Replies: 1 comment
-
|
The version you get from Random code snippet I found here, which is supposed to run on m1: SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 4);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 1);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE);
SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 24); |
Beta Was this translation helpful? Give feedback.
0 replies
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Uh oh!
There was an error while loading. Please reload this page.
-
@Dav1dde
Im not sure is this something I need to use glad to configure
but when I print the GL_VERSION
I got
Version: 2.1 Metal - 83on my mac m1 arm64I have set the context to be this
Beta Was this translation helpful? Give feedback.
All reactions