changes

com.unity.ml-agents/Documentation~/com.unity.ml-agents.md

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In Unity 2019.4 or later, open the Package Manager, hit the "+" button, and select "Add package from git URL".
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![Package Manager git URL](https://github.com/Unity-Technologies/ml-agents/blob/release_17_docs/docs/images/unity_package_manager_git_url.png)
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![Package Manager git URL](https://github.com/Unity-Technologies/ml-agents/blob/release_18_docs/docs/images/unity_package_manager_git_url.png)
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In the dialog that appears, enter
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```
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git+https://github.com/Unity-Technologies/ml-agents.git?path=com.unity.ml-agents#release_17
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git+https://github.com/Unity-Technologies/ml-agents.git?path=com.unity.ml-agents#release_18
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```
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You can also edit your project's `manifest.json` directly and add the following line to the `dependencies`
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section:
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```
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"com.unity.ml-agents": "git+https://github.com/Unity-Technologies/ml-agents.git?path=com.unity.ml-agents#release_17",
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"com.unity.ml-agents": "git+https://github.com/Unity-Technologies/ml-agents.git?path=com.unity.ml-agents#release_18",
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```
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See [Git dependencies](https://docs.unity3d.com/Manual/upm-git.html#subfolder) for more information. Note that this
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may take several minutes to resolve the packages the first time that you add it.
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#### Local Installation for Development
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[Clone the repository](https://github.com/Unity-Technologies/ml-agents/tree/release_17_docs/docs/Installation.md#clone-the-ml-agents-toolkit-repository-optional) and follow the
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[Local Installation for Development](https://github.com/Unity-Technologies/ml-agents/tree/release_17_docs/docs/Installation.md#advanced-local-installation-for-development-1)
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[Clone the repository](https://github.com/Unity-Technologies/ml-agents/tree/release_18_docs/docs/Installation.md#clone-the-ml-agents-toolkit-repository-optional) and follow the
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[Local Installation for Development](https://github.com/Unity-Technologies/ml-agents/tree/release_18_docs/docs/Installation.md#advanced-local-installation-for-development-1)
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directions.
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## Requirements
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[unity ML-Agents Toolkit]: https://github.com/Unity-Technologies/ml-agents
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[unity inference engine]: https://docs.unity3d.com/Packages/com.unity.barracuda@latest/index.html
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[package manager documentation]: https://docs.unity3d.com/Manual/upm-ui-install.html
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[installation instructions]: https://github.com/Unity-Technologies/ml-agents/blob/release_17_docs/docs/Installation.md
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[installation instructions]: https://github.com/Unity-Technologies/ml-agents/blob/release_18_docs/docs/Installation.md
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[github repository]: https://github.com/Unity-Technologies/ml-agents
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[python package]: https://github.com/Unity-Technologies/ml-agents
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[execution order of event functions]: https://docs.unity3d.com/Manual/ExecutionOrder.html
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[connect with us]: https://github.com/Unity-Technologies/ml-agents#community-and-feedback
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[ml-agents forum]: https://forum.unity.com/forums/ml-agents.453/
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[ML-Agents GitHub repo]: https://github.com/Unity-Technologies/ml-agents/blob/release_17_docs/com.unity.ml-agents.extensions
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[ML-Agents GitHub repo]: https://github.com/Unity-Technologies/ml-agents/blob/release_18_docs/com.unity.ml-agents.extensions

com.unity.ml-agents/Runtime/Academy.cs

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* API. For more information on each of these entities, in addition to how to
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* set-up a learning environment and train the behavior of characters in a
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* Unity scene, please browse our documentation pages on GitHub:
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* https://github.com/Unity-Technologies/ml-agents/tree/release_17_docs/docs/
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* https://github.com/Unity-Technologies/ml-agents/tree/release_18_docs/docs/
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*/
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namespace Unity.MLAgents
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/// fall back to inference or heuristic decisions. (You can also set agents to always use
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/// inference or heuristics.)
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/// </remarks>
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[HelpURL("https://github.com/Unity-Technologies/ml-agents/tree/release_17_docs/" +
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[HelpURL("https://github.com/Unity-Technologies/ml-agents/tree/release_18_docs/" +
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"docs/Learning-Environment-Design.md")]
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public class Academy : IDisposable
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{

com.unity.ml-agents/Runtime/Actuators/IActionReceiver.cs

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///
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///
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/// [Agents - Actions]: https://github.com/Unity-Technologies/ml-agents/blob/release_17_docs/docs/Learning-Environment-Design-Agents.md#actions
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/// [Agents - Actions]: https://github.com/Unity-Technologies/ml-agents/blob/release_18_docs/docs/Learning-Environment-Design-Agents.md#actions
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/// </remarks>
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/// <seealso cref="IActionReceiver.OnActionReceived"/>
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void WriteDiscreteActionMask(IDiscreteActionMask actionMask);

com.unity.ml-agents/Runtime/Actuators/IDiscreteActionMask.cs

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///
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/// [Agents - Actions]: https://github.com/Unity-Technologies/ml-agents/blob/release_18_docs/docs/Learning-Environment-Design-Agents.md#masking-discrete-actions
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/// </remarks>
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/// <param name="branch">The branch for which the actions will be masked.</param>
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/// <param name="actionIndex">Index of the action.</param>

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