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Ervin T
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[docs] Add POCA to major features (#5122)
* Add POCA to major features * Add MA to POCA * More consise readme * Update Overview * Fix overview
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README.md

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- 18+ [example Unity environments](docs/Learning-Environment-Examples.md)
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- Support for multiple environment configurations and training scenarios
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- Flexible Unity SDK that can be integrated into your game or custom Unity scene
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- Training using two deep reinforcement learning algorithms, Proximal Policy
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Optimization (PPO) and Soft Actor-Critic (SAC)
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- Built-in support for Imitation Learning through Behavioral Cloning (BC) or
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Generative Adversarial Imitation Learning (GAIL)
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- Self-play mechanism for training agents in adversarial scenarios
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- Support for training single-agent, multi-agent cooperative, and multi-agent
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competitive scenarios via several Deep Reinforcement Learning algorithms (PPO, SAC, MA-POCA, self-play).
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- Support for learning from demonstrations through two Imitation Learning algorithms (BC and GAIL).
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- Easily definable Curriculum Learning scenarios for complex tasks
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- Train robust agents using environment randomization
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- Flexible agent control with On Demand Decision Making

docs/ML-Agents-Overview.md

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- [Recording Demonstrations](#recording-demonstrations)
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- [Summary](#summary)
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- [Training Methods: Environment-specific](#training-methods-environment-specific)
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- [Training in Multi-Agent Environments with Self-Play](#training-in-multi-agent-environments-with-self-play)
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- [Training in Competitive Multi-Agent Environments with Self-Play](#training-in-competitive-multi-agent-environments-with-self-play)
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- [Training in Cooperative Multi-Agent Environments with MA-POCA](#training-in-cooperative-multi-agent-environments-with-ma-poca)
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- [Solving Complex Tasks using Curriculum Learning](#solving-complex-tasks-using-curriculum-learning)
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- [Training Robust Agents using Environment Parameter Randomization](#training-robust-agents-using-environment-parameter-randomization)
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- [Model Types](#model-types)

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