You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Copy file name to clipboardExpand all lines: game/quiver/info_changelog.txt
+8-1Lines changed: 8 additions & 1 deletion
Original file line number
Diff line number
Diff line change
@@ -17,13 +17,20 @@ Quiver Test 5:
17
17
- Fixed a bug where bodyshots counted as armor penetration for weapons that headshot.
18
18
- Removed penetrated sniper shots from the list of things that can penetrate armor, due to problems found when implementing the above bug fix.
19
19
- The Railgun no longer has a move speed penalty when charging, however headshots are disabled at longer ranges (over 2400 hammer units) and the weapon has a 15% slower move speed penalty regardless if you charge or not.
20
-
- Removed the Railgun's 25% charge rate in favor of a 10% charge rate penalty.
20
+
- Removed the Railgun's 25% charge rate.
21
21
- Removed the Railgun's armor penalty.
22
22
- Added an option to enable/disable wall strafing.
23
23
- Added the Hitman's Executioner, a revolver for the Spy that allows you to fire close-range headshots if you're behind the enemy, alongside minicrits. In return, more mini-crit damage is taken when active.
24
24
- Added loading screen tips.
25
25
- Added Team Deathmatch. Maps without a specified gamemode (no gamemode logic or entities), or with dm_ or tdm_ prefixes will be considered Team Deathmatch maps. Disable qf_allow_tdm if you wish to disable Team Deathmatch on your server and restore the original "no gamemode" logic.
26
26
- Added dm_ravine, dm_lumberyard, and dm_2fort, the first Team Deathmatch maps, built off the Arena/CTF maps of the same name.
27
+
- Added the following Source SDK Pull Requests:
28
+
- #1428: Fix steam input not working for the upgrade station menu
29
+
- #1424: Auto-equip powerup canteen when ForceUpgrades is enabled (Freaky Fair)
30
+
- #1432: Fix joining a new lobby while being revived locking up the camera
31
+
- #1433: Add client ConVars for changing viewmodel position and angle offsets
32
+
- Updated the following Source SDK Pull Requests:
33
+
- #1417: Add inverse kinematics solving in model panels
ConVar tf_viewmodels_offset_override( "tf_viewmodels_offset_override", "", FCVAR_CHEAT, "If set, this will override the position of all viewmodels. Usage 'x y z'" );
132
+
#ifdef BDSBASE
133
+
ConVar tf_viewmodels_offset_override("tf_viewmodels_offset_override", "", FCVAR_CHEAT, "If set, this will override the position and angles of all viewmodels. Usage 'x y z pitch yaw roll'");
ConVar tf_viewmodels_offset_override("tf_viewmodels_offset_override", "", FCVAR_CHEAT, "If set, this will override the position of all viewmodels. Usage 'x y z'");
0 commit comments