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Velocity-Tilemap-Editor
Velocity-Tilemap-Editor PublicA tilemap editor for the Velocity game engine. Based on Velocity v0.6.3.4-dev
Java
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Velocity-CPP
Velocity-CPP PublicAn industry-grade game engine written for multiple platforms in C++. The base engine files will be hosted here, with extension modules that can optionally be statically linked in.
C++ 1
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CopperheadGL
CopperheadGL PublicA fork of LVOGL that has been rewritten for clarity, better performance, and external shader support. The recommended render pipeline for use with Velocity.
Java
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linux
linux PublicForked from raspberrypi/linux
Forked to work on IOMMU and dGPU support; see https://github.com/geerlingguy/raspberry-pi-pcie-devices/issues/754. For issues with the upstream kernel, please check there first before opening an is…
C 1
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pipelined-quadcore-cpu
pipelined-quadcore-cpu PublicAn experimental CPU emulator with 4 cores and a fully-fledged MMU/MPU system. It is based on modern CPUs, though the out-of-order engine has been removed for some simplicity.
C++ 1
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