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| 1 | +# This .gitignore file should be placed at the root of your Unity project directory |
| 2 | +# |
| 3 | +# Get latest from https://github.com/github/gitignore/blob/main/Unity.gitignore |
| 4 | +# |
| 5 | +.utmp/ |
| 6 | +/[Ll]ibrary/ |
| 7 | +/[Tt]emp/ |
| 8 | +/[Oo]bj/ |
| 9 | +/[Bb]uild/ |
| 10 | +/[Bb]uilds/ |
| 11 | +/[Ll]ogs/ |
| 12 | +/[Uu]ser[Ss]ettings/ |
| 13 | +*.log |
| 14 | + |
| 15 | +# By default unity supports Blender asset imports, *.blend1 blender files do not need to be commited to version control. |
| 16 | +*.blend1 |
| 17 | +*.blend1.meta |
| 18 | + |
| 19 | +# MemoryCaptures can get excessive in size. |
| 20 | +# They also could contain extremely sensitive data |
| 21 | +/[Mm]emoryCaptures/ |
| 22 | + |
| 23 | +# Recordings can get excessive in size |
| 24 | +/[Rr]ecordings/ |
| 25 | + |
| 26 | +# Uncomment this line if you wish to ignore the asset store tools plugin |
| 27 | +# /[Aa]ssets/AssetStoreTools* |
| 28 | + |
| 29 | +# Autogenerated Jetbrains Rider plugin |
| 30 | +/[Aa]ssets/Plugins/Editor/JetBrains* |
| 31 | +# Jetbrains Rider personal-layer settings |
| 32 | +*.DotSettings.user |
| 33 | + |
| 34 | +# Visual Studio cache directory |
| 35 | +.vs/ |
| 36 | + |
| 37 | +# Gradle cache directory |
| 38 | +.gradle/ |
| 39 | + |
| 40 | +# Autogenerated VS/MD/Consulo solution and project files |
| 41 | +ExportedObj/ |
| 42 | +.consulo/ |
| 43 | +*.csproj |
| 44 | +*.unityproj |
| 45 | +*.sln |
| 46 | +*.suo |
| 47 | +*.tmp |
| 48 | +*.user |
| 49 | +*.userprefs |
| 50 | +*.pidb |
| 51 | +*.booproj |
| 52 | +*.svd |
| 53 | +*.pdb |
| 54 | +*.mdb |
| 55 | +*.opendb |
| 56 | +*.VC.db |
| 57 | + |
| 58 | +# Unity3D generated meta files |
| 59 | +*.pidb.meta |
| 60 | +*.pdb.meta |
| 61 | +*.mdb.meta |
| 62 | + |
| 63 | +# Unity3D generated file on crash reports |
| 64 | +sysinfo.txt |
| 65 | + |
| 66 | +# Mono auto generated files |
| 67 | +mono_crash.* |
| 68 | + |
| 69 | +# Builds |
| 70 | +*.apk |
| 71 | +*.aab |
| 72 | +*.unitypackage |
| 73 | +*.unitypackage.meta |
| 74 | +*.app |
| 75 | + |
| 76 | +# Crashlytics generated file |
| 77 | +crashlytics-build.properties |
| 78 | + |
| 79 | +# TestRunner generated files |
| 80 | +InitTestScene*.unity* |
| 81 | + |
| 82 | +# Addressables default ignores, before user customizations |
| 83 | +/ServerData |
| 84 | +/[Aa]ssets/StreamingAssets/aa* |
| 85 | +/[Aa]ssets/AddressableAssetsData/link.xml* |
| 86 | +/[Aa]ssets/Addressables_Temp* |
| 87 | +# By default, Addressables content builds will generate addressables_content_state.bin |
| 88 | +# files in platform-specific subfolders, for example: |
| 89 | +# /Assets/AddressableAssetsData/OSX/addressables_content_state.bin |
| 90 | +/[Aa]ssets/AddressableAssetsData/*/*.bin* |
| 91 | + |
| 92 | +# Visual Scripting auto-generated files |
| 93 | +/[Aa]ssets/Unity.VisualScripting.Generated/VisualScripting.Flow/UnitOptions.db |
| 94 | +/[Aa]ssets/Unity.VisualScripting.Generated/VisualScripting.Flow/UnitOptions.db.meta |
| 95 | +/[Aa]ssets/Unity.VisualScripting.Generated/VisualScripting.Core/Property Providers |
| 96 | +/[Aa]ssets/Unity.VisualScripting.Generated/VisualScripting.Core/Property Providers.meta |
| 97 | + |
| 98 | +# Auto-generated scenes by play mode tests |
| 99 | +/[Aa]ssets/[Ii]nit[Tt]est[Ss]cene*.unity* |
| 100 | + |
| 101 | +.vscode |
| 102 | +.cursor |
| 103 | +.windsurf |
| 104 | +.claude |
| 105 | +.DS_Store |
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