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Show Disney Principled in new material picker
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lib/mayaUsd/utils/util.cpp

Lines changed: 1 addition & 3 deletions
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@@ -2562,15 +2562,13 @@ void UsdMayaUtil::AddMayaExtents(GfBBox3d& bbox, const UsdPrim& root, const UsdT
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SdrShaderNodePtrVec UsdMayaUtil::GetSurfaceShaderNodeDefs()
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{
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// TODO: Replace hard-coded materials with dynamically generated list.
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// Note: Since we recheck against SDR, we can add all known future ones.
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static const std::set<TfToken> vettedSurfaces
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= { TfToken("ND_standard_surface_surfaceshader"),
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TfToken("ND_gltf_pbr_surfaceshader"),
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TfToken("ND_UsdPreviewSurface_surfaceshader"),
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TfToken("UsdPreviewSurface"),
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#if MATERIALX_VERSION_MAJOR >= 1 && MATERIALX_VERSION_MINOR >= 39
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// One new node in MaterialX 1.39:
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TfToken("ND_disney_principled"),
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#endif
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TfToken("ND_open_pbr_surface_surfaceshader") };
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SdrShaderNodePtrVec surfaceShaderNodeDefs;

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