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lines changed Original file line number Diff line number Diff line change @@ -4,4 +4,61 @@ description: These articles provide a details on how to use the Graphics API in
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requireMSLicense : true
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---
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- ## Coming soon
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+ ## In This Section
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+ This section demonstrates several graphical concepts divided into three categories:
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+ * [ 2D Sprite Rendering] ( #2d-sprite-rendering )
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+ * [ Cameras] ( #cameras )
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+ * [ 3D Rendering] ( #3d-rendering )
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+ * [ 3D Collisions] ( #3d-collisions )
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+ ### 2D Sprite Rendering
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+ [ How To Draw A Sprite] ( HowTo_Draw_A_Sprite.md )
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+ Demonstrates how to draw a sprite by using the SpriteBatch class.
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+ [ How To Tint A Sprite] ( HowTo_Tint_Sprite.md )
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+ Demonstrates how to tint a sprite using a Color value.
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+ [ How To Rotate A Sprite] ( HowTo_Rotate_Sprite.md )
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+ Demonstrates how to rotate a sprite around its center.
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+ [ How To Rotate A Sprite Group] ( HowTo_Rotate_Sprite_Group.md )
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+ Demonstrates how to rotate a group of sprites around a single point.
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+ [ How To Scale A Sprite] ( HowTo_Scale_Sprite.md )
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+ Demonstrates how to scale a sprite using a uniform scale.
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+ [ How To Scale A Sprite using A Matrix] ( HowTo_Scale_Sprites_Matrix.md )
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+ Demonstrates how to scale sprites using a matrix that is created based on the viewport width.
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+ This section walks through several core concepts related to sprite rendering, including drawing text to the screen.
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+ [ How To Animate A Sprite] ( HowTo_Animate_Sprite.md )
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+ Demonstrates how to animate a sprite from a texture using a custom class.
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+ > [ !IMPORTANT]
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+ > More to articles to follow.
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+ ### Cameras
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+ > [ !IMPORTANT]
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+ > Articles to follow.
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+ ### 3D Rendering
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+ > [ !IMPORTANT]
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+ > Articles to follow.
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+ ### 3D Collisions
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+ > [ !IMPORTANT]
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+ > Articles to follow.
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