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36 lines (32 loc) · 1020 Bytes
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[package]
name = "sparsey"
version = "0.13.3"
edition = "2021"
description = "Entity Component System based on sparse sets"
authors = ["Tudor-Cristian Lechințan <lechintantudor02@gmail.com>"]
repository = "https://github.com/LechintanTudor/sparsey"
keywords = ["component", "ecs", "entity", "gamedev", "system"]
categories = ["data-structures", "game-development"]
license = "MIT OR Apache-2.0"
readme = "README.md"
[dependencies]
atomic_refcell = "0.1.2"
rayon = { version = "1.0", optional = true }
rustc-hash = { version = "2.0", default-features = false }
[dependencies.hashbrown]
version = "0.15"
default-features = false
features = ["inline-more"]
[features]
default = ["std"]
std = ["rustc-hash/std"]
parallel = ["std", "dep:rayon"]
[lints.clippy]
pedantic = { level = "warn", priority = -1 }
cast-possible-truncation = "allow"
missing-errors-doc = "allow"
missing-panics-doc = "allow"
missing-safety_doc = "allow"
module-name-repetitions = "allow"
needless-doctest-main = "allow"
wildcard-imports = "allow"