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lines changed Original file line number Diff line number Diff line change @@ -436,7 +436,7 @@ This page lists all the individual contributions to the project by their author.
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- Fix the bug that ` IsLocomotor=yes ` warhead rendering hover units unselectable and undamageable on elevated bridge
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- Fix the bug that Locomotor warhead won't stop working when firer (except for vehicle) stop firing
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- Fix the bug that hover vehicle will sink if destroyed on bridge
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- - Customize squid gripple animation
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+ - Customize squid grapple animation
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- ** Apollo** - Translucent SHP drawing patches
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- ** ststl** :
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- Customizable ` ShowTimer ` priority of superweapons
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In ` rulesmd.ini ` :
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``` ini
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+ [AudioVisual]
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+ Parasite.GrappleAnim = ; animation
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+
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[SOMEWARHEAD] ; WarheadType
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Parasite.CullingTarget =infantry ; List of Affected Target Enumeration (none|aircraft|infantry|units|all)
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- Parasite.GrappleAnim = ; animation
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-
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- [AudioVisual]
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- Parasite.GrappleAnim = ; animation
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+ Parasite.GrappleAnim = ; animation
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```
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### Delay automatic attack on the controlled unit
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- [Additional attached animation position customizations](Fixed-or-Improved-Logics.md#attached-animation-position-customization) (by Starkku)
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- Use `SkipCrushSlowdown=true` to avoid the bug related to `Accelerates=true` and `MovementZone=CrushAll` (by TaranDahl)
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- Units can customize the attack voice that plays when using more weapons (by FlyStar)
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- - Customize squid gripple animation (by NetsuNegi)
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+ - Customize squid grapple animation (by NetsuNegi)
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Vanilla fixes:
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- Fixed sidebar not updating queued unit numbers when adding or removing units when the production is on hold (by CrimRecya)
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