diff --git a/articles/toc.yml b/articles/toc.yml index 092d1598..638f8ce4 100644 --- a/articles/toc.yml +++ b/articles/toc.yml @@ -1,151 +1,164 @@ items: -- name: Introduction - href: index.md -- name: Roadmap - href: /roadmap/ -- name: What's New - href: whats_new.md -- name: Getting Started - build your first 2D game - href: tutorials/building_2d_games/ -- name: Getting to know MonoGame - href: getting_to_know/ - items: - - name: What is - href: getting_to_know/whatis/ - items: - - name: Audio - href: getting_to_know/whatis/audio/ - - name: Content Pipeline - href: getting_to_know/whatis/content_pipeline/ - - name: Graphics - href: getting_to_know/whatis/graphics/ - - name: Input - href: getting_to_know/whatis/input/ - - name: The Game Loop - href: getting_to_know/whatis/game_loop/ - - name: Vector / Matrix / Quaternions - href: getting_to_know/whatis/vector_matrix_quat/ - - name: MonoGame Class Library - href: getting_to_know/whatis/monogame_class_library/ - - name: How to - href: getting_to_know/howto/ - items: - - name: Audio - href: getting_to_know/howto/audio/ - - name: Content Pipeline - href: getting_to_know/howto/content_pipeline/ - - name: Graphics - href: getting_to_know/howto/graphics/ - - name: Input - href: getting_to_know/howto/input/ -- name: Advanced Topics - href: getting_started/index.md - items: - - name: Packaging - href: getting_started/packaging_games.md - - name: Preparing for consoles - href: getting_started/preparing_for_consoles.md - - name: Using Development Nuget Packages - href: getting_started/using_development_nuget_packages.md - - name: Tools + - name: Introduction + href: index.md + - name: Roadmap + href: /roadmap/ + - name: What's New + href: whats_new.md + - name: Getting Started - build your first 2D game + href: tutorials/building_2d_games/ items: - - name: Introduction - href: getting_started/tools/ - - name: MGCB - href: getting_started/tools/mgcb.md - - name: MGCB Editor - href: getting_started/tools/mgcb_editor.md - - name: MGFXC - href: getting_started/tools/mgfxc.md - - name: Content Pipeline + - name: Setting up MacOS + href: /articles/getting_started/1_setting_up_your_os_for_development_macos.html + - name: Setting up Ubuntu + href: /articles/getting_started/1_setting_up_your_os_for_development_ubuntu.html + - name: Setting up Windows + href: /articles/getting_started/1_setting_up_your_os_for_development_windows.html + - name: Using Visual Studio + href: /articles/getting_started/2_choosing_your_ide_visual_studio.html + - name: Using Rider + href: /articles/getting_started/2_choosing_your_ide_rider.html + - name: Using Visual Studio Code + href: /articles/getting_started/2_choosing_your_ide_vscode.html + - name: Getting to know MonoGame + href: getting_to_know/ items: - - name: Introduction - href: getting_started/content_pipeline/index.md - - name: Why use the Content Pipeline - href: getting_started/content_pipeline/why_content_pipeline.md - - name: Using MGCB Editor - href: getting_started/content_pipeline/using_mgcb_editor.md - - name: Custom Effects - href: getting_started/content_pipeline/custom_effects.md - - name: TrueType fonts - href: getting_started/content_pipeline/adding_ttf_fonts.md - - name: Localization - href: getting_started/content_pipeline/localization.md -- name: Migration - items: - - name: Migrating from XNA - href: migration/migrate_xna.md - - name: Migrating from 3.7 - href: migration/migrate_37.md - - name: Migrating from 3.8.0 - href: migration/migrate_38.md - - name: Updating Versions - href: migration/updating_versions.md -- name: Samples and Demos - href: samples.md -- name: Tutorials - href: tutorials/ - items: - - name: Building 2D Games - href: tutorials/building_2d_games/ - items: - - name: "01: What Is MonoGame?" - href: tutorials/building_2d_games/01_what_is_monogame/ - - name: "02: Getting Started" - href: tutorials/building_2d_games/02_getting_started/ - - name: "03: The Game1 File" - href: tutorials/building_2d_games/03_the_game1_file/ - - name: "04: Creating a Class Library" - href: tutorials/building_2d_games/04_creating_a_class_library/ - - name: "05: Content Pipeline" - href: tutorials/building_2d_games/05_content_pipeline/ - - name: "06: Working with Textures" - href: tutorials/building_2d_games/06_working_with_textures/ - - name: "07: Optimizing Texture Rendering" - href: tutorials/building_2d_games/07_optimizing_texture_rendering/ - - name: "08: The Sprite Class" - href: tutorials/building_2d_games/08_the_sprite_class/ - - name: "09: The AnimatedSprite Class" - href: tutorials/building_2d_games/09_the_animatedsprite_class/ - - name: "10: Handling Input" - href: tutorials/building_2d_games/10_handling_input/ - - name: "11: Input Management" - href: tutorials/building_2d_games/11_input_management/ - - name: "12: Collision Detection" - href: tutorials/building_2d_games/12_collision_detection/ - - name: "13: Working With Tilemaps" - href: tutorials/building_2d_games/13_working_with_tilemaps/ - - name: "14: Sound Effects and Music" - href: tutorials/building_2d_games/14_soundeffects_and_music/ - - name: "15: Audio Controller" - href: tutorials/building_2d_games/15_audio_controller/ - - name: "16: Working with SpriteFonts" - href: tutorials/building_2d_games/16_working_with_spritefonts/ - - name: "17: Scenes" - href: tutorials/building_2d_games/17_scenes/ - - name: "18: Texture Sampling" - href: tutorials/building_2d_games/18_texture_sampling/ - - name: "19: User Interface Fundamentals" - href: tutorials/building_2d_games/19_user_interface_fundamentals/ - - name: "20: Implementing UI with Gum" - href: tutorials/building_2d_games/20_implementing_ui_with_gum/ - - name: "21: Customizing Gum UI" - href: tutorials/building_2d_games/21_customizing_gum_ui/ - - name: "22: Snake Game Mechanics" - href: tutorials/building_2d_games/22_snake_game_mechanics/ - - name: "23: Completing the Game" - href: tutorials/building_2d_games/23_completing_the_game/ - - name: "24: Shaders" - href: tutorials/building_2d_games/24_shaders/ - - name: "25: Packaging Your Game for Distribution" - href: tutorials/building_2d_games/25_packaging_game/ - - name: "26: Publishing Your Game to itch.io" - href: tutorials/building_2d_games/26_publish_to_itch/ - - name: "27: Conclusion and Next Steps" - href: tutorials/building_2d_games/27_conclusion/ -- name: Console Access - href: console_access.md -- name: Help and Support - href: help_and_support.md -- name: Contributing to documentation - href: contributing.md + - name: What is + href: getting_to_know/whatis/ + items: + - name: Audio + href: getting_to_know/whatis/audio/ + - name: Content Pipeline + href: getting_to_know/whatis/content_pipeline/ + - name: Graphics + href: getting_to_know/whatis/graphics/ + - name: Input + href: getting_to_know/whatis/input/ + - name: The Game Loop + href: getting_to_know/whatis/game_loop/ + - name: Vector / Matrix / Quaternions + href: getting_to_know/whatis/vector_matrix_quat/ + - name: MonoGame Class Library + href: getting_to_know/whatis/monogame_class_library/ + - name: How to + href: getting_to_know/howto/ + items: + - name: Audio + href: getting_to_know/howto/audio/ + - name: Content Pipeline + href: getting_to_know/howto/content_pipeline/ + - name: Graphics + href: getting_to_know/howto/graphics/ + - name: Input + href: getting_to_know/howto/input/ + - name: Advanced Topics + href: getting_started/index.md + items: + - name: Packaging + href: getting_started/packaging_games.md + - name: Preparing for consoles + href: getting_started/preparing_for_consoles.md + - name: Using Development Nuget Packages + href: getting_started/using_development_nuget_packages.md + - name: Tools + items: + - name: Introduction + href: getting_started/tools/ + - name: MGCB + href: getting_started/tools/mgcb.md + - name: MGCB Editor + href: getting_started/tools/mgcb_editor.md + - name: MGFXC + href: getting_started/tools/mgfxc.md + - name: Content Pipeline + items: + - name: Introduction + href: getting_started/content_pipeline/index.md + - name: Why use the Content Pipeline + href: getting_started/content_pipeline/why_content_pipeline.md + - name: Using MGCB Editor + href: getting_started/content_pipeline/using_mgcb_editor.md + - name: Custom Effects + href: getting_started/content_pipeline/custom_effects.md + - name: TrueType fonts + href: getting_started/content_pipeline/adding_ttf_fonts.md + - name: Localization + href: getting_started/content_pipeline/localization.md + - name: Migration + items: + - name: Migrating from XNA + href: migration/migrate_xna.md + - name: Migrating from 3.7 + href: migration/migrate_37.md + - name: Migrating from 3.8.0 + href: migration/migrate_38.md + - name: Updating Versions + href: migration/updating_versions.md + - name: Samples and Demos + href: samples.md + - name: Tutorials + href: tutorials/ + items: + - name: Building 2D Games + href: tutorials/building_2d_games/ + items: + - name: "01: What Is MonoGame?" + href: tutorials/building_2d_games/01_what_is_monogame/ + - name: "02: Getting Started" + href: tutorials/building_2d_games/02_getting_started/ + - name: "03: The Game1 File" + href: tutorials/building_2d_games/03_the_game1_file/ + - name: "04: Creating a Class Library" + href: tutorials/building_2d_games/04_creating_a_class_library/ + - name: "05: Content Pipeline" + href: tutorials/building_2d_games/05_content_pipeline/ + - name: "06: Working with Textures" + href: tutorials/building_2d_games/06_working_with_textures/ + - name: "07: Optimizing Texture Rendering" + href: tutorials/building_2d_games/07_optimizing_texture_rendering/ + - name: "08: The Sprite Class" + href: tutorials/building_2d_games/08_the_sprite_class/ + - name: "09: The AnimatedSprite Class" + href: tutorials/building_2d_games/09_the_animatedsprite_class/ + - name: "10: Handling Input" + href: tutorials/building_2d_games/10_handling_input/ + - name: "11: Input Management" + href: tutorials/building_2d_games/11_input_management/ + - name: "12: Collision Detection" + href: tutorials/building_2d_games/12_collision_detection/ + - name: "13: Working With Tilemaps" + href: tutorials/building_2d_games/13_working_with_tilemaps/ + - name: "14: Sound Effects and Music" + href: tutorials/building_2d_games/14_soundeffects_and_music/ + - name: "15: Audio Controller" + href: tutorials/building_2d_games/15_audio_controller/ + - name: "16: Working with SpriteFonts" + href: tutorials/building_2d_games/16_working_with_spritefonts/ + - name: "17: Scenes" + href: tutorials/building_2d_games/17_scenes/ + - name: "18: Texture Sampling" + href: tutorials/building_2d_games/18_texture_sampling/ + - name: "19: User Interface Fundamentals" + href: tutorials/building_2d_games/19_user_interface_fundamentals/ + - name: "20: Implementing UI with Gum" + href: tutorials/building_2d_games/20_implementing_ui_with_gum/ + - name: "21: Customizing Gum UI" + href: tutorials/building_2d_games/21_customizing_gum_ui/ + - name: "22: Snake Game Mechanics" + href: tutorials/building_2d_games/22_snake_game_mechanics/ + - name: "23: Completing the Game" + href: tutorials/building_2d_games/23_completing_the_game/ + - name: "24: Shaders" + href: tutorials/building_2d_games/24_shaders/ + - name: "25: Packaging Your Game for Distribution" + href: tutorials/building_2d_games/25_packaging_game/ + - name: "26: Publishing Your Game to itch.io" + href: tutorials/building_2d_games/26_publish_to_itch/ + - name: "27: Conclusion and Next Steps" + href: tutorials/building_2d_games/27_conclusion/ + - name: Console Access + href: console_access.md + - name: Help and Support + href: help_and_support.md + - name: Contributing to documentation + href: contributing.md