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-[x] Multiple renders mode (``DRC``, ``TV`` and ``UNIQUE``)
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-[x] FileSystem manipulation
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-[ ] Cameras
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-[ ] Wii U Gamepad Camera support
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-[ ] Wii U Gamepad Microphone support
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-[] Engine cameras
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## How?
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This engine uses [SDL2 (For the Wii U)](https://github.com/devkitPro/SDL/tree/wiiu-sdl2-2.28) as a base, along with other WUT functions. All the libraries are ported to Haxe to work through the ``@:native`` feature, to finally use [Reflaxe/C++](https://github.com/SomeRanDev/reflaxe.CPP) to generate the code in C++ and compile it through the [DevKitPPC](https://wiibrew.org/wiki/DevkitPPC) tools, although due to this mode, there are things that change and have more care in how the engine is used when you want to make a project with it.
var brightness:LfGamepadScreenBrightness = Leafy.wiiuGamepad.getScreenBrightness();
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```
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The brightness modes can be found on the enum [``leafy.gamepad.LfGamepad.LfGamepadScreenBrightness``](https://github.com/Slushi-Github/leafyEngine/blob/main/leafy/gamepad/LfGamepad.hx)
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--------
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See [``LfGamepad``](https://github.com/Slushi-Github/leafyEngine/blob/main/leafy/gamepad/LfGamepad.hx)
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