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  1. Velocity Velocity Public

    An open-source, extensible game engine written in Java. It supports various rendering backends via the Velocity Extensible Renderer Architecture.

    Java 1

  2. Velocity-Tilemap-Editor Velocity-Tilemap-Editor Public

    A tilemap editor for the Velocity game engine. Based on Velocity v0.6.3.4-dev

    Java

  3. Velocity-CPP Velocity-CPP Public

    An industry-grade game engine written for multiple platforms in C++. The base engine files will be hosted here, with extension modules that can optionally be statically linked in.

    C++ 1

  4. CopperheadGL CopperheadGL Public

    A fork of LVOGL that has been rewritten for clarity, better performance, and external shader support. The recommended render pipeline for use with Velocity.

    Java

  5. linux linux Public

    Forked from raspberrypi/linux

    Forked to work on IOMMU and dGPU support; see https://github.com/geerlingguy/raspberry-pi-pcie-devices/issues/754. For issues with the upstream kernel, please check there first before opening an is…

    C 1

  6. pipelined-quadcore-cpu pipelined-quadcore-cpu Public

    An experimental CPU emulator with 4 cores and a fully-fledged MMU/MPU system. It is based on modern CPUs, though the out-of-order engine has been removed for some simplicity.

    C++ 1