diff --git a/Assets/Scripts/MjpegProcessor.cs b/Assets/Scripts/MjpegProcessor.cs
index 57e1db2..044b933 100644
--- a/Assets/Scripts/MjpegProcessor.cs
+++ b/Assets/Scripts/MjpegProcessor.cs
@@ -5,13 +5,9 @@
using System.Net;
using System.IO;
using System.Threading;
-// If you see the error "The type or namespace name `Drawing' does not exist in the namespace `System'. Are you missing an assembly reference?"
-// Then you need to copy "System.Drawing.dll" from the Mono directory into your Unity Project Directory
-using System.Drawing;
public class MjpegProcessor {
- public Bitmap bitmap { get; set; }
// 2 byte header for JPEG images
private readonly byte[] JpegHeader = new byte[] { 0xff, 0xd8 };
// pull down 1024 bytes at a time
diff --git a/Assets/Scripts/MjpegTexture.cs b/Assets/Scripts/MjpegTexture.cs
index 2eafcdb..5f4d022 100644
--- a/Assets/Scripts/MjpegTexture.cs
+++ b/Assets/Scripts/MjpegTexture.cs
@@ -1,8 +1,6 @@
using UnityEngine;
using System;
-using UnityEngine.UI;
-
///
/// A Unity3D Script to dipsplay Mjpeg streams. Apply this script to the mesh that you want to use to view the Mjpeg stream.
///
@@ -10,7 +8,7 @@ public class MjpegTexture : MonoBehaviour
{
///
/// Set this to be the network address of the mjpg stream.
- /// Example: "http://extcam-16.se.axis.com/mjpg/video.mjpg"
+ /// Example: "http://camera19.city.tarumizu.kagoshima.jp/nphMotionJpeg?Resolution=640x480"
///
[Tooltip("Set this to be the network address of the mjpg stream. ")]
public string streamAddress;
diff --git a/Assets/Scripts/System.Drawing.dll b/Assets/Scripts/System.Drawing.dll
deleted file mode 100644
index ee43b9b..0000000
Binary files a/Assets/Scripts/System.Drawing.dll and /dev/null differ
diff --git a/Assets/Scripts/System.Drawing.dll.meta b/Assets/Scripts/System.Drawing.dll.meta
deleted file mode 100644
index d1344e7..0000000
--- a/Assets/Scripts/System.Drawing.dll.meta
+++ /dev/null
@@ -1,24 +0,0 @@
-fileFormatVersion: 2
-guid: 2dd79369e7116ed48863338c5d115aef
-timeCreated: 1469827251
-licenseType: Free
-PluginImporter:
- serializedVersion: 1
- iconMap: {}
- executionOrder: {}
- isPreloaded: 0
- platformData:
- Any:
- enabled: 1
- settings: {}
- Editor:
- enabled: 0
- settings:
- DefaultValueInitialized: true
- WindowsStoreApps:
- enabled: 0
- settings:
- CPU: AnyCPU
- userData:
- assetBundleName:
- assetBundleVariant: