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CREDITS.md

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- Fix the bug that `IsLocomotor=yes` warhead rendering hover units unselectable and undamageable on elevated bridge
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- Fix the bug that Locomotor warhead won't stop working when firer (except for vehicle) stop firing
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- Fix the bug that hover vehicle will sink if destroyed on bridge
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- Customize squid gripple animation
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- Customize squid grapple animation
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- **Apollo** - Translucent SHP drawing patches
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- **ststl**:
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- Customizable `ShowTimer` priority of superweapons

docs/Fixed-or-Improved-Logics.md

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In `rulesmd.ini`:
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```ini
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[AudioVisual]
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Parasite.GrappleAnim= ; animation
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[SOMEWARHEAD] ; WarheadType
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Parasite.CullingTarget=infantry ; List of Affected Target Enumeration (none|aircraft|infantry|units|all)
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Parasite.GrappleAnim= ; animation
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[AudioVisual]
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Parasite.GrappleAnim= ; animation
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Parasite.GrappleAnim= ; animation
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```
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### Delay automatic attack on the controlled unit

docs/Whats-New.md

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- [Additional attached animation position customizations](Fixed-or-Improved-Logics.md#attached-animation-position-customization) (by Starkku)
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- Use `SkipCrushSlowdown=true` to avoid the bug related to `Accelerates=true` and `MovementZone=CrushAll` (by TaranDahl)
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- Units can customize the attack voice that plays when using more weapons (by FlyStar)
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- Customize squid gripple animation (by NetsuNegi)
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- Customize squid grapple animation (by NetsuNegi)
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Vanilla fixes:
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- Fixed sidebar not updating queued unit numbers when adding or removing units when the production is on hold (by CrimRecya)

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